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A Survey of Artificial Intelligence Applications in Water-based Autonomous Vehicles Daniel D. Smith CSC 7444 December 8, 2008
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Autonomous Vehicles Vehicle which can perform all the functions required of it without outside intervention while operating in an uncontrolled environment. Types: –Land-based –Water-based (surface and underwater) –Air-based
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Past and Current Research in Biological Engineering Program uses Autonomous Water- based vehicles for a variety of purposes –Water quality monitoring –Bird predation reduction –Pollution tracking Research is moving into areas involving multiple agents which need to interact with each other and the environment in intelligent ways.
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Past and Current Vehicles
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Problems with traditional control methods Complex - especially for underwater vehicles Non-adaptive Can be slow
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Neural Networks and Self-Organizing Maps
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Neural Networks Some systems use the neural network along side a more traditional controller to provide on-line adjustments to the controller itself. Other systems utilize the neural network as one stage of a multi-stage process.
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A Neural Network Controller for Diving of a Variable Mass Autonomous Underwater Vehicle Mazda Moattari and Alireza Khayatian
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Variable Mass Submarine System developed to compensate for changing dynamics of vehicle As vehicle burns fuel, the mass of the vehicle changes Neural network provides correction to traditional PID control system to keep dive angle correct. Correction is done by using a second neural network to estimate the Jacobian of the output of the control system.
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Self-tuning PID Controller
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Control of Underwater Autonomous Vehicles Using Neural Networks Michael Santora, Joel Alberts, and Dean Edwards
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Submarine Guidance Simulation for control of a submarine’s heading and depth Assumptions: –No obstacles –Constant speed –Waypoint reached if location was within a 1m radius circle of the actual waypoint.
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Submarine
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Controller and Neural Network
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Autonomous Underwater Vehicle Guidance by Integrating Neural Networks and Geometric Reasoning Gian Luca Foresti, Stefani Gentili, and Massimo Zampato
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Vision-based Guidance Neural network used as the first stage of a two stage artificial vision system Neural network is trained on test images to help locate the edges of underwater pipelines. After training, correctly classified 93% of 100 test images. Training Image Classified Image
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A Self-Organizing Map Based Navigation System for an Underwater Robot Kazuo Ishii, Shuhei Nishada, and Tamaki Ura
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SOM with Learning 20 x 20 node map 5000 training data sets On-line, map adapts to the environment.
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Genetic Algorithms
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A Hierarchical Global Path Planning Approach for AUV Based on Genetic Algorithm QiaoRong Zhang
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GA Description Use octree to decompose 3D space into uniform regions. Label cells as Full, Empty, or Mixed GA constructs path from Source to Goal through Empty and Mixed Cells –Uses 3 genetic operations: Reproduction: Fit individuals (paths) progress to the next generation Crossover: Create new individuals from the fittest of the previous population Mutation (Insert, Delete, Replace) –Fitness is a combination of shortest distance and most empty cells in path.
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Line of Sight Guidance with Intelligent Obstacle Avoidance for Autonomous Underwater Vehicles Xiaoping Wu, Zhengping Feng, Jimao Zhu, and Robert Allen
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Tuning Fuzzy Logic with GA AUV has fuzzy logic planner –2 inputs: Distance and angle to obstacle –1 output: Heading correction to avoid GA used to minimize cross-track error by tuning the fuzzy logic planner Fitness is determined by smallest cross-track error over a safe distance Percentage of fit individuals of each population kept for next generation
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Results of Simulation Before TuningAfter Tuning
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Evolutionary Path Planning for Autonomous Underwater Vehicles in a Variable Ocean Alberto Alvarez, Andrea Caiti, and Reiner Onken
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Optimizing energy cost Population is N randomly generated potential paths from source to goal Fitness is determined by computing the energy cost of moving the vehicle along the path taking into account ocean currents. N/2 individuals with lowest cost (fittest) chosen Parents and offspring kept Mutation is limited to the less fit individuals of the population and involves randomly moving one waypoint of the path.
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Evolutionary Path Planning and Navigation of Autonomous Underwater Vehicles V. Kanakakis and N. Tsourveloudis
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B-Spline Genetic Algorithm Off-line path planning B-Spline path defined by: –Start, End, and Second Point –Six free-to-move points Population size of 30 Single point crossover with mutation Fitness function defined by:
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Questions?
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Thank you
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