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GUTS Youth Leadership Corps What you need to do. Expectations of GUTS Mentors Knowledge Expectations – Starlogo TNG – Complex Adaptive Systems – Data.

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Presentation on theme: "GUTS Youth Leadership Corps What you need to do. Expectations of GUTS Mentors Knowledge Expectations – Starlogo TNG – Complex Adaptive Systems – Data."— Presentation transcript:

1 GUTS Youth Leadership Corps What you need to do

2 Expectations of GUTS Mentors Knowledge Expectations – Starlogo TNG – Complex Adaptive Systems – Data Acquisition – Data Analysis Club Expectations – Help the teachers – Help the facilitators – Teach some curriculum – Teach some activities – Coach students with programming – Coach students with projects

3 Mentor Roles Tutor Help when teaching Be alert Go around and quietly answer questions Do tasks requested by teachers/facilitators

4 Mentor Roles Teacher You will be asked to run some activities Prepare these activities before hand Practice running these activities Think of what might happen when you are teaching Run the activity

5 Mentor Roles Tutor/Coach/Role Model Help students with their programs Starlogo TNG Programming concepts Help students with their projects Project design Data output Data evaluation Data Interpretation

6 Allowed/Not Allowed - Allowed Supportive comments Constructive comments Not Allowed in Programs, Blogs or Conversations Personal comments Race Religion Gender Threatening Behavior Illegal Items Drugs Weapons

7 Mentoring Role Playing Act out Scenarios Come up with Solutions

8 Side Talker - Characteristics Talking to their neighbors Not paying attention Distracting their neighbors

9 Side Talker Acknowledge them: call on them and ask for their thoughts on the current topic. Move toward them or sit beside them. Remind group of agreements. Check in after session if it is a recurrent problem.

10 Discussion Dominator- Characteristics Always has to answer the questions Does not let others speak Does not allow for differing opinions

11 Discussion Dominator Acknowledge the person and affirm their contribution. Call on other people – ask for new and different voices. Use methods like think-pair-share or silent sticky note brainstorms to make sure that all voices are heard.

12 Oppositional Person- Characteristics Takes the opposite view Does not allow for differing opinions Has a better way

13 Oppositional Person Acknowledge the person and affirm their contributions. Set up a time to talk with the person outside of session so that you can better represent their concerns and enlist them as a partner in problem solving. Ask for other ideas and viewpoints.

14 Low Energy Group- Characteristics Entire group is not following along Entire group seems not interested in what is going on

15 Low Energy Group Acknowledge that the group seems low energy and then move! Do an energizer (e.g., ask youth to all come to one side of the room; call “popcorn”; have everyone change seats; go outside for a team builder). Break into smaller groups.

16 Sleeper- Characteristics One kid is not paying attention Staring off into space

17 Sleeper Acknowledge that someone in the group seems low energy, and call a stretch or energizer break. Talk to the person after session: find out why he or she was tired – was the session boring? Is there something going on?

18 Hard to Understand - Characteristics Wants to participate or ask a question but conversation is difficult to understand May be confused or a know-it-all

19 Unclear or Hard to Understand Repeat back what you think you heard and ask for affirmation or clarification. Ask questions to make sure you understand. Ask if anyone in the group can rephrase.

20 Complainer - Characteristics Nothing is good for this student Cannot find something that makes them happy

21 Complainer Check in with the group – what could make this more interesting? Is something else going on that people want or need to address? Put concerns in the “parking lot” – a section of the board or piece of butcher paper where you write questions that don’t fit with the current agenda – and find a way to address with the individual.

22 Know-it-All - Characteristics Always knows the answers to questions Feels that they know a better way to do something

23 Know-it-All Acknowledge the person and their contribution. Call on other people – ask for new and different voices. Use methods like think-pair-share or silent sticky note brainstorms.

24 Joker - Characteristics Everything can be a joke if they try hard enough Always trying to make the group laugh

25 Joker Appreciate the person for providing a sense of fun for the group; note the importance of humor. Let the person know that there will be a break and time after session to hang out and be playful, but that right now we need to focus on the agenda. If possible, turn the joke into a serious example or reference that highlights the agenda’s purpose.

26 “Out of Left Field” Comments and Questions - Characteristics Statements that do not seem to be related to the discussion Getting side tracked

27 “Out of Left Field” Comments and Questions Use a “parking lot” – a section of the board or piece of butcher paper where you write questions that don’t fit with the current agenda. This lets youth know that you have heard them and keeps the group focused at the same time. Use elements of the questions to make a point or as an example that re-focuses the group on the purpose of the conversation.

28 Surfer - Characteristics Always on the internet Playing some video game Playing with other software

29 Surfer Remind them to pay attention Repeat the reminder as necessary Stand near them if they keep trying to surf


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