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SIGGRAPH Paper Reading 2011 Huang Haibin 2011.7.4
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Paper list Procedural & Interactive Modeling Interactive Furniture Layout Using Interior Design Guidelines Converting 3D Furniture Models to Fabricatable Parts and Connectors Make it Home: Automatic Optimization of Furniture Arrangement Computer-Generated Residential Building Layouts Interactive Architectural Modeling with Procedural Extrusions Metropolis Procedural Modeling Image Processing Domain Transform for Edge-Aware Image and Video Processing Non-Rigid Dense Correspondence with Applications for Image Enhancement
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Layout Generation Interactive Furniture Layout Using Interior Design Guidelines Computer-Generated Residential Building Layouts
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Interactive Furniture Layout Using Interior Design Guidelines (SIGGRAPH 2011)
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Paul Merrell Maneesh Agrawala Eric Schkufza Zeyang Li Stanford University Vladlen Koltun University of California, Berkeley
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Main idea
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Contributions 1. Identify and operationalize a set of design guidelines for furniture layout 2. Develop an interactive system for creating furniture arrangements based on these guidelines
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Furniture Layout Guidelines 1. Functional Criteria 2.Visual Criteria 3. Authoring
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Functional Criteria 1. Clearance 2. Circulation
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3. Pairwise relationships
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4.Conversation
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Functional Criteria 1. Balance 2. Alignment
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3. Emphasis
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Generation Suggestions Monte Carlo Sampler
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Density Function and Sampling
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Results
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Computer-Generated Residential Building Layouts(SIGRAPH Asia 2010)
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Paul Merrell Eric Schkufza Zeyang Li Stanford University
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Main idea A list of high-level requirements Computer-Generated Residential Building Layouts
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Contributions Data-driven generation of architectural programs from high-level requirements. Fully automated generation of detailed multi- story floor plans from architectural programs. An end-to-end approach to automated generation of building layouts from high-level requirements.
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Building Layout Design 1. Architectural Programming 2.Floor Plan Optimization 3. Generating 3D models
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Data- driven Architectural Programming 1. Bayesian Networks
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Structure Learning
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Floor Plan Optimization Proposal Moves 1.Notation 2.Sliding a wall 3.Swapping rooms
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Cost Function Accessibility Dimensions Floors Shapes
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Generating 3D models Passageways Windows Staircases Roofs
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Results
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Procedural & Interactive Modeling Interactive Architectural Modeling with Procedural Extrusions Metropolis Procedural Modeling
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1. Grammar-based: L-system… 2. Other: 3DMax…
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Metropolis Procedural Modeling
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Main Idea
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Contribution An algorithm for controlling grammar-based procedural models
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Solutions
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Problems 1. Generate the space of productions from the grammar 2.Define an objective function that quantifies the similarity between a given production and the specification 3. Optimization
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PROBABILISTIC INFERENCE FOR GRAMMARS
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LIKELIHOOD FORMULATIONS Image- and volume-based modeling Mondrian modeling
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Optimization MCMC jump MCMC 1.Reversibility 2.Dimension matching 3Acceptance probability
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MCMC FOR GRAMMARS Diffusion moves Jump moves
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Results
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Interactive Architectural Modeling with Procedural Extrusions
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Main idea Model complex architectural features, including overhanging roofs, dormer windows, interior dormer windows, roof constructions with vertical walls, buttresses, chimneys, bay windows, columns, pilasters, and alcoves.
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USER INTERFACE DESCRIPTION
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Modeling With Profiles Plans and Profiles Overhangs Anchors Plan Edits Positioning Procedural Details
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COMPUTING PROCEDURAL EXTRUSIONS Generalized Intersection Event Edge Direction Events Profile Offset Events Insertions into the Polygon Ambiguities in Procedural Extrusions
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Image Processing Domain Transform for Edge-Aware Image and Video Processing Non-Rigid Dense Correspondence with Applications for Image Enhancement
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Domain Transform for Edge-Aware Image and Video Processing
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Authors
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Main idea
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Contributions
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Transform for Edge-Preserving Filtering
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5D 2D 1D
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Domain Transform
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Application to Edge-Preserving Filtering
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Filtering 2D Signals
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Results
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Detail Manipulation Tone Mapping Stylization Joint Filtering Colorization
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Non-Rigid Dense Correspondence with Applications for Image Enhancement
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Authors Yoav HaCohen Eli Shechtman Dan Goldman Dani Lischinski The Hebrew University of Jerusalem Adobe Systems
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Main idea The images are close to each other in time and in viewpoint, and a dense correspondence field may be established using optical flow or stereo reconstruction techniques. The difference in viewpoint may be large, but the scene consists of mostly rigid objects
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The input images share some common content, but may differ significantly due to a variety of factors, such as non-rigid changes in the scene, changes in lighting and tone mapping, and different cameras and lenses.
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Overview
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Nearest-neighbor search Based on Generalized PatchMatch algorithm(SIGGRAPH 2010)
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Aggregating consistent regions
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Global color mapping Search constraints
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Evaluation
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Applications Local color transfer Deblurring Mask transfer
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