Download presentation
Presentation is loading. Please wait.
Published byBarbra Melinda Neal Modified over 9 years ago
1
Copyright 2006 Tiffany Barnes Game Design & Development Overview of process
2
Copyright 2006 Tiffany Barnes Cycle Steps Concept and Research Documentation and Prototyping First-Playable Alpha Beta and Quality Assurance Gold
3
Copyright 2006 Tiffany Barnes Concept and Research Original idea Areas: –Overall goal –Individual goals for each level –Character progression –Storyline –# of players, networked?
4
Copyright 2006 Tiffany Barnes Concept continued Where will the game be played? –Arcade, home consoles, PCs, mobile phones, Internet Market –Who will play? What motivates your audience?
5
Copyright 2006 Tiffany Barnes Research Core gameplay mechanics Limitations (hardware, etc) Intellectual Property (like using Disney characters or Marvel comics) Create team: –Need lead Art, Level Design, and Programming people
6
Copyright 2006 Tiffany Barnes Documentation Game Design Document –Level Design Document –Technical Design Document –Art Bible Prototyping –Small versions of parts are made and tested
7
Copyright 2006 Tiffany Barnes First-Playable A small playable version of the game Not much custom work done yet Just making sure the game ideas and mechanics will work And will be fun!
8
Copyright 2006 Tiffany Barnes Alpha Gameplay is finished Most “game assets” like art, models, etc have one of each type Test!!!
9
Copyright 2006 Tiffany Barnes Beta and Quality Assurance 95% finished Refinement Testing: Quality Assurance Different methods: –in-house –external
10
Copyright 2006 Tiffany Barnes Gold Final stage Game delivered to publisher Publisher distributes and markets game
11
Copyright 2006 Tiffany Barnes Questions?
Similar presentations
© 2024 SlidePlayer.com. Inc.
All rights reserved.