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www.TopGunQBacademy. com
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Multiple West Coast Offense
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There is a Major Difference in Terminology between the Bill Walsh Offense the Old BYU Offense and the Multiple West Coast Offense A Comparison in Terminology
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In Walsh’s offense, the basic offense is built on series for play-calls. NOTE: a “3” can be added to the passing series number denoting that it is a 3-step drop. A)TEENS: ALL RUNS. B) 20'S: ALL PASSES WITH SPLIT FLOW PROTECTION. C) 30'S: ALL RUNS. D) 40'S: ALL RUNS. E) 50'S: ALL PASSES (SLIDE PROTECTION). F) 60'S: ALL RUNS. G) 70'S: ALL PASSES. H) 80'S: OPEN: THIS SERIES IS SELDOM USED: ONLY FOR SPECIAL PLAYS. J) 90 'S: ALL RUNS. 2-3 JET PROTECTION: THIS IS OUR #1 PASS PROTECTION. THIS IS A SIX MAN SLIDE
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Walsh Offense The formation is called by color (Red left / right, Orange Left / Right) Motion is called by letter, then by motion (Blue Right, F Short (Flanker short motion) The protection is called by number (322 Scat) The primary receiver’s route is called, every one else has to memorize their route 72 (protection) X shallow cross (Primary receiver’s route) –This can get very difficult when you switch up formations and the complimentary receivers now have to switch their routes. –NOTE: This may be why Notre Dame (under Willingham) and UCLA had a difficult time early on learning and installing their respective West Coast Systems.
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A comparison in terminology Walsh’s Offense and the Multiple West Coast Offense
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Finding the Winning Edge p. 502 Walsh Offense Terminology: "Spread Right Eagle Right 2-Jet E Drive Z Post" Multiple WCO Terminology: "Hum Trunk Right 928 Dig - Stop Queen"
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In the Edwards BYU / Chow USC Offense The basic offense is built on series numbers for pass protections. In the USC basic dropback passing game, they have nine passes. –They call it the 60 Series. They have a pass for each of the 60 numbers. Example: 65. The linemen know it is the basic 60 cup protection. The 5 is the pass pattern. Everyone has to remember the pass routes. They have nine basic pass patterns. 2001 C.O.T.Y Clinic Manual p. 58
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Chow / USC Pass System Used colors for formations, (now USC uses names a lot Dual, Flank etc.) A) 40-series: The T.E. and both backs stay in for protection B) 50 series: Quick Protection C) 60 series: Backs check release opposite sides & can be called “HOT” 66 Will / 66 Sam D) 70 series: Weakside attack - both backs weak flow – T.E. and FB check before releasing. E) 80 series: Strongside attack – stongside back releases immediately
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Chow / USC Pass System The formation is called by color (Red left / right, Orange Left / Right) Motion is called by ‘Tag” (Red Right Zip) The protection is called by a series number (60 - both backs check release) The primary receiver’s route is called, every one else has to memorize their route 66 Y Bench Sam –The protection is 60, the wide receivers both run 6 routes (curls) the Tight in now runs a “Bench” route instead of his normal 66 route, and the F has a free release and is “hot” if the Sam Backer Blitzes.
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Chow / USC Pass System Although not extremely varied, it is fairy simple to learn and memorize. However, if you were going to vary formations and patterns, it would get complicated because of all the memorization involved in the offense.
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A comparison in terminology Norm Chow’s Basic Offense and the Multiple West Coast Offense
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MWCO Terminology: "Split Right 414 Flat -V Max" USC Offense Terminology: "Red Right 66 Y-Bench Fred” 2001 C.O.T.Y Clinic Manual p. 63
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Multiple West Coast Offense Derived from Sid Gilman / Joe Gibbs / Colorado State University (Sonny Lubick) Passing offense: Single-side receiver across – backs routes are called – protection is called Run game is set up with Series Number based on number of backs and position of backs – helps the line with line-calls and blocking schemes Formations are called with descriptive one-syllable names for easy learning and repeating Everyone is told what to do in the play call (no memorizing) Each ‘motion’ receiver / back is given a ‘tag’ call to go in motion – we motion into the called formation
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Overview Introduction Philosophy of the system Play-calling Philosophy How the run game is set up How the passing game is set up Basic drop back pass protection Incorporating two separate sets of progressions The formations system How motions are called How shifts are called How the play-calls are made Practice / Installation Philosophy How the call sheet is set up and used
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Introduction As a teaching philosophy, this is a complete offensive system that is very logical and simple to comprehend by both players and coaches This system allows you to spend quality time teaching fundamentals, because you don’t have to spend an inordinate amount of time running plays to teach the system as well as specific plays to the players Once the language of the system is learned and installed, the possible play- calls and formations are virtually endless
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Introduction (cont) Easy to understand and easy for players and coaches to learn Simple to install in a short period of time Allows a team to make adjustments at anytime during a game Extremely flexible Note of Interest – It turns out that this is very close variation of Sid Gilman’s system. Joe Gibbs (New Redskins Head Coach) runs a similar system – Extremely flexible for shifts, motions and multiple formations!
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Philosophy of the System Use a system where a coach can teach efficiently with high quality instruction – teaching becomes a priority Create a precision-timed passing game with explosive capabilities, i.e. vertically push the ball downfield –We also have to go into any given season being able to beat the bump & run defender consistently – we use our own innovative techniques Be able to physically run the ball effectively by double-teaming at the point of attack (the inside and outside zones are also included) Have the capability to make immediate adjustments during a game Create an offense that is hard to prepare for because it is so multifaceted Use multiple formations and a multitude of plays Take what the defense gives us most all of the time Spend quality time teaching individual technique every practice
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Play Calling Philosophy Make sure the players are fundamentally sound Spread the ball around to many players Call plays that get the players in a position to succeed – if they make big plays, it’s a plus Put the ball where the defense is vulnerable Only audible when absolutely necessary Do everything we can to put the defense on their heels Keep the ball from the defense if necessary (a ball-control offense) Push the ball downfield and score points (if you decide you have to get into a shootout)
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How the Run System Is Set Up Basic line splits The hole numbering NOTE: The Guard’s and Tackle’s hands are even with the Center’s shoelaces.
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HOLE NUMBERING 12 ” 2468357910 THE RUNNING GAME 12 ” BASIC LINE SPLITS QB
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How the Run System Is Set Up The master calls The line calls NOTE: The run game is very similar to Alex Gibbs Tight-zone / Wide- zone concepts, with isolation / power plays and draws added to the mix.
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Run System Calls Blocking Scheme Master Calls –14 / 15 “Zone” –16 / 17 “Stretch” –34 / 35 “Base” –20 / 21 “Lead” –28 / 29“Toss” –41 / 50 “Trap” –2 / 3 “Lead”
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How the Run System Is Set Up The backs numbering –Single-back numbering (Teen series) There is NO lead blocker on the playside –Two-back numbering (20 series) There is a lead blocker on the playside –The back lines up at 7½ yards behind the LOS
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16 Stretch Does NOT have a lead blocker to the play-side
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26 Stretch Does have a lead blocker to the play-side
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How the Run System Is Set Up Single – Fullback type plays 40 series –Back lines up on the weak-side 30 series –Back lines up on the weak-side 50 series –Back lines up on the Strong-side
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30 Series 30 Draw
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40 Series 40 Draw
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50 Series 50 Draw
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How the Run System Is Set Up Quarterback movement
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Single – Digit QB series – “Zero Draw” / “1 Draw”
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Single – Digit QB series “2 Lead Draw”
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Play-side Line Calls
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Backside Line Calls
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How the Passing System Is Set Up Receiver routes are called single- side receiver across
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PASS PLAY CALLING SYSTEM SPLIT RIGHT 628
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SLOT RIGHT 628
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The Wide Receiver Route Tree
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9 5 3 1 7 DRAG (non quick 2) SMASH 0 2 4 8 BENCH (MOTOR DOWN) DART 6 (Square-in) 6 (Dig) 8 Skinny DRIVE SPOT SLICE STAB QB
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Tight-end Inside Receiver Route Tree
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9 5 0 7 1 6 4 8 2 3 STICK SHAKE STAB DRIVE TIGHT-END / INSIDE RECEIVER PASS ROUTES QB
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Running Back’s Route Tree
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CALLED PASS ROUTES FOR RUNNING BACKS WHEEL STOP FLAT CORNER "V" CREASE POST SWING "M" CUT SNEAK SHOOT STAB UP QB
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Quarterback Drops
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Drops from Under Center
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Examples
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Drops from Shotgun
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Examples
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Special Situation Throwing from a balanced four or five-wide receiver set
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Special Situation: Throwing From a Balanced Four or Five-receiver Set When we get into a balanced, four or five- receiver set such as Dallas, Houston, or our Island Package, and we are running “mirrored routes”, we will call the routes as if they are a strong-side route combination call (the inside receiver’s route will be called first, followed by the outside receiver’s route). An example of this type of play-call would be “Dallas Right, 39 F Stab Jack”. The protection call (Jack) will alert the linemen that the play called is a pass play, and not a thirty-series run play.
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“Dallas Right, 39 F Stab Jack” 3 9 3 9 Stab Jack Protection X Y QB F H Z
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Tagging Mirrored Routes When we are in a balanced set running mirrored routes and we want to change one of the receiver’s routes in the pattern, we “tag” it.
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“Dallas Right, 39 H Post - F Stab Jack” 3 9 Post 9 Stab Jack Protection X Y QB F H Z
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Special Situation: Throwing From a Balanced Four or Five-receiver Set (Cont.) Another example would be “Maui Right, Rub - Dart, F Juke Gone”. The protection call “Gone” tells the line to block away from the call side “Right”.
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“Maui Right, Rub - Dart, F Juke Gone” Rub Dart Rub Dart Juke Gone Protection X F QB YH Z
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Switch Passes (with Mirrored Routes) We’ll call Dallas Right Switch Left (or Right) Quick 22 – The “left-side” receivers will run the ‘switch’ quick-2’s, and the other side receivers will run the regular quick-2 routes.
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Example: Dallas Right, Switch Left, Quick 22, Jack
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Switch Passes (with Complimentary Routes) Perhaps when going no-huddle We’ll call “Dallas Right Switch Right 88-Dig, Queen” – Now the “right-side” receivers will run the ‘Switch’ 8-routes, and the other side receivers will run the regular Square-in / Dig routes. You’re going to do this in no-huddle type situations when you don’t want to “flip” the formation.
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Example: Dallas Right, Switch Right, 88 Dig, Queen
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Switch Passes (on both sides) We’ll call “Dallas Right Switch Spot – 7 F Choice Jack” – Both sides will run “Switch” releases and run their respective routes. The outside receivers are always HOT and peak into the backfield as they run their routes. – We call the pattern exactly like we would if we were in a mirrored route situation where we go inside out with the numbers.
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Example: Dallas Right, Switch, Spot – 7 F Choice Jack
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Horse Passes (H and Y Switch) We’ll call “Press Right Horse 826 H Chase Jack” – Everyone does their route called except not the H and the Y are “Switching”.
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Example: Press Right Horse 826 H Chase Jack
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Haze Passes (H and Z Switch) We’ll call “Press Right Haze 863 H Shoot Queen – Everyone does their route called except not the H and the Z are “Switching”.
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Example: Press Right Haze 862 H Chase Jack
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Seam Releases We’ll call “Dbl. Stack Right Seam 787 H Dig Jack – Seam tells the X and the Z to run Seam Releases. – Everyone does their route called and now the X and the Z use Seam Releases, while the H and the Y use Burst Releases.
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Example: Dbl. Stack Right Seam 787 H Dig Jack
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Burst Releases We’ll call “Dbl. Stack Right Burst 45 F Choice Jack – Seam tells the X and the Z to run Burst Releases. – Everyone does their route called and now the X and the Z use Burst Releases, while the H and the Y use Seam Releases.
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Example: Dbl. Stack Right Burst 45 F Choice Jack
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Play-action System Names of animals / reptiles will be used to tell the offense what “action” is to be performed in the play-action passing game. – FOX 2 / 3 = Lead (ISO) action – COUGAR = Counter action with Waggle action by the quarterback – ZEBRA = Outside Zone action with boot action by the quarterback – SPRINT = Move the pocket – NOTE: The corresponding numbers after the Name will tell the offense the aiming point of the fake
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Example: Near Right Fox 2 - 628
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Example: Far Right Fox 3 – 786 Chow
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Example: Far Right Cougar 6 – 528 F Flat
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Example: Far Right Zebra 6 – 526 F Flat
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Example: Near Right Sprint Right Option
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Pass Protection
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Max – Oh Man – 8 man protection scheme StayMan – 7 man protections scheme MaxMan – 7 man protection that can get all 5 receivers out OHTurn back – 6 / 7 man protection that can get 6 / 7 into the pattern QueenTurn back – 6 man protection that can get all 5 receivers out JackTurn back – 6 man protection that can get all 5 receivers out GoneTurn back – 5 man protection that can get all 5 receivers out (Queen with built- in HOT routes) Pass Protections
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Base / Solo Man Lou / Roc3 – man turn back protection 3 on 3 – back double reads Liz / Rip3 – man turn back protection 3 on 4 – back single reads Lion / Ram4 – man turn back protection 4 on 4 – back double reads Laser / Rifle 4 – man turn back protection 4 on 5 – back single reads Loco / Recon 5 – man turn back protection – backside tackle starts the slide to wash down everything and the back is responsible for the backside now Pass Pro Line Calls
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Basic pass protection “Jack” and “Queen” calls – if we want to get both backs out and still employ a six-man protection scheme.
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Direction of release by the backs The pass protection calls tell the backs which side the release from This allows for a great deal of diversity in the offense Examples –Near 839 H – V Queen: The back behind the QB will release to the Strongside due to the protection call –Near 639 F – V Jack: The back behind the QB will release to the Quickside due to the protection call
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Example: Near Right 839 H – V Queen
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Example: Near Right 639 F – V Jack
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Jack A “Jack” call free releases the Back on the Strong-side. –The other back will check release to the “Quick-side.” The Center, Strong-side Guard, and Tackle will block to the strong-side. The Quick-side Guard and Tackle will block to the Quick- side, and the back will check release to the Quick-side.
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Queen A “Queen” call free releases the Back on the Quick-side. –The other back will check release to the “Strong-side.” The Center, Quick-side Guard, and Tackle will block to the Quick-side. The Strong-side Guard and Tackle will block to the Strong- side, and the back will check release to the Strong-side.
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Other protections “Gone” gets both backs out of the backfield using a five-man protection scheme. You need to build in HOT routes to one side of the formation, while blocking three to the other side. “Gone” is just “Queen” Protection for the linemen
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Pass Protection Line Call Examples Roc (Lou) Rip (Liz) Ram (Lion) Rifle (Laser) Recon (Loco) Base
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Roc Call Line has a 3 on 3 scheme – the back double-reads and then goes Rip Call Line has a 3 on 4 scheme – the back checks one man and then goes
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Ram Call Line has a 4 on 4 scheme – the back double-reads and then goes Rifle Call Line has a 4 on 5 scheme – the back checks one man and then goes
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Recon Call Line has a 5 on 6 scheme – the back takes what’s left off the edge Base Call Line has a 1 on 1 scheme – the backs also have a 1 on 1 scheme
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Pass Play Examples SPLIT RIGHT 414 F- V QUEEN FLANK RIGHT 17 – F CHOICE JACK HULA RIGHT DRIFT – 6 F SMASH GONE
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SPLIT RIGHT 414 F "V" QUEEN
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FLANK RIGHT 17 F CHOICE (UP) JACK
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HULA RIGHT DRIFT – 6 F SMASH GONE
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Incorporating Two Separate Sets of Progressions Similar to having two separate pass plays in one play-call –The QB comes to the line and decides which two - three progression read to go with Examples: –Split Right 414 Swing / “V” Queen –Gun Far Right Trick 680 Corner / Cut Gone –NOTE: HOT routes are built into each pattern Designated by Darkened Circle
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SPLIT RIGHT 414 F - "V" QUEEN
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GUN FAR RIGHT TRICK 680 CORNER / CUT GONE
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The Formation System When counting both right and left formations, we have over 100 distinct formations that we can run plays from. –But because we are telling each player (X, Y, Z, H, and F) specifically what to do, we can move players to any of 5 different positions, giving us the illusion of over 500 different formations.
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This gives us the ability to take advantage of specific match-ups. EXAMPLE: –We can move our X receiver to the F position, and have one of our best receivers coming out of the backfield matched up with a linebacker. –We can move our F back to the X position, giving us a good blocker on the perimeter matched up against a cornerback.
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We will script the first 15-plays with 15 different formations / (motions) We can tell what formations they have not had time to prepared for, and then attack them with those formations Because of our stable terminology, we can run the same play out of a multitude of different formations giving us a distinct advantage over our opponents Scripting Our Formations
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Island (Zero) City (10)Posse (11) Flank (12) Spread (20) Regular (21) Tank (23) MAUIDALLASACEQUADSPREADII FIJIHOUSTO N STUDFLANKFLEXSPLIT BALIDENVERTREYGROOV E STACKNEAR BAJABOSTONTRICKFAR STONETAMPATREXSTRONG CRUSHTRUNKWEAK PRESSTRIPSWINGDANCE DBL. STACK BUNCHSLOTPOWER I 3-STACKDUALTWIN SMOOSHDEUCEHUG HANG FIB FOB (TRADE) Personnel Groups & Formations
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The Formation System Two backs –Split, I, near/far, strong/weak
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SPLIT LEFT SPLIT RIGHT
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NOTE: If you don’t hear a backfield call when you normally would, line up in “Split backs” WING RIGHT
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I RIGHT I LEFT
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NEAR RIGHT FAR RIGHT
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STRONG RIGHT WEAK RIGHT
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The Formation System Tight-end “flex” type formations –Flex and Spread
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FLEX RIGHT SPREAD RIGHT
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The Formation System T – Formations (One-back) –Trey, Trex, Trick, Trunk
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TREY RIGHT TREX RIGHT (Y is Flexed)
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TRICK RIGHT TRUNK RIGHT
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The Formation System Bunch Type Formations –Crush, Press
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CRUSH RIGHT PRESS RIGHT
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The Formation System Stack Type Formations –Stack, Double Stack, 3 – Stack
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STACK RIGHT DOUBLE-STACK RIGHT 3 – STACK RIGHT
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The Formation System Moving backs within the formation
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FAR RIGHT TREY NEAR RIGHT TREY
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WEAK RIGHT TREY STRONG RIGHT TREY
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The Formation System Two backs –Split, I, near/far, strong/weak Single backs –Regular, ace, near/far, strong/weak Special formations –Close, flex, open (trick) and under
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Shifting Shifting is a tactic used to either confuse the opposition, or force them to run a “base” defense, by showing a particular offensive set, and then radically changing that set before the snap of the ball.
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Shifting (Cont.) 2 We will call a predetermined shift by calling the formation that we want to shift from first, followed by the formation we will be shifting to, second. An example would be “Tank, Trey Right”. In this case, the term “Tank” would tell the players to line up in a “Tank Left” formation, and then shift to a “Trey Right” formation when the QB yells “Go”.
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Tank, Trey Right X Y QB F H Z XY F HZ
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Shifting (Cont.) 3 Another example would be in the play-call “Dance – Maui Right”. In this case, the eligible receivers will line up in a “Dance Left” formation, and then sprint to a “Maui Right” formation when the QB yells “Go”.
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Dance, Maui Right X F QB Y H Z X F Y H Z
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PositionXZYFH Go across formation EXITZOOMJETFLYHUM Go into formation ENTE R ZIPJAMFLEWHIP Start 1-way, then come back EASYZIGJELFLIPHACK Start in backfield and go out ESCAP E ZAPJAZZFLOATHOP Motions
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How to Call Motions Every eligible receiver has a specific “tag”call. The “tag” occurs at the beginning of the play call to alert the specific player. We motion to the called formation.
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Z Receiver Motion ZOOM: “Z” goes in motion across the formation. ZIP: “Z” goes in short motion into the formation.
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Zoom, Far Right Zip, Split Right
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X Receiver Motion EXIT: “X” goes in motion across the formation. ENTER: “X” goes in short motion into the formation.
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Exit, Bunch Right Enter, Bunch Right
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(Y) Tight-end Motion JET: “Y” goes in motion across the formation. JAM: “Y” goes in short motion into the formation.
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Jet, Near Right Jam, Near Right
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H Back Motion HUM: “H” goes in motion across the formation. HIP: “H” goes in short motion into the formation.
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Hop, Crush Right Hip, Flank Right
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F Back Motion FLY: “F” goes in motion across the formation. FLEW: “F” goes in short motion into the formation.
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Fly, Near Right Flew, Far Right
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How the Play Is Called Shift (possible) Motion (possible) Formation Play-call –Blocking (master call in run game) –Pass pattern (in passing game) –Protection (in passing game) Snap count –Red (on one), white (on two), blue (on three)
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What the Call Would Sound Like If It Were a Run Play Fly – near right – 24 slam – on white, on white – ready break. –“Fly” would be the motion. –“Near right” would be the formation we want to end up in. –“24 slam” tells the HB (2) to go through the 4 hole and the blocking scheme is slam. –Vs a 50 front, the probable line call would be “Den”. –“On white” tells everyone the snap count is on two. If a player forgot the snap count at the line of scrimmage, he would say “check – check” and he would be told “white”.
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FLY NEAR RIGHT 24 SLAM XY QB F H Z
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What the Call Would Sound Like If It Were a Pass Play Zoom – split left – 414 swing / v - queen, on blue, on blue – ready break. –Zoom tells the Z receiver to go in motion across the formation. –Split left means we want to end up in a split left formation. –414 tells the single receiver (X) to run a curl route, the inside receiver on the two-receiver side (Y) to run a flat route, and the outside receiver on the two-receiver side to run a curl route.
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What the Call Would Sound Like If It Were a Pass Play –F - V” tells the F back to run a “V” route. –Because the H did not hear a route called for him, he will automatically run a Swing route. –Queen tells the line to zone the quick-side and man the strong-side. This will release the back on the quick-side into the pattern right away. The remaining back on the strong side will check release into the pattern. –“On blue” tells everyone the snap count is on three. If we wanted to audible to a different play, blue is the live color since we called the count on blue.
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ZOOM SPLIT RIGHT 414 F - "V" QUEEN
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Practice / Installation Philosophy Teach incrementally rather than solely using a holistic approach. –Teach each player individual mechanics and techniques. QB – Drops, WR – Routes, RB – Paths and Routes, Line – Run block / Pass protections. Once each player knows exactly what to do, bring groups together – then the entire offense together. This saves a great deal of time down the road and leads to better execution of the offense. –Start with 40 minutes of individual teaching time, which can be reduced to 15 minutes as the season progresses.
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Practice / Installation Philosophy This is the foundation of this offense. Once each player knows exactly where to be and what to do based on what he is told in the play- call, the play will be executed as it was intended every time. –Using only the holistic approach (just running plays and coaching “on the run”) will lead to individual player breakdowns, and the offense will never be precise. For example, a receiver will run the same route at different depths, or the QB will take different drops for the same pass. This will cut down drastically on the productivity of the offense.
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The Call-sheet (Side One) No huddle offense –Kill the clock –Last three plays Base plays –Run game –Quick passes –Base passes Play action Screens and Draws Four minute offense Check list for Time-outs
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The Call-sheet (Side Two) Special coverage section Protections Red zone offense –Red zone field position –Two point plays –Two-point chart Personnel groups Openers Situation offense –Open field situations –Long yardage Backed up plays Rhythm plays –Just for the quarterback Situation offense
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How the Call-sheet Works How the call sheet works –The importance of the hash marks –Area for motions –Play-calls –Formations –Protections
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A Working Version of the Call Sheet Example #1
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A Working Version of the Call Sheet Example #2
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No Huddle Wrist Band
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The Multiple West Coast Offense www.TopGunQBacademy.com
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