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Dynamic Games of Complete Information.
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Repeated games Best understood class of dynamic games Past play cannot influence feasible actions or payoff functions Building block is called ‘stage game’ - i єI is the finite set of players, A i are finite action spaces - g i :A→R, are payoff functions where A= - players move simultaneously - h t is history before period t, h t =(a 0, a 1,… a t-1 ), and H t =(A) t is space of all period-t histories a t ≡ - A pure strategy for i is seq. of maps - A mixed strategy for i is seq. of maps, where is a probability distribution over A i
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Finite and infinite repeated games Finite horizon games are solved using backward induction Payoff functions for the infinite game G(δ) -, where (1-δ) is normalization factor - for δ→1, we use time average criterion The discount factor δ (<1) represents probability that the game may end at the end of any period Thus, probability that the t-th stage will be played is δ t
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A useful result Theorem: a. Consider a finitely repeated game. If α * is the Nash equil of the stage game, then the strategies “each player i plays α * i in every period” is a SPNE of the full game b. If α * is unique Nash equil of the stage game, then the above strategies constitute the unique SPNE of the full game Example: The finitely repeated Prisoner’s Dilemma ConfessNot confess Confess0, 07, -2 Not confess -2, 75, 5 2 1
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An example: Treasury bills auction US Treasury Dept periodically sells securities Sold by auction to large financial institutions Auctions held on a regular basis There are two kinds: - single price auctions (one price for all buyers) - multi price auctions (different prices) For any one kind of security this is repeated game Which of the two forms should Treasury use?
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Treasury bills auction Simplifying assumptions: 1. two financial institutions 2. quantity of bills, 100, fixed across auctions 3. buyers can offer two prices & two quantities -prices can be high (h) or low (l) -quantity can be 50 or 75 -profit per security with high / low price are π h /π l, with π l > π h.
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Treasury bills auction If both firms offer a high price, then market price is high and total demand is ≥ 100 If both firms offer a low price, then market price is low If one wants to buy at h and other at l, then: - in single price auction price is l - in multi price auction one pays h & the other, l - high bidder gets his full qty, rest goes to rival If price bids are the same, allocation is proportionate to qty demanded
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Treasury bills auction Note: At any price it is always better to ask for a larger quantity Therefore we can look at the reduced games Consider two cases: a. Competitive case where 50π h > 25π l. b. Collusive case where 50π h < 25π l.
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Treasury bills auction Competitive case: - in the single price auction h is a dominant strategy, and the unique Nash equilibrium is (h, h) - in the multi price auction both (h, h) and (l, l) can be Nash equilibria Collusive case: - in the single price auction the Nash equilibria are (h, l) and (l, h). There is also a mixed strategy - in the multi price auction l is a dominant strategy, and the unique Nash equilibrium is (l, l) Treasury prefers the single price auction!!
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Infinitely repeated Prisoner’s Dilemma Consider the grim trigger strategy: a. Start by playing (n, n) and continue playing it as long as no one confesses b. If anyone confesses, play (c, c) from then on This is a SPNE If δ>2/7, then cooperation, (n, n) is sustainable! Why the contrast with prediction from finitely repeated game?
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Infinitely repeated Prisoner’s Dilemma Two important points: 1. Grim punishments may achieve other behaviors 2. Cooperative behavior is achievable with less severe punishments Example of point 1: -Start with (n, c). Play (n, c) at even numbered periods and (c, n) at odd ones. If there is deviation, play (c, c) from then on. - Show that above is credible Example of point 2: - A Forgiving trigger strategy says, play (n, n) and if there is deviation play (c, c) for T periods. Revert to (n, n) - Is this credible? - What happens when future is very important, i.e. δ →1?
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The Folk Theorem for infinitely repeated games Let player i’s reservation utility or minmax value be:. This is the min value that his rivals can hold him to Observation: Player i’s payoff is at least in any Nash equilibrium of the stage game, and repeated game, regardless of the discount factor Let V be set of feasible payoffs, i.e. if v єV, then there exists aєA, such that g(a)=v The Folk Theorem: For every feasible payoff vector v with v i >for all players i, there exists a <1 such that for all δє(, 1) there is a Nash equilibrium of G(δ) with payoffs v
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Nash-threats Folk theorem Strategy used in proof of Folk thm: Let g(a)=v. Play a i in all periods until there is a deviation. After a deviation by i (say), all players -i play the minmax profile m -i i which gives i a payoff The above strategies are not subgame perfect Theorem (Friedman 1971) Let α * be a static equilibrium with payoffs e. Then for any vєV with v i > e i, for all players i, there is a such that for all δ> there is a subgame perfect equil of G(δ) with payoffs v. Friedman’s conclusion is weaker than Folk theorem. Does subgame perfectness restrict set of equil payoffs?
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Another Folk theorem Theorem (Aumann and Shapley 1976) If players evaluate sequences of stage game utilities by the time average criterion, then for any vєV with v i >, there is a subgame perfect equilibrium with payoffs v Idea behind proof: a. Use strategy: Play strategy that gives v as long as there are no deviations. If i deviates play minmax profile m -i i which for N periods, where, b. With the time average criterion, minmaxing a deviator is not costly
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