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C# Threading & Timers C#.NET Software Development Version 1.0
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Copyright © 2006-2008 by Dennis A. Fairclough all rights reserved. 2 Threading: Advantages and Dangers Reasons to use Threading UI Responsiveness Timers Multiple processors Dangers Race Conditions Deadlock Main Thread (Primary Thread) Child Thread (Worker Thread)
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Copyright © 2006-2008 by Dennis A. Fairclough all rights reserved. 3 Thread Usage System.Threading.Thread GUI & Other Apps IO Delegates
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Copyright © 2006-2008 by Dennis A. Fairclough all rights reserved. 4 System.Threading.Thread For more control over your threading situation Members: static CurrentThread static Sleep() Constructor Thread(ThreadStart start) IsBackground Priority ThreadState Abort() Interrupt() Join() Resume() Start() Suspend()
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Copyright © 2006-2008 by Dennis A. Fairclough all rights reserved. 5 Thread Static Members CurrentThread Returns a thread object for the current thread Sleep(int ticks) 1 tick == 1 ms Sleep(0) just releases the CPU Never use a busy-wait
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Copyright © 2006-2008 by Dennis A. Fairclough all rights reserved. 6 Thread Properties IsBackground get or set Once all foreground threads are finished, the runtime calls Abort on all background threads Default is false (or foreground) Priority ThreadPriority Enum Lowest, BelowNormal, Normal, AboveNormal, Highest ThreadState New Thread: ThreadState.Unstarted Started Thread: ThreadState.Running Sleep called: ThreadState.WaitSleepJoin Suspend called: ThreadState.Suspended See ThreadState Enumeration
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Copyright © 2006-2008 by Dennis A. Fairclough all rights reserved. 7 Thread Methods Start() Begins execution of the thread Once a thread is finished, it cannot be restarted Suspend() Suspends the thread If the thread is already suspended, there is no effect Resume() Resumes a suspended thread Interrupt() Resumes a thread that is in a WaitSleepJoin state If the thread is not in WaitSleepJoin state it will be interrupted next time it is blocked
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Copyright © 2006-2008 by Dennis A. Fairclough all rights reserved. 8 Thread Methods (Continued) Abort() Attempts to abort the thread Throws a ThreadAbortException Usually bad results occur Join() Blocks the calling thread until the owning thread terminates
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Copyright © 2006-2008 by Dennis A. Fairclough all rights reserved. 9 Exceptions Between threads Exceptions must be handled in the thread they were thrown in Exceptions not handled in a thread are considered unhandled and will terminate that thread
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Copyright © 2006-2008 by Dennis A. Fairclough all rights reserved. 10 Threading Dangers volatile Fields The CPU often stores variables in registers for optimization Other threads accessing that variable may not get the true value Race Conditions When multiple threads access the same memory A thread is interrupted while updating memory Solution: “lock” memory in a mutex, monitor, etc. Deadlock Two or more threads waiting on each others resources to be released
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Copyright © 2006-2008 by Dennis A. Fairclough all rights reserved. 11 volatile Fields volatile fields may not be cached Types that may be volatile are: Any reference type Any pointer (unsafe code) sbyte, byte, short, ushort, int, uint An enum with one of the above base types Example: The Thread class also contains 2 static methods: VolatileRead() VolatileWrite() public volatile int myChangingInt = 0;
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Copyright © 2006-2008 by Dennis A. Fairclough all rights reserved. 12 Apartment Threading (C# Help) Member name Description MTAThe Thread will create and enter a multithreaded apartment. STAThe Thread will create and enter a single-threaded apartment. UnknownThe ApartmentState property has not been set. Members Remarks An apartment is a logical container within a process for objects sharing the same thread access requirements. All objects in the same apartment can receive calls from any thread in the apartment. The.NET Framework does not use apartments, and managed objects are responsible for using all shared resources in a thread-safe manner themselves. Because COM classes use apartments, the common language runtime needs to create and initialize an apartment when calling a COM object in a COM interop situation. A managed thread can create and enter a single-threaded apartment (STA) that allows only one thread, or a multithreaded apartment (MTA) that contains one or more threads. You can control the type of apartment created by setting the ApartmentState property of the thread to one of the values of the ApartmentState enumeration. Because a given thread can only initialize a COM apartment once, you cannot change the apartment type after the first call to the unmanaged code. ApartmentState
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Copyright © 2006-2008 by Dennis A. Fairclough all rights reserved. 13 Race Conditions Covered thoroughly in CNS 3060 Solved using a Mutex, Semaphore or Monitor Called Synchronization
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Copyright © 2006-2008 by Dennis A. Fairclough all rights reserved. 14 Synchronization Classes and Constructs lock keyword Mutex class Monitor class Interlocked class ReaderWriterLock class
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Copyright © 2006-2008 by Dennis A. Fairclough all rights reserved. 15 The lock Keyword Marks a statement as a critical section Is a Monitor underneath Example: lockObject must be a reference-type instance Typically you will lock on: ‘this’ locks the current instance typeof(MyClass) global lock for the given type A collection instance locks access to a specific collection lock(lockObject) { // critical section }
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Copyright © 2006-2008 by Dennis A. Fairclough all rights reserved. 16 The lock Monitor lock defines one Monitor for each object locked on Blocks until the current thread is finished (See Lock Demo)
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Copyright © 2006-2008 by Dennis A. Fairclough all rights reserved. 17 Mutex Class Stands for Mutual-Exclusion Blocking synchronization object WaitOne() Begins the critical section ReleaseMutex() Ends critical section Call ReleaseMutex() in a finally block
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Copyright © 2006-2008 by Dennis A. Fairclough all rights reserved. 18 Monitor Class (static) Enter(object obj) Begins a critical section Blocks if another thread has the same lock Exit(object obj) Ends a critical section Releases the lock TryEnter(object obj) Returns true if it obtains the lock Returns false if it can’t obtain the lock Avoids blocking if you can’t obtain the lock Wait(object obj) Releases the lock on an object and blocks until it reaquires the lock Pulse(object obj) Signals the next waiting thread that the lock may be free PulseAll(object obj) Signals all waiting threads that the lock may be free
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Copyright © 2006-2008 by Dennis A. Fairclough all rights reserved. 19 Interlocked Class (static) Provides atomic operations for variables CompareExchange(ref int dest, int source, int compare) Replaces dest with source if dest == compare Overloaded Exchange(ref int dest, int source) places source into dest returns the original value of dest Increment(ref int value) increments value Decrement(ref int value) decrements value
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Copyright © 2006-2008 by Dennis A. Fairclough all rights reserved. 20 ReaderWriterLock Class Allows a single writer or multiple readers Members: IsReaderLockHeld IsWriterLockHeld WriterSeqNum AcquireReaderLock() Increments the reader count AcquireWriterLock() Blocks until the lock is obtained ReleaseReaderLock() Decrements the reader count ReleaseWriterLock() Releases the writer lock ReleaseLock() Unconditionally releases the lock
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Copyright © 2006-2008 by Dennis A. Fairclough all rights reserved. 21 Deadlock Your job to avoid it object1 object2 Resource1 has waiting for
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Threading GUI’s & Apps See Example Code Copyright © 2006-2008 by Dennis A. Fairclough all rights reserved. 22
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Copyright © 2006-2008 by Dennis A. Fairclough all rights reserved. 23 Windows Threading Primary Thread Worker Threads Windows disallows updating many GUI components across threads To update from the worker thread to the GUI thread InvokeRequired Invoke(System.Delegate) (See Invoke Demo)
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Copyright © 2006-2008 by Dennis A. Fairclough all rights reserved. 24 Threading IO ASyncCallBack FileStream.BeginRead(byte[] buffer, int offset, int numBytes, ASyncCallBack userCallBack, object stateObject) returns IAsyncResult object userCallBack delegate void ASyncCallBack(IAsyncResult ar) gets executed when the operation is finished FileStream.EndRead(IAsyncResult ar) Waits (blocks until the read is complete) returns (int) the number of bytes read
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Copyright © 2006-2008 by Dennis A. Fairclough all rights reserved. 25 Threading a Delegate BeginInvoke(AsyncCallBack userCallBack, object stateObject) Returns an IAsyncResult object executes userCallBack when finished EndInvoke(IAsyncResult ar) Blocks until the delegate thread is finished Use AsyncResult object unless you have specific needs (See DelegateThreading Demo)
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Copyright © 2006-2008 by Dennis A. Fairclough all rights reserved. 26 Thread Constructor Takes a ThreadStart delegate ThreadStart(void () target) Takes a method which returns void and has no params: void MyMethod() Thread begins execution when Start() is called Thread executes method passed to ThreadStart
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Copyright © 2006-2008 by Dennis A. Fairclough all rights reserved. 27 IAsyncResult Members: AsyncState User Object passed in AsynchWaitHandle Gets a thread handle that can be used to block CompletedSynchronously Indicates that the operation was fast enough that the system didn’t actually spawn a thread Use with IO operations IsCompleted Indicates whether the operation has completed AsyncResult object extend if you need specialized behavior
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C# Thread Pools (C# help) A thread pool is a collection of threads that can be used to perform several tasks in the background (background threads). This leaves the primary thread free to perform other tasks asynchronously. Thread pools are often employed in server applications. Each incoming request is assigned to a thread from the thread pool, so that the request can be processed asynchronously, without tying up the primary thread or delaying the processing of subsequent requests. Once a thread in the pool completes its task, it is returned to a queue of waiting threads, where it can be reused. This reuse enables applications to avoid the cost of creating a new thread for each task. Thread pools typically have a maximum number of threads. If all the threads are busy, additional tasks are put in queue until they can be serviced as threads become available. See Example code in C# Help. Copyright © 2006-2008 by Dennis A. Fairclough all rights reserved. 28
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Copyright © 2006-2008 by Dennis A. Fairclough all rights reserved. 29 Timers Timers execute a method at a given interval Three to choose from: System.Timers.Timer System.Threading.Timer System.Windows.Forms.Timer
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Copyright © 2006-2008 by Dennis A. Fairclough all rights reserved. 30 System.Timers.Timer Constructors: Timer() Timer(double interval) Members: bool AutoReset bool Enabled double Interval in milliseconds (ms) Close() Start() Stop() Elapsed System.Timers.ElapsedEventHandler delegate
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Copyright © 2006-2008 by Dennis A. Fairclough all rights reserved. 31 System.Threading.Timer Constructor: Timer(TimerCallBack, object, long, long) Members: Change(long, long) TimerCallBack System.Threading.TimerCallBack(object state) cannot be changed once set
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Copyright © 2006-2008 by Dennis A. Fairclough all rights reserved. 32 System.Windows.Forms.Timer Has to be used with Windows Forms Members: bool Enabled int Interval Start() Stop() Tick System.EventHandler delegate (See Timers Demo)
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Copyright © 2006-2008 by Dennis A. Fairclough all rights reserved. 33 What did you learn? ??
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