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Key Jargon: Rules, riddle, prop, media, trigger, editor, location, pickup, speech Learning Goals: All will: identify any ‘unfinished’ elements in your.

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Presentation on theme: "Key Jargon: Rules, riddle, prop, media, trigger, editor, location, pickup, speech Learning Goals: All will: identify any ‘unfinished’ elements in your."— Presentation transcript:

1 Key Jargon: Rules, riddle, prop, media, trigger, editor, location, pickup, speech Learning Goals: All will: identify any ‘unfinished’ elements in your project All should: apply your success criteria to your project All could: create more variety of controls, characters, and levels to your project CREATING A 3D GAME – COMPLETING YOUR GAME

2 Key Jargon: Rules, riddle, prop, media, trigger, editor, location, pickup, speech Learning Goals: All will: identify any ‘unfinished’ elements in your project All should: apply your success criteria to your project All could: create more variety of controls, characters, and levels to your project Unit R001 Syllabus Ref  Please note that this is for teacher reference only and will not be shown to students Unit R002 Syllabus Ref

3 Key Jargon: Rules, riddle, prop, media, trigger, editor, location, pickup, speech Learning Goals: All will: identify any ‘unfinished’ elements in your project All should: apply your success criteria to your project All could: create more variety of controls, characters, and levels to your project MAKE YOUR OWN RIDDLE 6mins  Write on a piece of paper:  The answer to riddle, eg a prop in your game  What it does and what it looks like: adjective and verbs  Draft your riddle into words  Add Who/What Am I? at the end

4 Key Jargon: Rules, riddle, prop, media, trigger, editor, location, pickup, speech Learning Goals: All will: identify any ‘unfinished’ elements in your project All should: apply your success criteria to your project All could: create more variety of controls, characters, and levels to your project  I’m a shiny lump of metal  That locks and turns to close  I have teeth I cannot eat with and I’m sure I have no nose  What am I? Key Shiny, cold, locks, turns, teeth, metal Who / what am I? EXAMPLE

5 Key Jargon: Rules, riddle, prop, media, trigger, editor, location, pickup, speech Learning Goals: All will: identify any ‘unfinished’ elements in your project All should: apply your success criteria to your project All could: create more variety of controls, characters, and levels to your project  Mission of the game  Wishing the player good luck...you’re gonna need it!  Beware of the...? RIDDLE AS A START OF GAME POP UP

6 Key Jargon: Rules, riddle, prop, media, trigger, editor, location, pickup, speech Learning Goals: All will: identify any ‘unfinished’ elements in your project All should: apply your success criteria to your project All could: create more variety of controls, characters, and levels to your project COMPLETE THE WORDSEARCH  http://www.teachers- direct.co.uk/resources/wordsearches/ws- print.aspx?puzzle=1218901 http://bit.ly/172uYN9 http://www.teachers- direct.co.uk/resources/wordsearches/ws- print.aspx?puzzle=1218901http://bit.ly/172uYN9  http://bit.ly/172uYN9  5mins

7 Key Jargon: Rules, riddle, prop, media, trigger, editor, location, pickup, speech Learning Goals: All will: identify any ‘unfinished’ elements in your project All should: apply your success criteria to your project All could: create more variety of controls, characters, and levels to your project WORDSEARCH ANSWERS

8 Key Jargon: Rules, riddle, prop, media, trigger, editor, location, pickup, speech Learning Goals: All will: identify any ‘unfinished’ elements in your project All should: apply your success criteria to your project All could: create more variety of controls, characters, and levels to your project What is the point ? SUCCESS CRITERIA/EVALUATION

9 Key Jargon: Rules, riddle, prop, media, trigger, editor, location, pickup, speech Learning Goals: All will: identify any ‘unfinished’ elements in your project All should: apply your success criteria to your project All could: create more variety of controls, characters, and levels to your project All could Add multimedia such as sounds, speech and video to help the player solve the crime. (level 5) All should Create a more complex game using spatial triggers, pop-ups and more complex clues (level 4) All will create a murder mystery game with a simple clues using object clicked triggers (level 3)

10 Key Jargon: Rules, riddle, prop, media, trigger, editor, location, pickup, speech Learning Goals: All will: identify any ‘unfinished’ elements in your project All should: apply your success criteria to your project All could: create more variety of controls, characters, and levels to your project  All will: identify any ‘unfinished’ elements in your project  All should: apply success criteria to outstanding items within your project  All could: create more variety of controls, characters, and levels to your project with success criteria in mind NEW LEARNING GOALS

11 Key Jargon: Rules, riddle, prop, media, trigger, editor, location, pickup, speech Learning Goals: All will: identify any ‘unfinished’ elements in your project All should: apply your success criteria to your project All could: create more variety of controls, characters, and levels to your project KEYWORDS

12 Key Jargon: Rules, riddle, prop, media, trigger, editor, location, pickup, speech Learning Goals: All will: identify any ‘unfinished’ elements in your project All should: apply your success criteria to your project All could: create more variety of controls, characters, and levels to your project  Open Tasksheet:  From your ICT folders from last week (Subject Resources\ICT\Year 8\8.5- Creating a 3D game)  Continue creating your murder mystery game FINISH PLANNING YOUR GAME 10mins

13 Key Jargon: Rules, riddle, prop, media, trigger, editor, location, pickup, speech Learning Goals: All will: identify any ‘unfinished’ elements in your project All should: apply your success criteria to your project All could: create more variety of controls, characters, and levels to your project  Speech Video Tutorial MODEL

14 Key Jargon: Rules, riddle, prop, media, trigger, editor, location, pickup, speech Learning Goals: All will: identify any ‘unfinished’ elements in your project All should: apply your success criteria to your project All could: create more variety of controls, characters, and levels to your project  Use Video Tutorials  Resources  Year 8  8.5- Creating a 3D game  Video Tutorials  Extra Resources CONTINUE CREATING YOUR GAME 15mins

15 Key Jargon: Rules, riddle, prop, media, trigger, editor, location, pickup, speech Learning Goals: All will: identify any ‘unfinished’ elements in your project All should: apply your success criteria to your project All could: create more variety of controls, characters, and levels to your project  Creating a room within a room...Maze?  Scale of items and characters  Characters walking in different manners  Change what the characters are wearing to make your own  Add sound effects and speech  Game player attributes MODEL

16 Key Jargon: Rules, riddle, prop, media, trigger, editor, location, pickup, speech Learning Goals: All will: identify any ‘unfinished’ elements in your project All should: apply your success criteria to your project All could: create more variety of controls, characters, and levels to your project RED AMBER GREEN HAPPY USING MISSIONMAKER?

17 Key Jargon: Rules, riddle, prop, media, trigger, editor, location, pickup, speech Learning Goals: All will: identify any ‘unfinished’ elements in your project All should: apply your success criteria to your project All could: create more variety of controls, characters, and levels to your project Take one thing from your game and show how and what you did to your partner! PEER ASSESSMENT

18 Key Jargon: Rules, riddle, prop, media, trigger, editor, location, pickup, speech Learning Goals: All will: identify any ‘unfinished’ elements in your project All should: apply your success criteria to your project All could: create more variety of controls, characters, and levels to your project  All will: identify any ‘unfinished’ elements in your project  All should: apply success criteria to outstanding items within your project  All could: create more variety of controls, characters, and levels to your project with success criteria in mind REVIEW LEARNING GOALS


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