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E19.2176 Simulations and Games for Learning NARRATIVE AND PLAY Jan L. Plass & Jonathan Frye.

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Presentation on theme: "E19.2176 Simulations and Games for Learning NARRATIVE AND PLAY Jan L. Plass & Jonathan Frye."— Presentation transcript:

1 E19.2176 Simulations and Games for Learning NARRATIVE AND PLAY Jan L. Plass & Jonathan Frye

2 Name the Character

3 Ludology  Game Study  Analysis of abstract and formal systems that games describe  Interactivity  Dynamic, always changing  Systems Approach  Non-linear  Representations are incidental  Juul’s (2001) problem of translation of story  Stories can be translated among movies, books, and theatre  Games differ from these: different idea of time, different relations of player/game v. reader/viewer v. story world  Games are not media (Lantz)  conversations between player and game system

4 Narratology  Uncharted 2 Uncharted 2  Heavy Rain Heavy Rain  Games are understood through the stories they tell  Definitions:  J. Hillis Miller: Components of a narrative: Situation (initial state, change, insight = events) Character: Personification of events (via a system of representations, signs) Form: Representation is constituted by patterning and repetition  Bruner: mind as creator of meanings through narrative, not information processing

5 Group Activity 1  Role of Narrative  Can game narrative be considered in the same way it is for books, movies, etc.?  Do all games have narrative?  How do you think we should describe the relation of narrative and games?

6 Structuring Narrative  Story told by the game  Player Experience  Each session is unique  Greater Meaning  Tetris as an analogy  Embedded or Emergent Narrative  Micro-narratives

7 Model for Game Narrative

8 Ways to Portray Narrative  Narrative Descriptors (Salen and Zimmerman)  Making sense of the world Characters Setting Events  Cut scenes  Audio/text  Events/Situations

9 Cutscenes (Salen and Zimmerman)  Surveillance or Planning tool  Game Play Catapult  Scene and Mood Setting  Choice and Consequence  Rhythm and Pacing  Player Reward  Halo Wars Halo Wars  WoW - Frozen Throne Intro WoW - Frozen Throne Intro  WoW Frozen throne 2 WoW Frozen throne 2

10 Using Narrative  Core Principles (Salen & Zimmerman)  Goal of the Game  Conflict  Uncertainty  Core mechanics  Narrative Space

11 Educational Games  Uses for narrative  Delivery of learning content  Motivator  Context  Scaffold Simulations (Molecules and Minds)  Affect COD: Modern Warfare 2 Ethics (not so much for educational games)

12 Group Activity 2  Develop a narrative for your educational game!  What are your trying to convey?  How will it be structured?  Apply the core principles we discussed.


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