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1 Real Time Walkthrough Auralization - the first year from static to dynamic auralization properties and limitations model and receiver grid examples current and future options applications and summary B.-I. DalenbäckCATT M. StrömbergValeo Graphics GothenburgSweden
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2 From static to dynamic auralization: 1/6 traditionally, starting around 20 years ago, auralizations have been static: fixed listening positions with fixed head directions. a single static, typically binaural, room impulse response (FIR) is convolved with anechoic sound schematic representation of a static FIR (one head direction): L R time lateearlydirect
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3 From static to dynamic auralization: 2/6 a head-tracked binaural early part FIR with a static late part, medium calculation time, fairly memory consuming: L R time lateearlydirect Many early part FIRs corresponding to many head directions A single late part FIR corresponding to one head direction
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4 From static to dynamic auralization: 3/6 a head-tracked full-length binaural FIR, long calculation, very memory consuming: L R time lateearlydirect Many full-length FIRs corresponding to many head directions, still just a fixed position
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5 From static to dynamic auralization: 4/6 the solution: full-length B-format FIRs, short calculation, not memory consuming: W time lateearlydirect X A single full-length B-format FIR, rotation performed afterwards. YZ L R Binaural decode Each head direction created when needed
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6 From static to dynamic auralization: 5/6 CATT-Walker™, putting it all together with many positions, rotating and interpolating while convolving Pre-processing
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7 From static to dynamic auralization: 6/6 Real time processing details
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8 Properties and limitations the real time part of the process is independent of room complexity (3 sec church “=“ 3 sec shoebox) the prediction and post-processing methods are exactly the same as for static auralization requires a high receiver density where the IR is expected to change fast with movement or head direction
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9 Model and receiver grid examples : 1/4 A church walkthrough, 80 receivers, plan view
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10 Model and receiver grid examples : 2/4 The church walkthrough, 3D view
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11 Model and receiver grid examples : 3/4 The church walkthrough, CATT-Walker™ view
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12 Model and receiver grid examples : 4/4 A smaller room walkthrough, 3D model view
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13 Current options : 1/2 multiple source simulation at no extra CPU cost (assumes that sound input is common for all sources such as in a PA system) choice of HRTFs for the binaural decode choice of headphone eq. for the binaural decode variable walking speed optional TCP/IP control via the Walker Steer API optional trade-off for use with slower PCs (latency and/or horizontal only i.e. based on WXY)
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14 Current options : 2/2 Optional grid and WXYZ FIR view
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15 Future options : 1/2 detailed models with textured graphics imported from programs such as 3ds max head-tracking at no extra CPU cost (not crucial in front of a PC screen) multiple independent sources (higher CPU demand) Doppler effects (difficult with FIR interpolation, not crucial for room acoustics) direct B-format output for external decoding to any loudspeaker array (lower CPU demand)
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16 Future options : 2/2 ambisonic output for direct loudspeaker replay (lower CPU demand) use of measured instead of predicted B-format FIRs (can be measured by a Soundfield microphone) use of 2 nd order B-format FIRs (higher CPU demand, not crucial for a binaural down-mix)
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17 Applications everyday use (processing only longer due to a higher number of receivers) presentations to clients presentations in architecture competitions research projects exploring the possibility to control via TCP/IP. Two example EC-projects: “POEMS” at Chalmers University, Gothenburg “Wayfinding” at LIMSI, Paris
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18 Summary a technique for real time walkthrough auralization has been described: based on B-format FIRs and binaural downmix is in itself general and can as well be based on measured responses no special shortcuts made for the real time option future improvements of prediction and auralization methods will directly carry over to the walkthrough auralization
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