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Automatic scene inference for 3D object compositing Kevin Karsch (UIUC), Sunkavalli, K. Hadap, S.; Carr, N.; Jin, H.; Fonte, R.; Sittig, M., David Forsyth SIGGRAPH 2014
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What is this system Image editing system Drag-and-drop object insertion Place objects in 3D and relight Fully automatic for recovering a comprehensive 3D scene model: geometry, illumination, diffuse albedo, and camera parameters From single low dynamic range (LDR) image
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Existing problems It’s the artist’s job to create photorealistic effects by recognizing the physical space Lighting, shadow, perspective Need: camera parameters, scene geometry, surface materials, and sources of illumination
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State-of-the-art http://www.popularmechanics.com/technolo gy/digital/visual-effects/4218826 http://www.popularmechanics.com/technolo gy/digital/visual-effects/4218826 http://en.wikipedia.org/wiki/The_Adventures _of_Seinfeld_%26_Superman http://en.wikipedia.org/wiki/The_Adventures _of_Seinfeld_%26_Superman
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What can not this system handle Works best when scene lighting is diffuse; therefore generally works better indoors than out Errors in either geometry, illumination, or materials may be prominent Does not handle object insertion behind existing scene elements
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Contribution Illumination inference: recovers a full lighting model including light sources not directly visible in the photograph Depth estimation: combines data-driven depth transfer with geometric reasoning about the scene layout
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How to do this Need: geometry, illumination, surface reflectance Even though the estimates are coarse, the composites still look realistic because even large changes in lighting are often not perceivable
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Workflow
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Indoor/outdoor scene classification K-nearest-neighbor matching of GIST features Indoor dataset: NYUv2 Outdoor dataset: Make3D Different training images and classifiers are chosen depending on indoor/outdoor scene
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Single image reconstruction Camera parameters, geometry – Focal length f, camera center (c x, c y ) and extrinsic parameters are computed from three orthogonal vanishing points detected in the scene
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Surface materials Per-pixel diffuse material albedo and shading by Color Rentinex method
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Data-driven depth estimation Database: rgbd Appearance cues for correspondences: multi- scale SIFT features Incorporate geometric information
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Data-driven depth estimation E t : depth transfer E m : Manhattan world E o : orientation E 3s : spatial smoothness in 3D
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Scene illumination
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Visible sources Segment the image into superpixels; Then compute features for each superpixel; – Location in image – Use 340 features used in Make3D Train a binary classifier with annotated data to predict whether or not a superpixel is emitting/reflecting a significant amount of light.
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Out-of-view sources Data-driven: annotated SUN360 panorama dataset; Assumption: if photographs are similar, then the illumination environment beyond the photographed region will be similar as well.
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Out-of-view sources Use features: geometric context, orientation maps, spatial pyramids, HSV histograms, output of the light classifier; Measure: histogram intersection score, per-pixel inner product; Similarity metric of IBLs: how similar the rendered canonical objects are; Ranking function: 1-slack, linear SVN-ranking optimization (trained).
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Relative intensities of the light sources Intensity estimation through rendering: adjusting until a rendered version of the scene matches the original image; Humans cannot distinguish between a range of illumination configurations, suggesting that there is a family of lighting conditions that produce the same perceptual response. Simply choose the lighting configuration that can be rendered faster.
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Physically grounded image editing Drag-and-drop insertion Lighting adjustment Synthetic depth-of-field
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User study Real object, real scene VS inserted object, real scene Synthetic object, synthetic scene VS inserted object, synthetic scene Produces perceptually convincing results
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