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Published byRonald Walker Modified over 9 years ago
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Justin Gold Patrick Lupiani
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The Goal Enhance the experience of traditional tabletop gaming over long distance Make it as ‘natural’ feeling as possible High levels of social Interaction More than just a virtual version of a board game Fun!
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The Table Based on the design of a collaborative product with MITRE Multi-touch and gestural interface Real and virtual objects Networking Telepresence
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The Vision Extend the table to include Interactable gaming widgets ○ Dice, spinners, etc. Structured interactions AI based gaming
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The Competition Microsoft Surface E-Whiteboards Tablet Computers
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We can do that plus… Object scanning Cheaper than most other solutions Gestural tracking with Kinect includes height data Did we mention the object scanning
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Implementation Libfreenect .NET/C# Extensive use of computer vision Finger/Hand Tracking Intended to be ported to the SDK
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Bumps in the road Base table took longer to implement Kinect resolution issues Limited hand tracking capabilities No built in skeletons for hands Kinect is a resource hog Calibration to back projection Top Projection very light sensitive
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If we knew then what we know now Program structure Kinect Issues Depth limitations Relative immaturity of the drivers Wait for SDK
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Where could it go… Library of playable games Build-a-game framework More complex gaming structure Tabletop RPG games Tabletop war games Cards
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On with the show… Demonstration of table
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