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Pertemuan 4 Membangun Teknologi Informasi Matakuliah: H0402/PENGELOLAAN SISTEM KOMPUTER Tahun: 2005 Versi: 1/0
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Learning Outcomes Pada akhir pertemuan ini, diharapkan mahasiswa akan mampu : Menjelaskan metodologi pengembangan teknologi informasi, metodologi pembelian sistem aplikasi serta penerapan end user computing
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Outline Materi Mengembangkan Sistem Aplikasi Membeli Sistem Aplikasi Memfasilitasi User menggunakan komputer untuk mengembangkan sistem aplikasi
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SYSTEMS DEVELOPMENT LIFE CYCLE (SDLC) DEFINITION PHASE: –Feasibility analysis –Requirement definition CONSTRUCTION PHASE: –System design –System building –System testing IMPLEMENTATION PHASE: –Installation –Operations –Maintenance *
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PROTOTYPING LIFE CYCLE 1.IDENTIFY REQUIREMENTS 2.DEVELOP INITIAL PROTOTYPE 3.USE PROTOTYPE, NOTE CHANGES 4.REVISE, ENHANCE PROTOTYPE: Return to Step 3 as needed 5.EVALUATE OPERATIONAL SYSTEM 6.MAKE CHANGES OR ABANDON 7.INSTALL, OPERATE, MAINTAIN *
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JOINT APPLICATION DESIGN (JAD) TECHNIQUE INVOLVING TEAM OF USERS, IS SPECIALISTS INTENSE, STRUCTURED PROCESS DEVELOP REQUIREMENTS OR REVIEW DESIGN PROPOSAL CAN LAST HOURS, DAYS, OFTEN AT LOCATION REMOVED FROM WORKPLACE *
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COMPUTER-AIDED SOFTWARE ENGINEERING (CASE) COLLECTION OF SOFTWARE TOOLS TO AUTOMATE SDLC PROCESSES: DIAGRAMMING TOOLS COMPUTER DISPLAY, REPORT GENERATORS ANALYSIS TOOLS CENTRAL REPOSITORY DOCUMENTATION GENERATORS CODE GENERATORS *
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RAPID APPLICATION DEVELOPMENT (RAD) HYBRID OF SDLC, PROTOTYPING, JAD, CASE PRODUCE SYSTEM IN 6 MONTHS OR LESS STEPS: –PLANNING –USER DESIGN –CONSTRUCTION –IMPLEMENTATION (CUTOVER) *
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OBJECT-ORIENTED METHODS (O-O) HOLD GREAT PROMISE TO PRODUCE BETTER SYSTEMS AT LESS COST OBJECTS HIGHLY COHESIVE, LOOSELY COUPLED, REUSABLE CAN REDUCE ERRORS, IMPROVE MAINTENANCE *
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SYSTEMS DEVELOPMENT APPROACHES SYSTEMS DEVELOPMENT LIFE CYCLE (SDLC) PROTOTYPING PURCHASED SOFTWARE OUTSOURCING (SYSTEMS INTEGRATOR) END USER DEVELOPMENT *
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MAKE-OR -BUY DECISION ASSESS RISKS & BENEFITS MAKE: Use SDLC, prototyping, RAD if organization has IS skills. Can save cost, speed implementation BUY: If vendor offers acceptable product and required support at lower cost, faster time than in-house development could provide. Usually system must be modified to meet organization’s needs *
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THE PURCHASING PROCESS DEFINITION PHASE CONSTRUCTION PHASE IMPLEMENTATION PHASE
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REQUEST FOR PROPOSAL (RFP) DOCUMENT SENT TO POTENTIAL VENDORS INVITING THEM TO SUBMIT A PROPOSAL TO FURNISH A SYSTEM PROVIDES DETAILED INFORMATION ABOUT THE DESIRED SYSTEM, ITS ENVIRONMENT, MATERIAL REQUIRED FROM VENDOR, AND GENERAL CRITERIA USED TO EVALUATE PROPOSALS *
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SAMPLE CONTENTS OF RFP 1.INTRODUCTION 2.GUIDELINES FOR RESPONSE 3.REQUIREMENTS 4.COSTS 5.SIGNATURE PAGE
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MATCHING COMPANY NEEDS WITH PACKAGE CAPABILITIES PACKAGE CAPABILITIES COMPANY NEEDS IDENTIFY DISCREPANCIES CHOOSE ALTERNATIVES MODIFY PACKAGE CHANGE COMPANY LIVE WITH PROBLEMS
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ROLES FOR PURCHASING PACKAGED APPLICATIONS PROJECT MANAGER: Manages process, responsible for the success of the project, may be user but IS expertise required VENDOR: Must be responsive to customer’s needs PURCHASING SPECIALIST: Helps prepare RFP, assist in entire process ATTORNEYS: Oversee writing, approval of contract *
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END-USER COMPUTING HANDS-ON USE OF COMPUTERS BY EMPLOYEES ENTER DATA MAKE INQUIRIES PREPARE REPORTS PERFORM STATISTICAL ANALYSIS ANALYZE PROBLEMS DEVELOP WEB PAGES *
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PRIMARY DRIVERS AVAILABILITY OF LOW-COST MICROCOMPUTERS: –HIGH-LEVEL LANGUAGES –COMPUTER LITERACY AMONG COLLEGE GRADUATES, PROFESSIONALS INCREASED USER FRUSTRATIONS ABOUT NEW PROJECT BACKLOGS *
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USER APPLICATION DEVELOPMENT USE OF COMPUTER TOOLS DEVELOP BUSINESS APPLICATIONS USERS ARE NOT IS SPECIALISTS INVOLVES APPLICATION, TOOL & DEVELOPER
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GUIDELINES FOR CHOOSING DEVELOPMENT PROCESS DEVELOPED FOR OTHER USERS DEVELOPED FOR SELF USER ONLY SMALL, SIMPLE LARGE, COMPLEX 1. SDLC OR PROTOTYPING, DISCIPLINED APPROACH TO DEFINITION & IMPLEMENTATION 2. SDLC, CLEAR “HANDS-OFF” BETWEEN PHASES 3. “COLLAPSED” LIFE CYCLE 4. DISCIPLINED, ITERATIVE DEVELOPMENT
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LEVERAGING END-USER COMPUTING CONTEXT: CONTEXT: ORGANIZATIONAL LEVEL FACTORS DEPARTMENTAL LEVEL FACTORS STATUS OF IS/USER PARTNERSHIP ORGANIZATION LEVEL SUPPORT & CONTROL ACTIONS STRATEGY TECHNOLOGY INDIVIDUAL LEVEL DEVELOPMENTPROCESS TASK TOOL USER DEVELOPER *Based on Branceau & Brown, 1993
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ORGANIZATIONAL LEVEL STRATEGY: Strategic objectives and approach to end-user computing TECHNOLOGY: Range & accessibility of end- user tools SUPPORT & CONTROL ACTIONS: Support services, control policies & procedures *
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Mengembangkan Sistem Aplikasi Membeli Sistem Aplikasi Memfasilitasi User menggunakan komputer untuk mengembangkan sistem aplikasi Membangun Teknologi Informasi
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