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Janet Davis Dept. of Computer Science Grinnell College Generating Design Directions for Persuasive Technology with the Inspiration Card Workshop.

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Presentation on theme: "Janet Davis Dept. of Computer Science Grinnell College Generating Design Directions for Persuasive Technology with the Inspiration Card Workshop."— Presentation transcript:

1 Janet Davis Dept. of Computer Science Grinnell College Generating Design Directions for Persuasive Technology with the Inspiration Card Workshop

2 Why participatory design? Research agenda (Davis, PERSUASIVE 2009) Ethics Pragmatics

3 Research questions 1.How can participatory design methods lead to effective persuasive technologies? 2.What are the ethical outcomes?

4 Goal: Co-design persuasive technology with Grinnell College EcoHouse

5 Participatory Methods Exploratory activities Inspiration Card Workshop (Halskov & Dalsgård, PDC 2006)

6 Exploratory Activities Interviews Document review Participant- observation Generative tools

7 Domain Cards

8 Technology Cards

9 Inspiration Cards

10 Workshop Agenda

11 Combination & Co-Creation

12 Results: Use of Inspiration Cards

13

14 Results: Persuasive Strategies

15 Results: Technology Channels

16 Non-computational Tech Card

17 Non-Computational Design

18 The Design in Action

19 Ongoing work: Connecting EcoHouses

20 Ongoing work: GreenRes.Net

21 Results: Summary Inspiration Cards used in a variety of ways Persuasive strategies and technology channels mostly reflective of input Technology Cards Audiences include selves, others Concepts are feasible At least one concept worth pursuing Some discussion of ethical issues, though this was not an explicit goal of the method

22 Ethics: Means (1)

23 Ethics: Means (2)

24 Ethics: Ends

25 Questions for Future Work

26 When is PD (not) appropriate?

27 Other participatory approaches to exploring behavior, desires, and barriers to change?

28 Participatory approaches tailored to a specific technology channel?

29 How to engage both potential users and experts?

30 How to intentionally engage potential users in ethical discussions?

31 Thanks! Contact me:

32 Findings: Technology Channels @  

33 Findings: Feedback

34 Findings: Barriers

35 Evaluation Workshop planningWorkshop outcomes + Workshop is short straightforward to plan & facilitate flexible Design concepts are plentiful (26) feasible exciting to participants within the intended design space - Little guidance for designing/selecting Inspiration Cards No specific ethics prompts Design concepts are limited in detail in technical innovation


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