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CS 3120 Final Exam Review 15 short answer questions.

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Presentation on theme: "CS 3120 Final Exam Review 15 short answer questions."— Presentation transcript:

1 CS 3120 Final Exam Review 15 short answer questions

2 Programming Language Concepts
Chapter 1: Preliminaries

3 Main Topics Reasons for studying programming languages
Programming Domains Language Evaluation Criteria Influences on Language Design Language Categories Language Design Tradeoffs Implementation Methods Programming Environments

4 Why Study PLC? Increased capacity to express ideas
Improved background for choosing appropriate languages Increased ability to learn new languages Better understanding of the significance of implementation Increased ability to design new languages Overall advancement of computing

5 Increased capacity to express ideas
Programming language constrains Control structures Data structures Abstractions that can be used Awareness of language features reduces these limitations Features of one language may be simulated in another Study of PLC builds appreciation for language features and encourages their use

6 Language Evaluation Criteria
Readability Writability Reliability Cost

7 Readability Overall Simplicity Control Statements
Data Types and Structures Syntax Considerations

8 Writability Support for abstraction Expressivity Process abstraction
Data abstraction Expressivity APL has powerful operators that accomplish lots of computation with little coding for statements for counting loops (instead of while) and then, or else Boolean operators in Ada

9 Reliability Type checking Exception handling Aliasing
Subscript ranges: Ada vs. C Static vs. dynamic type checking Exception handling Intercept runtime errors, take action to correct problem, and continue processing PL/I, C++, Ada, Java Aliasing 2 or more ways to reference same memory cell Possible via pointers, reference parameters, unions

10 Costs Training programmers Writing programs Compiling programs
Executing programs Language implementation system Poor reliability Maintaining programs

11 Influences on Language Design
Computer architecture Imperative languages model von Neumann architecture Functional programming languages need a non-von Neumann architecture to be implemented efficiently Programming methodologies Top-down design, stepwise refinement Data-oriented vs. process-oriented design Object-oriented design Concurrency (process-oriented)

12 Language Categories Imperative Functional Logic Object-oriented

13 Language Design Tradeoffs
Reliability vs. cost of execution Ada’s runtime type checking adds to execution overhead Readability vs. writability C and APL Flexibility vs. safety Pascal variant record is a flexible way to view a data object in different ways, but no type checking is done to make it safe

14 Questions to Ponder What are language design criteria?
What are some design trade-offs? What are some language design criteria that are in direct conflict with each other?

15 Implementation methods
Compilation Interpretation Hybrid implementation systems Java applets are compiled into byte code Compiled applets are downloaded and interpreted by byte code interpreter

16 Evolution of Major Programming Languages
Chapter 2: Evolution Languages Good chapter for background language evolution information. NOT on the final exam!

17 Lexical and Syntax Analysis
Chapter 3 and 4 Describing Syntax and Semantics Lexical and Syntax Analysis

18 Definitions Syntax: the form or structure of the expressions, statements, and program units Semantics: the meaning of the expressions, statements, and program units Sentence: a string of characters over some alphabet Language: a set of sentences Lexeme: the lowest level syntactic unit of a language (e.g., *, sum, begin) Token: a category of lexemes (e.g., identifier)

19 Describing Syntax Recognizers: used by compilers
A grammar is used to describe the syntax of a language. A context-free grammar can be used to develop language translators.

20 Context-Free Grammar A context-free grammar is one whose productions take the form A  , where A is a single non-terminal symbol and  is any string of terminals and/or non-terminals. Context-free grammars are used to describe the syntax of modern programming languages.

21 Derivation A derivation is a repeated application of rules, starting with the start symbol and ending with a sentence. In each step of a derivation, exactly one non-terminal is expanded. Every string of symbols in a derivation is a sentential form. A sentential form may contain terminal and non-terminal symbols. A sentence is a sentential form that has only terminal symbols.

22 Parse Trees Grammars describe the hierarchical syntactic structure of sentences in the language they define These hierarchical structures are called parse trees. Every internal node is labeled with a non-terminal symbol Every leaf is labeled with a terminal symbol

23 Questions to Ponder What’s syntax and semantics?
What’s syntax analysis? What’s lexical analysis? What’s a lexeme and a token? What are grammars used for? No graphs or parse trees on the final!

24 Names, Bindings, Type Checking, and Scopes
Chapter 5

25 Naming Naming is the process by which the programmer associates a name with a potentially complicated program fragment The goal is to hide complexity Programming languages use name to designate variables, types, classes, methods, operators,… Naming provides abstraction E.g. Mathematics is all about the formal notation (i.e. naming) that lets us explore more and more abstract concepts

26 Variable Names Design issues Length
- What should the maximum length be? - Are connector characters allowed? - Are names case sensitive? - Are special words reserved words or keywords? Length - FORTRAN I: maximum 6 - COBOL: maximum 30 - FORTRAN 90 and ANSI C: maximum 31 - Ada: no limit, and all are significant - C++: no limit, but implementers often impose one

27 Variable Names Case sensitivity Special words
Disadvantage: readability (names that look alike are different) C, C++, Java, and Modula-2 names are case sensitive The names in other languages are not Special words A keyword is a word that is special only in certain contexts Disadvantage: poor readability A reserved word is a special word that cannot be used as a user-defined name

28 Variable Names Name - not all variables have them
A variable is an abstraction of a memory cell Variables can be characterized as a collection of attributes: name, address, value, type, lifetime, and scope Name - not all variables have them Address - the memory address with which it is associated A variable may have different addresses at different times during execution A variable may have different addresses at different places in a program If two variable names can be used to access the same memory location, they are called aliases

29 Attributes of variables
Name—not all variables have a name Address The memory address with which a variable is associated A variable may have different addresses at different times Two names that can be used to access the same memory location are called aliases

30 Attributes of variables
Type Determines the range of values of variables and the set of operations defined for those values Value The contents of the location with which a variable is associated

31 Some definitions Binding—an association, such as
between an attribute and an entity, or between an operation and a symbol Binding time—the time at which a binding takes place

32 Binding times Compile time Load time Run time
Example: binding of a variable to a type in C Load time Example: binding of a C static variable to a memory cell Run time Example: binding of a non-static local variable to a memory cell

33 More on binding A binding is static if it A binding is dynamic if it
occurs before run time and remains unchanged throughout execution A binding is dynamic if it Occurs during execution, or Can change during execution

34 Scope The scope of a variable is the range of statements over which it is visible The non-local variables of a program unit are those that are visible but not declared there The scope rules of a language determine how references to names are associated with variables Scope may be static or dynamic

35 Static scope Based on the text of a program
To connect a name reference to a variable, the compiler must find the declaration Search process: search declarations, first locally, then in increasingly larger enclosing scopes, until one is found for the given name.

36 Dynamic scope Based on calling sequences of program units, not their textual layout References to variables are connected to declarations by searching back through the chain of subprogram calls that forced execution to this point

37 Scope vs. lifetime Scope and lifetime are sometimes closely related, but are different concepts. Consider a static variable in a C or C++ function: void fun() { static int x = 0; int y = 0; … } Scope of x and y is from point of declaration to end of function block Lifetime of x is entire execution of program Lifetime of y is during execution of fun()

38 Scope and Blocks Blocks - a method of creating static scopes inside program units. Example: C and C++: for (...) { int index; ... }

39 Variable initialization
The binding of a variable to a value at the time it is bound to storage is called initialization Initialization is often done on the declaration statement: C++: float sum = 0.0;

40 Type Checking Type checking is the activity of ensuring that the operands of an operator are of compatible types A compatible type is one that is either legal for the operator, or is allowed under language rules to be implicitly converted, by compiler-generated code, to a legal type. A type error is the application of an operator to an operand of an inappropriate type A programming language is strongly typed if type errors are always detected

41 Strong Typing Allows the detection of the misuses of variables that result in type errors. C and C++ don’t have strong typing: parameter type checking can be avoided; unions are not type checked (Java is similar)

42 Questions to Ponder What are some design issues for names?
What is static and dynamic scoping? What is type checking? What’s strong typing?

43 Chapters 6 and 8 (no 7 on exam)
Data Types Statement-Level Control Structures

44 Abstract Data Types Abstract Data Type - the use of type is separated from the representation and operations on values of that type

45 Ordinal Types ( user defined )
An ordinal type is one in which the range of possible values can be easily associated with the set of positive integers. Enumeration Types - one in which the user enumerates all of the possible values, which are symbolic constants Design Issue: Should a symbolic constant be allowed to be in more than one type definition?

46 Arrays An array is an aggregate of homogeneous data elements in which an individual element is identified by its position in the aggregate, relative to the first element. Specific element of an array is identified by: i) Aggregate name; ii) Index (subscript): position relative to the first element.

47 Design Issues for Arrays
1. What types are legal for subscripts? 2. Are subscripting expressions in element references range checked? 3. When are subscript ranges bound? 4. When does allocation take place? 5. What is the maximum number of subscripts? 6. Can array objects be initialized?

48 Pointers A pointer type is a type in which the range of values consists of memory addresses and a special value, null. The value null indicates that a pointer cannot currently be used to reference another object. Design Issues: 1. What is the scope and lifetime of pointer variables? 2. What is the lifetime of heap-dynamic variables? 3. Are pointers restricted to pointing at a particular type? 4. Are pointers used for dynamic storage management, indirect addressing, or both? 5. Should a language support pointer types, reference types, or both?

49 Fundamental Pointer Operations
1. Assignment: Sets a pointer variable to the address of some object. 2. References: Obtaining the value of the memory cell whose address is in the memory cell to which the pointer variable is bound to. In C and C++, dereferencing is specified by prefixing a identifier of a pointer type by the dereferencing operator (*).

50 Problems with pointers
1. Dangling pointers (dangerous) - A pointer points to a heap-dynamic variable that has been de-allocated 2. Memory Leak (wasteful) - A heap dynamic variable that is no longer referenced by any program pointer

51 Levels of Control Flow The flow of control, or execution sequence, in program can be examined at several levels: 1. Within expressions 2. Among program units 3. Among program statements Def: Statements that provide capabilities such as, selecting among alternative control flow paths or causing the repeated execution of certain collection of statements are called control statements Def: A control structure is a control statement and the statements whose execution it controls

52 Classification of Control Statements
 Selection statements: Choose between two or more execution paths in a program. Two-way selection statements: Select one of two execution paths—if-then-else statements. Design issues What is the form and type of the expression that controls the selection Can a single statement, a sequence of statements, or a compound statement be selected How should the meaning of nested selectors be specified

53 Multiple selection constructs
Multiple selection construct allows the selection of one or any number of statements or statement groups (switch construct). Design issues for multiple way selectors: What is the type and form of expression that controls the selection? May single statement, sequence of statements or compound statement be selected? Is the entire construct encapsulated in a syntactic structure? Is execution flow through the structure restricted to include just one selectable segment? How should unrepresented selector expression values be handled, if at all?

54 Iterative Statements The repeated execution of a statement or compound statement is accomplished either by iteration or recursion. General design Issues for iteration control statements: 1. How is iteration controlled? 2. Where is the control mechanism in the loop? The primary possibilities for iteration control are logical, counting or combination of this two. Main choices for the location of the control mechanism are top or bottom of the loop.( posttest, or pretest)

55 Questions to Ponder What are some common data types?
What are some design issues associated with arrays and pointers? What are some design issues related to control structures?

56 Chapter 9 – Subprograms (No 10 or 11 on Final Exam)
Fundamentals of Subprograms Design Issues for Subprograms

57 Subprogram Definitions
1. A subprogram has a single entry point 2. The caller is suspended during execution of the called subprogram 3. Control always returns to the caller when the called subprogram’s execution terminates A subprogram definition is a description of the actions of the subprogram abstraction A subprogram call is an explicit request that the subprogram be executed A subprogram header is the first line of the definition, including the name, the kind of subprogram, and the formal parameters The parameter profile of a subprogram is the number, order, and types of its parameters

58 Design Issues for Subprograms
1. What parameter passing methods are provided? 2. Are parameter types checked? 3. Are local variables static or dynamic? 4. What is the referencing environment of a passed subprogram? 5. Are parameter types in passed subprograms checked? 6. Can subprogram definitions be nested? 7. Can subprograms be overloaded? 8. Are subprograms allowed to be generic? 9. Is separate or independent compilation supported?

59 Implementing Parameter Passing
Value or Name - copy it to the stack; passes the identify for the parameter Result – same Reference - regardless of form, put the address in the stack. Evaluate the address of the parameter

60 Design Considerations for Parameter Passing
1. Efficiency 2. One-way or two-way - These two are in conflict with one another! Good programming => limited access to variables, which means one-way whenever possible Efficiency => pass by reference is fastest way to pass structures of significant size

61 Parameters that are Subprogram Names
1. Are parameter types checked? 2. What is the correct referencing environment for a subprogram that was sent as a parameter? - Possibilities: a. It is that of the subprogram that enacts it. - Shallow binding b. It is that of the subprogram that declared it. - Deep binding

62 Generic Subprograms A generic or polymorphic subprogram is one that takes parameters of different types on different activations Overloaded subprograms provide polymorphism A subprogram that takes a generic parameter that is used in a type expression that describes the type of the parameters of the subprogram provides parametric polymorphism

63 Functions Design Issues: 1. Are side effects allowed?
2. What types of return values are allowed? 3. What should the variable access method be? The non-local variables of a subprogram are those that are visible but not declared in the subprogram Global variables are those that may be visible in all of the subprograms of a program

64 Questions to Ponder What are some design issues for subprograms?
What are some design issues for parameter passing? What is polymorphism? What are some design issues for functions?

65 Chapter 12, 15, 16 Object-Oriented, Functional and Logical Programming Languages

66 Object-Oriented Languages
Abstract Data Types are called classes Class instances are called objects A class that inherits is a derived class or a subclass The class from which another class inherits is a parent class or superclass Subprograms that define operations on objects are called methods In the simplest case, a class inherits all of the entities of its parent

67 Pure Functional Languages
The concept of assignment is not part of functional programming no explicit assignment statements variables bound to values only through parameter binding at functional calls function calls have no side-effects no global state Control flow: functional calls and conditional expressions no iteration! repetition through recursion

68 FPLs vs imperative languages
Imperative programming languages Design is based directly on the von Neumann architecture Efficiency is the primary concern, rather than the suitability of the language for software development Functional programming languages The design of the functional languages is based on mathematical functions A solid theoretical basis that is also closer to the user, but relatively unconcerned with the architecture of the machines on which programs will run

69 Lambda expressions (x) x * x * x cube (x) = x * x * x
A mathematical function is a mapping of members of one set, called the domain set, to another set, called the range set A lambda expression specifies the parameter(s) and the mapping of a function in the following form (x) x * x * x for the function cube (x) = x * x * x Lambda expressions describe nameless functions

70 Fundamentals of FPLs The objective of the design of a FPL is to mimic mathematical functions as much as possible The basic process of computation is fundamentally different in a FPL than in an imperative language: In an imperative language, operations are done and the results are stored in variables for later use Management of variables is a constant concern and source of complexity for imperative programming languages In an FPL, variables are not necessary, as is the case in mathematics The evaluation of a function always produces the same result given the same parameters. This is called referential transparency

71 LISP Functional language developed in the mid 50’s
Semantics based on the lambda-calculus All functions operate on lists or symbols (called S- expressions) Only 6 basic functions list functions: cons, car, cdr, equal, atom conditional construct: cond Useful for list processing Useful for Artificial Intelligence applications: programs can read and generate other programs

72 Scheme A mid-1970s dialect of LISP, designed to be a cleaner, more modern, and simpler version than the contemporary dialects of LISP Functions are first-class entities They can be the values of expressions and elements of lists They can be assigned to variables and passed as parameters

73 Prolog PROgramming in LOGic
It is the most widely used logic programming language Its development started in 1970 What’s it good for? Knowledge representation Natural language processing State-space searching (Rubik’s cube) Expert systems, deductive databases, Agents

74 Overview of Logic Programming
Main idea: Ask the computer to solve problems using principles of logic: Program states the known facts To ask a question, you make a statement and ask the computer to search for a proof that the statement is true Additional mechanisms are provided to guide the search to find a proof

75 Declarative vs. Imperative
Languages used for logic programming are called declarative languages because programs written in them consist of declarations rather than assignment and flow-of-control statements. These declarations are statements, or propositions, in symbolic logic. Programming in imperative languages (e.g., Pascal, C) and functional languages (e.g., Lisp) is procedural, which means that the programmer knows what is to be accomplished by the program and instructs the computer on exactly how the computation is to be done.

76 Logic Programming Programming in logic programming languages is non-procedural. Programs in such languages do not state how a result is to be computed. Instead, we supply the computer with: relevant information (facts and rules) a method of inference for computing desired results. Logic programming is based on the predicate calculus.

77 Questions to Ponder What are some characteristics of Object-Oriented, Functional and Logical Programming Languages? What’s the difference between Declarative and Imperative Programming Languages?

78 End of Final Exam Review
15 short answer questions Good luck!


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