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SCOM 5056 Design Theory in Science Communication week 3: user experience (part 1) Dave Goforth FA377 (Fraser) 705-675-1151 ext 2316 dgoforth@cs. laurentian.ca dgoforth@cs. laurentian.ca
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How to design science communication Many formats (Gregory and Miller) How to organize / categorize By media? Broadcast, live, text,… By audience?Kids, voters, donors,… By content?Quarks, beetles,… By context?Policy, entertainment,… By user experience
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Audience experience SequentialExploratory User control moreless spatiallinear individualized moreless content representation deepshallow
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Design space contentcontextaudiencegoal Knowledge design experience A r t e f a c t s …examples…
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Artifacts ImmutableInteractive SequentialExploratory User control moreless spatiallinear individualized moreless content representation deepshallow
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Immutable artifacts Based on the knowledge structure, design the experience –The sequence the user follows is a path through the knowledge structure –The artifact is fixed but the user still has some control over the experience spatiallinear
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Knowledge structure: Possible paths starting point(s) [Giere, Reigeluth,...] –background knowledge –basic concepts extension –prerequisites satisfied
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Clouds example type highlowmedium cirro- cumulus stratus alto- cumulus strato- cumulus cirrus
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Clouds example Article about clouds 1 intro 2 cumulus 3 stratus type highlowmedium cirro- cumulus stratus alto- cumulus strato- cumulus cirrus 4 stratocumulus 5 low clouds 6 high clouds 7 cirrus … The sequence the user follows is a path through the knowledge structure
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Clouds example Article about clouds 1 intro 2 cumulus 3 stratus 4 stratocumulus 5 low clouds 6 high clouds 7 cirrus … The artifact is fixed but the user still has some control over the experience: skip sections, reread, quit, …
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User control Article in different formats: user control of what? how much user control? 1.radio broadcast 2.podcast 3.newspaper article 4.file.pdf 5.Word.doc
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User control Article in different formats: user control of what?time how much user control?pace 1.radio broadcastaccess 2.podcastformat 3.newspaper articlecontent 4.file.pdf 5.Word.doc (Not immutable)
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Considering user control in artifact design sequence of content (e.g., repetition?) support material (e.g., diagrams) writing style (e.g., paragraph length) time pace access format … time pace access format …
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Dimensions of immutable artifacts: examples Space \ Time noyes 0 (point)flash cardradio broadcast 1 (linear)printed textoscilloscope 2 (planar)diagramTV broadcast 3 (spatial)model of moleculeVirtual Voyages
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Dimensions Space \ Time noyes 0 (point)flash cardradio broadcast 1 (linear)printed textoscilloscope 2 (planar)diagramTV broadcast 3 (spatial)model of molecule Virtual Voyages user controls time (pace and sequence) creator designs a linear sequence to be followed by each user creator designs a space through which users create their own unique sequence creator controls time (pace and sequence)
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15 cm. 10 cm. Design and Experience Linear “Above the hinge is a thin rod of length 10 cm., below it a thicker rod of length 15 cm.” Spatial
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15 cm. 10 cm. Design and Experience Linear “Above the hinge is a thin rod of length 10 cm., below it a thicker rod of length 15 cm.” Spatial
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Linear designs knowledge structure highlights prerequisites –possible paths Norris et al - use of narrative form, explanation forms Mayer - enhancing learning in linear format by constructivist principles
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Possible paths, good paths Free choice learning Path must be engaging if user is to continue to follow it… How to make an interesting presentation? One important form is narrative – “telling a good story”
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Mayer: improving effectiveness based on constructivist learning goal – improve learning at each stage (i) selection, (ii) organization, (iii) integration of knowledge How bad is that lightning example?
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Mayer – encourage selection formatting (bold, colour, italics,...) explicit objectives and questions summaries elimination of irrelevant information –Mayer’s first name is Richard match strategies to media: radio, podcast, print, html, pdf, textfile match strategies to media: radio, podcast, print, html, pdf, textfile
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Mayer – encourage organization structures within text –compare/contrast, classify, enumerate,... headings outlines graphic representations signal words (transitions – “as a result”) match strategies to media: radio, podcast, print, html, pdf, textfile match strategies to media: radio, podcast, print, html, pdf, textfile
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Mayer – encourage integration advance organizers captioned illustrations examples animations elaborative questions (transfer) Where does “narrative explanation” fit in this model of design? match strategies to media: radio, podcast, print, html, pdf, textfile match strategies to media: radio, podcast, print, html, pdf, textfile
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Norris et al – narrative explanation Categorizing scientific explanation by the type-token distinction –Experimental – predictable and repeatable –Historical – ‘unique and unrepeatable’ Scientific explanation types – Table 2 –8 forms (compare to Toulmin et al) Claim: –Narrative explanation is a legitimate model for (some) scientific explanation, particularly for historical science
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Scientific explanation Explanation is difficult to define “make something clear, understandable, or intelligible” Many different types “explain” can mean Develop meaning, justify, describe, ascribe cause or purpose
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Explanations – p 550 Interpretive Justificatory Descriptive Deductive-nomological Statistical Functional Explanatory unification Pragmatic Narrative My version JFUF JFUE JDUD Decomposition Elaboration Function Understanding Justification
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Narrative forms Sequence of events Annalchronological orderminutes Chroniclesingle subjectprofessional journal article Narrativeperspective – looking back connection between events –> change Logico- scientific prediction “Universal truth” context Nature article
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Narrative Explanation - story narrative elements – p.545 1.events 2.narrator 3.narrative appetite 4.past time * 5.structure 6.agency 7.purpose 8.reader
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Narrative explanation Set of events that is connected and complete (all the knowledge) Put events in sequence to create ‘a good story’
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Example – simple murder mystery Murder story Detective story What the reader knows
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Example – simple murder mystery Murder story Detective story Detective goes to murder scene
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Example – simple murder mystery Murder story Detective story Detective gets background information
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Example – simple murder mystery Murder story Detective story Detective goes to second murder scene
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Example – simple murder mystery Murder story Detective story Detective gets more information
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Example – simple murder mystery Murder story Detective story Detective gets vital information
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Example – simple murder mystery Murder story Detective story Detective arrests suspect
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Example – simple murder mystery Murder story Detective story Detective reveals clever inferences at trial
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Example – simple murder mystery Murder story Detective story Detective explains final details over drinks
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Example: An Inconvenient Truth chapter 9 Al Gore discusses the concentration of CO 2
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Where can narrative apply? appreciate How science works experimental historical Narrative explanation applies?
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2-Dimensional Designs: diagrams, charts, pictures, tables Two tasks 1.Represent information in 2-D design 2.Assist user in creating a sequence for exploring, interpreting and understanding the artefact
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Representing information Information can be coded with: 2dimensions of spacial represenetation: up-down, left-right illusory third dimension “point” symbols with features (size, colour, shape…) “line” edges connecting points 2 Dimensions of “small multiples” Captions, labels
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2-D Example: Map dimension: North-south dimension: East-west illusory dimension: land/water/urban points (town) lines (highway) labels (highway number)
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Identify dimensions, points, lines, labels
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Huygens’ drawings of Saturn Dimensions: up down, left right Illusory dimension: light dark Small multiple: time
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Dimensions “2 ½-D”: north-south, east-west, land/water, gas concentration Lines: urban boundaries Small multiple: gas Small multiple: time
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Designing symbols: lines and points Colour Size Shape Orientation
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What features?
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Illusory dimension: Perspective Orthographic Supporting illusion Occlusion Size Colour/light
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Guiding users Help user to Scan Interpret Understand / “chunk”
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Scan Non-linear format 1.Where to focus attention first? –Cultural habits –Attractive symbol 2.Where to look next? –Cultural habits –Implied direction Cultual habit -based on text sequence -e.g., in western culture Start at top left Proceed left to right, top to bottom
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Scan Non-linear format 1.Where to focus attention first? –Cultural habits –Attractive symbol 2.Where to look next? –Cultural habits –Implied direction By design Attractive symbol -(relative) features -(relative) position Implied direction -relation to current focus
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Scan – focus attention Colour Size Shape Orientation Isolation Complexity
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Scan – next focus
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Interpret Dimensions and properties are the vocabulary of the artefact Help target audience attach meaning conventions, e.g., time as horizontal axis labels and legends implication by symbols (risky), e.g., , emphasis, e.g., by size
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Interpret
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Understand Reading the message in the artefact Repeated meaning in multiple forms Text captions: Instructive Descriptive Supplementary Amplifying
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Understand A diagram explaining how the power line in a home can be used to create a computer network How is understanding facilitated?
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Data graphs form – line, bar,... format – colour, labels, grids, legends clutter – distraction, misinformation You can make decent graphs with Excel.
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Pioneer plaque
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