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Published byDortha Wheeler Modified over 9 years ago
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By Chris Sanyk
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About Me First exposure to computers c. 1980 Atari 2600, Commodore 64, Apple ][ Game concepts on paper at age 6 10 + years in various IT roles
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Programmers… Great ( Me ) f(x) = Greatness++ ∞ 0
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Christmas 1981
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(Bad?) Influences
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Sadly, most of those original conceptual docs no longer survive… …if they had, this slide would have been a really awesome collage… :( Early Paper Designs
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BunnyBots, c.1982
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I have no idea what architects really did with this… I used mine to make video games.
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Pixel Dreams
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College
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1993…
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1990’s… Game Industry “maturing” =
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Fizzle As a result, I questioned whether the game industry had a future for me that I still wanted. I put programming aside… …graduated… …thought about grad school… Played around with computers instead, until I ended up with a career in IT.
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~2005: Independent Devs
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The Dream Lives 2006: IT took me back into software development. 2007: Tried, failed. 2010: Tried again…
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30 years in the making…
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Better late than never
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Boobie Teeth!
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Concept
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Game Maker
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Pros Cons Cheap (Free/$25). Quick to build simple things. Easy learning curve. Its capabilities grow with you. Developer community is relatively strong. Slow script interpretation. Object-based rather than Object-oriented. All variables are public. Weak on debugging. Weird data typing.
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sfxr
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Paint.NET
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How I happen to do what I do
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My Development Process Vague list of ideas Pick one Build it Test, Tweak Freeze Document Build Release
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Stuff I learned You are ready. You are not ready. Now is the best time. Take small steps, make many of them, start right away.
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Stuff I learned Programming is harder and easier than I thought.
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Making games is more than programming
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Unsure how to proceed? The best thing to do if you’re not confident about how to proceed is to DO ANYTHING and watch. Do the smallest/simplest part of what you think you need to do that might possibly work. Run it. Learn. Iterate.
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Heed your calling. Do what you were meant to do.
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Be a development fiend Read like a fiend. Code like a fiend. Test like a fiend.
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Document Everything
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Make mistakes!
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Game craft is the art of fakery
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Refactor at every opportunity!
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Learn to ask for help
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Talk to People
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Money… so what? Stop worrying about whether and how it can make you money. Do something cool first, figure out how to monetize it later.
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Do things that you would happily do for free.
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Try to do everything at least once.
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Your obsession is you.
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Questions? chris@csanyk.com http://csanyk.com/rants/releases Hands-on demo after this talk Playtesting feedback desired Looking for: designers, programmers, artists, sound/music people to collaborate with on this or other projects.
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