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12 Principle of Animation Two-Legged Walk Cycle. 12 Principle of Animation A walk is the first thing to learn to learn walk of all kinds cause walks are.

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Presentation on theme: "12 Principle of Animation Two-Legged Walk Cycle. 12 Principle of Animation A walk is the first thing to learn to learn walk of all kinds cause walks are."— Presentation transcript:

1 12 Principle of Animation Two-Legged Walk Cycle

2 12 Principle of Animation A walk is the first thing to learn to learn walk of all kinds cause walks are about the toughest thing to do right The Animator’s Survival Kit, 2001

3 12 Principle of Animation Working in a pose to pose method allows you establish your timing early in the process of creating an animated sequence. After your timing has been established you can then create the poses that will define the spacing between your timing poses. Timing and Spacing

4 12 Principle of Animation The spacing poses will depend on your timing poses so you must nail down the timing poses first. Fussing with inbetweens comes much later in the process and is entirely dependent on the quality of poses you create first. We will start with the timing poses only. Timing and Spacing

5 12 Principle of Animation So, what constitutes a timing pose? A timing pose defines an extreme in the movement that occurs at a specific moment. In this case, we will use the moment when the heel of the foot first contacts the ground. We will call this pose the contact pose. Timing and Spacing

6 12 Principle of Animation We will not be using the term key pose for this because key poses are story telling poses and not necessarily extremes in movement Timing and Spacing

7 12 Principle of Animation This work method allows you to start with the most important elements first leaving less important details until later. Animating in Passes

8 12 Principle of Animation Although animating for 24 frames per second. Creating Extremes

9 12 Principle of Animation Ultimately, the cycle will be 24 frames in length (from frame 1 to frame 25) and will include two steps. First, create a contact pose, then an opposing contact pose, and also create a copy of the original contact pose. Creating Extremes

10 12 Principle of Animation For a seamless loop first and last poses in the cycle must be identical. Any changes made to the first pose must also be made to the last since they are in fact the same. Creating Extremes

11 12 Principle of Animation Walk cycle

12 12 Principle of Animation Walk cycle

13 12 Principle of Animation Walk cycle

14 12 Principle of Animation Walk cycle

15 12 Principle of Animation Walk cycle

16 12 Principle of Animation Walk cycle

17 12 Principle of Animation Walk cycle

18 12 Principle of Animation Arc in Walk cycle

19 12 Principle of Animation Different from side than front Walk cycle

20 12 Principle of Animation Walk cycle Walk cycle different from front to side

21 12 Principle of Animation Walk cycle Walk cycle different from front to side


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