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Polarization-based Inverse Rendering from Single View Daisuke Miyazaki Robby T. Tan Kenji Hara Katsushi Ikeuchi
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2 Modeling cultural assets Integrated framework for obtaining 3 types of information Geometrical Photometrical Environmental
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3 Related work GeometryPhotometryEnvironment Tominaga et.al. 2000 Zheng et.al. 1991 Nayar et.al. 1996 Sato et.al. 1999 Ramamoorthi et.al. 2001 Nishino et.al. 2001 Hara et.al. 2002 Proposed method
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4 Outline 1. Reflection components separation 2. Shape from polarization using diffuse light 3. Light source estimation from intensity peak 4. Reflection parameters estimation by l.s.m. Minimize K s, σ rendered image real image 2
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1. Reflection components separation
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6 Dichromatic reflection model Incident light Specularly reflected light Diffusely reflected light Air Object Surface normal
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7 Reflection components separation Diffuse Input Specular [Tan2002] Shape Illumination Reflection parameters
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2. Shape from polarization
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9 Related work ObjectReflectionView Koshikawa 1979OpaqueSpecular1 Wolff 1990OpaqueDiffuse2 Rahmann et.al. 2001OpaqueDiffuse2~5 Miyazaki et.al. 2002TransparentSpecular2 Proposed methodOpaqueDiffuse1
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10 Polarization Incident light Specularly reflected light Diffusely reflected light Air Object
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11 Surface normal Object Surface normal Polarizer Camera Zenith angle Azimuth angle
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12 Azimuth angleφ and intensity difference Rotation angle of polarizer Intensity 255 0 I max 360 11 22 -ambiguity I min Azimuth angle
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13 Propagation [Ikeuchi&Horn1981] Determination of azimuth angle Propagate φ from occluding boundary to inner part of object area (Assumption: smooth surface) object Cannot apply to “dimples”(=perfect concave)
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14 Zenith angleθ and DOPρ 0 1 90° Zenith angle θ DOP ρ Degree Of Polarization ρ θ
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15 Modification 0 0.5 90° Zenith angle θ DOP ρ Degree Of Polarization u: modification factor Raises DOP Assumption Closed smooth object “u” is constant Definition of DOP: Modified DOP: u
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16 Surface normal φ θ
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17 Height Relaxation method Minimize: where, Gradient Height H Iteratively update: [Ikeuchi1984] Surface normal
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3. Illumination estimation
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19 Illumination sphere θ=0° θ=90° θ=180° Object Light source is represented in polar coordinate system (θ, φ) φ=0° φ=90° φ=180° φ=270° L 1 =(θ 1, φ 1 ) L 2 =(θ 2, φ 2 ) L 3 =(θ 3, φ 3 )
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20 Illumination estimation Detect position of intensity peak Determine light source orientation from the peak 1.Project to (θ, φ)-space 2.Thresholding 3.Detect intensity peak
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4. Reflection parameters estimation
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22 Torrance-Sparrow reflection model Specular reflectionDiffuse reflection Incident light Surface normal View Bisector Object surface α θiθi θrθr Known: θ i, θ r, α Unknown: Diffuse reflection scale; K d Specular reflection scale; K s Surface roughness; σ
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23 Reflection parameters estimation Solve the following least-square problem by steepest-descent method Minimize K s, σ rendered image real image 2
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Experimental result
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25 Input Intensity I Azimuth angleφ DOPρ
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26 Result of shape estimation
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27 Result of illumination estimation Actual illumination distribution Estimated illumination distribution
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28 Rendering result Input Synthesized image Rendered image under different illumination & view
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29 Result for another object Input Synthesized image Estimated shape Rendered image under different illumination & view
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30 Conclusions Estimated geometrical, photometrical, environmental information in one integrated framework –Shape from polarization –Surface reflection parameters from iterative computation –Illumination from intensity peak
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31 Application to digital archiving project Multiple View Modeling a statue in a room –IBR with surface normal reflection parameters Photorealistic preservation
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Fin
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(c) Daisuke Miyazaki 2003 All rights reserved. http://www.cvl.iis.u-tokyo.ac.jp/ D. Miyazaki, R. T. Tan, K. Hara, K. Ikeuchi, "Polarization-based Inverse Rendering from Single View," in Proceedings of International Symposium on the CREST Digital Archiving Project, pp.51-65, Tokyo, Japan, 2003.05
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