Download presentation
Presentation is loading. Please wait.
Published byJean O’Connor’ Modified over 9 years ago
1
RATAVA’S LINE A collaborative cyber-fashion event and online mystery game Fashion Institute of Technology Simon Fraser University April 23, 2003
2
RATAVA’S LINE Site
3
Overview A first in the fashion design/education field FIT, SFU, Adobe Interdisciplinary, cross-institutional, international Collaborative, distance learning environment New online creative and marketing tools New skills New markets and careers New ways of marketing
4
Aspects of Collaboration Creating and translating fashion designs to explore how they relate to virtual environments Exploring how virtual worlds can support artists (artwork is included from NYC and Vancouver) Interactive narrative performance (characters are played by actors simultaneously from both coasts/countries) How collaborative projects can bring people and countries together Exploring as a group that never met the issues of the "real" and the virtual
5
Adobe Atmosphere Defining a new creative medium Setting the standard for 3D on the web Open, distributed cyberspace on the net Industrial, commercial, educational applications Users create and share own content Player and Builder Viewpoint for hi-res objects
6
Online collaborative tools Adobe Atmosphere shared virtual 3D spaces Real time chat Webcam Discussion forums 3D modeling tools
7
New design and learning skills Range of environments: 2D, 3D, physical, virtual, live Range of media: Fashion show, art show, interactive narrative, game, live performance Distributed international team Interdisciplinary communicating, thinking, working, negotiating, results
8
New ways of marketing Virtual portfolio: beyond physical and powerpoint Virtual changing room Design and manufacture on demand Global access, 24/7
9
New markets/careers: Media go virtual Serving the needs of Silicon Alley and the global media marketplace Gaming (design and wear your character) Interactive storytelling Virtual set and character design Movie special effects
10
RATAVA’S LINE Site Pose Ah
11
Future Tech Directions Poser 5 Cloth Model, with a revolution in 3D Chipset performance The tie-in with apparel: Whole Garment Knitting, CAD/CAM comes to fashion?
12
Poser 5 Cloth Modeling with a revolution in 3D Chipset performance
13
Whole Garment Knitting CAD/CAM comes to the apparel business (Shima Seiki)
14
Ongoing Partnership: Rev 2.0 and Beyond Fashion Design Education New Media New Tech and Tools Art Industry
15
A new dimension in a new millennium From cut-and-sew to CAD and make. From geek to glam From separation to collaboration From competition to convergence From screen to life and life to screen From real to virtual and back again
16
Online Resources This presentation is at: http://www.digitalspace.com/presentations/fit/ http://www.digitalspace.com/presentations/fit/ RATAVA’S LINE Project and Event Pages: http://www.sfu.ca/sfufit http://www.sfu.ca/sfufit Contact: http://www.digitalspace.com/forms/comment.htmlhttp://www.digitalspace.com/forms/comment.html www.digitalspace.comwww.digitalspace.com The Digital Space Commons Whole Garment Knitting: http://www.shimaseiki.co.jp/wholegarmente.html http://www.shimaseiki.co.jp/wholegarmente.html Fashion Institute of Technology: http://www.fitnyc.eduhttp://www.fitnyc.edu Simon Fraser University: http://www.sfu.cahttp://www.sfu.ca Adobe Atmosphere: http://www.adobe.com/products/atmosphere http://www.adobe.com/products/atmosphere
Similar presentations
© 2025 SlidePlayer.com. Inc.
All rights reserved.