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Published byEthan Golden Modified over 9 years ago
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1 Overview of the Casual Games Space with a focus on the needs of developers. Ivan Tkachenko Vice President of Production Nikitova Games / Kenjitsu
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2 Nikitova: Outsourcing 6 years of experience 5 offices Chicago, LA, Kiev, St Petersburg, Dnepropetrovsk 3 dev teams Kiev, Ukraine; St Petersburg, Russia; Dnepropetrovsk, Ukraine 250+ employees
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3 Nikitova: Casual Games Projects Wild Tangent Fire Fly Polar Golfer Polar Bowler Shrek 2 Ogre Bowler Big Fish Mystery Case Files Anarchy Enterprises NDA Project …
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4 Nikitova: Casual Games Development Service Full game development Development of Game Design Document Art creation Characters Levels Special Effects Programming C++ Java Flash, Director Porting to alternate platforms
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5 Developer's Goals Make hits (top 10) Own popular IP Increase revenue No excess in value chain
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6 Scope of work: What developer needs to reach his goals Management Sales & Marketing Production Infrastructure and artefacts Postproduction
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7 Management Project management QA Manager Lawyer
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8 Project management Budget Typically produced for approximately $50,000 to $200,000 USD Small Team Roles overlapping 1 person plays a number of roles Number of projects go simultaneously Planning / Tracking Meetings Coordination Communications Reporting to stakeholders Conventions
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9 QA Manager Test Plan Looking for bugs Compatibility testing User Surveys Usability testing Focus Groups Play balancing Linguistic and Functionality Testing
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10 Sales & Marketing Research Pitch Negotiations
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11 Research What is your Target Audience? Who are your publishers? Game mechanics Setting Art Style
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12 Pitch Look and feel Prototype? More pictures Key Selling features Short description instead of GDD
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13 Negotiations IP holder Type of contract Publisher Self-publishing Work-for-Hire Funding Share Risks Give up rights
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14 Production Stages Team involvement Technologies Processes
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15 Stages Concept Prototype Alpha Test Beta Test Gold
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16 Team involvement Art Programming Game design Management & QA Sound
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17 Art 20-45% of budget Art Director Style Light Color FX Outsource Sketches
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18 Programming 20-25% of budget Lead programmer Architecture Flexibility Handles Tools Outsource Prototype - No re-using GDD TDD
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19 Game design 20-25% game design / narrative / script Idea Producer Game Designer Game mechanics Key Design elements Outsource
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20 Idea Reference analysis Thinking Organization Number of people Brain storm MindMaps More Ideas - wider choice Test you choice
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21 Producer Is it fun enough? Creative opposition to PM Marketing support
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22 Game Designer GDD Levels Balancing Explaining features on production stage
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23 Game mechanics Matching Games Chain Popper Find Subsets Shape Manipulation System Management Breakout Variants Casual Sports Games Card & Parlor Games Other Arcade Variants
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24 Key Design elements Simple and Meaningful Play with Transparent Rules User Interaction Depth & Complexity Rewarding Players Showing Progress Forgiving Game Play No stress Visuals and Themes Narrative and Characters Using Sound and Interactive Audio to Enhance Gameplay
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25 Outsource GDD First phase of outsourcing full title
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26 Management & QA 15-20% of budget Project Manager QA team
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27 Sound 1-10% of budget Outsource Sounds list Music list References list Playable demo with Handles
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28 Technologies Engines an Framework Director Flash Torque HGE Popcap Framework Web + PC + Mac Network Community based and multiplayer casual games.
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29 Processes Small Team Small Budget Agile method
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30 Infrastructure and artifacts CVS Feature & defect tracker Art asset management Project Plan
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31 CVS Documentation GDD TDD WIKI Code Graphics Variants CVS AlienBrain Perforce
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32 Feature & defect tracker Test Track Bugzilla OnTime
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33 Art asset management AlienBrain Perforce Art Tracking Tools
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34 Project Plan Microsoft Project Tracker
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35 Postproduction Porting to alternate platforms Localization Support
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36 Porting to alternate platforms Open own division Outsource to porting house
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37 Open own division Long term Experience Risky
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38 Outsource to porting house Short term Nikitova Mobile
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39 Nikitova Mobile Nikitova Mobowise Service Product
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40 Localization Plan at preproduction phase German, Japanise
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