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A Theory for New Media (Examining Janet Murray’s Model)

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1 A Theory for New Media (Examining Janet Murray’s Model)

2 What Makes New Media ‘New’ ? Time—all mediums were ‘new’ at first ‘New’ is a non-descriptive term (like ‘Modern’) Mechanical Reproduction –Walter Benjamin Computers (and Networks) –Janet Murray –Friedrich Kittler –Jay Bolter Re-centralization of the body –Mark Hansen

3 Four Principal Properties of the Computer ‘Medium’

4 Four Properties of the Computer ‘Medium’ These separately and collectively make the computer a powerful vehicle for literary creation. Digital environments are procedural, participatory, spatial and encyclopedic.

5 Interactive and Immersive Procedural, Participatory make up most of what we mean by the vaguely used word interactive Spatial, Encyclopedic help to make digital creations seem as explorable and extensive as the actual world, making up much of what we mean when we say that cyberspace is immersive.

6 Procedurality The defining ability of the computer is to execute a series of rules. Embody complex contingent behaviors

7 Procedurality The defining ability of the computer is to execute a series of rules. Embody complex contingent behaviors Widely considered the most important today (among this camp).

8 Procedurality The defining ability of the computer is to execute a series of rules. Embody complex contingent behaviors Widely considered the most important today (among this camp). Was a hot topic 3 or 4 years ago in the videogame community, but much focus has shifted to user-generated content

9 Participatory Responsive to input Users induce computer behavior Codified rendering of responsive behaviors

10 Participatory Responsive to input Users induce computer behavior Codified rendering of responsive behaviors This has replaced some of the focus on procedurality in games Will Wright recognized this years ago with The Sims (2000)

11 Participatory Responsive to input Users induce computer behavior Codified rendering of responsive behaviors This has replaced some of the focus on procedurality in games Will Wright recognized this 5 or 6 years ago with The Sims Online

12 Google/Yahoo Groups 1% of the user population might start a group (or a thread within a group) 10% of the user population might participate actively, and actually author content whether starting a thread or responding to a thread-in-progress 100% of the user population benefits from the activities of the above groups (lurkers)

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14 Participatory Kodak “Brownie Camera” in 1888 –First rolled film –“Celebrate the moments of your life” –"You press the button and we do the rest.”

15 Participatory

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18 Spatial Represent navigable space we can move through The story of ‘Windows’ operating system 2D mapping of links or files on a page Virtual reality

19 Spatial Represent navigable space we can move through The story of ‘Windows’ operating system 2D mapping of links or files on a page Virtual reality Chris Crawford sees space as a limiting factor for videogames: “screw graphics” –Spatial reasoning leads to contestations –Social reasoning leads to negotiations

20 Encyclopedic Most capacious medium ever invented Infinite resources Extending human memory –oral to written to computational Accessible, immediate global information

21 Encyclopedic

22 Competing Principle Properties of New Media (Terry Flew): Manipulable Networkable Dense Compressible Impartial

23 Why are advancing these properties a good thing to do ?

24 Why Advance these Properties? ‘Become ourselves’ –Identity-play –Subculture-touring Gain Agency in Technoculture –Model the contemporary world better –Think non-linearly –Correlate thought with action –Multitask –Collaborate

25 Transparency and Truth “Eventually all successful story-telling technologies become ‘transparent’: we lose consciousness of the medium and see neither print nor film but only the power of the story itself. If digital art reaches the same level of expressiveness as these older media, we will no longer concern ourselves with how we are receiving the information. We will only think about what truth it has told us about our lives.” —Janet Murray

26 Post-Medium Condition "The general digitization of channels and information erases the differences among individual media.... Inside the computers themselves everything becomes a number: quantity without image, sound, or voice. And once optical fiber networks turn formerly distinct data flows into a standardized series of digitized numbers, any medium can be translated into any other.” —Friedrich Kittler

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