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Published byPiers Morton Modified over 9 years ago
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(Adaptive Gaming Integrated into an LMS Environment ) Draft Storyboards
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2 AGILE Welcome Audio (Tech Sgt Smith) “Welcome! I’m Tech Sergeant Smith, your cell chief. You are just in time for Lieutenant Lee’s briefing. Let’s move to the briefing area.” Visuals Avatar (Tech Sgt Smith) greets (no salute, no shake) and motions toward far end of the command center. Lieutenant Lee is standing by a screen at the front of the room. (This assumes user is not an avatar and scene is viewed directly from user’s eyes.) User moves (via mouse) toward front of command center. Personnel stand for briefing. When user gets close enough to Lieutenant Lee, the briefing begins.
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3 AGILE Initial Briefing Audio (Lt Lee) “Good morning. We have a serious situation at Isla de las Frutas. As you can see on this map…..” Visuals Show head and torso of Lieutenant Lee as he (or she?) speaks to the group at front of command center and then motions to the side to direct viewers’ attention to the screen. (Cut to next screen for view of the map.) (background is the front wall of the command center)
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4 La Huerta Citrica Manzana Naranja Isla de las Frutas (Political Map)
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5 La Huerta Citrica Area of Interest Rio Mojado Montanas Cobres Montanas Escaleras del Sol Rio Fango Rio Blanco Lago Azul Rio Azul Isla de las Frutas (Overview Map) Gran Roble
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6 Manzana Forward Line Of Troops (FLOT ) (Day 1) La Huerta Citrica Rio Mojado Piefuego Pocopico Ciudad del Ronquidos Rio Fango Rio Blanco Lago Azul Miraflores Dos Rios Boca Grande Bahia Arenoso Punta Gorda Bahia Pescados Puerto Seguro Rio Azul Puerto Limon
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7 Manzana Air Defense Coverage (Start State) La Huerta Citrica Area of Interest Rio Mojado Piefuego Pocopico Ciudad del Ronquidos Rio Fango Rio Blanco Lago Azul Miraflores Dos Rios Puerto Limon Boca Grande Bahia Arenoso Punta Gorda Bahia Pescados Puerto Seguro Rio Azul
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8 Area of Interest – Amistad Pass Foothills Swamp Grassland Forest River Road MAP KEY Gran Roble Sudoroso Swamp Dos Rios SAM Site Rio Fango SAM Site
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9 AGILE Game Introduction Visuals: Show cell chief (Tech. Sgt. Smith who is user’s mentor and the liaison with floor chief and ops, etc.) from position where brief was viewed. After audio, follow cell chief to station and sit at station. Audio (Cell Chief, Tech Sgt. Smith) “Let’s go to our station.“
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10 AGILE Game Introduction Visuals: Show game screen with scrolling text box and audio. Audio (Cell Chief) “Here’s our situation: You’ve been authorized for one mission per day for fifteen days. For each mission you will be given specific requirements as well as intel reports. Use all the information available to plan and conduct missions.”
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11 AGILE Game Introduction Visuals: Audio (Cell Chief) “You need to find these Essential Elements Information (or EEIs). For each EEI, you need to monitor and report four things: SAM activity, Ground activity, New construction, and Bomb damage. You may also notice and report natural events.
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12 LOCATIONNAMEEQUIPMENT F, G, I, J, K, L, M, N, O General Roberto de Jefe Highway(Convoys) QGran Roble (town)Ground Forces JRio Fango SAM SiteHarrier SAM YDos Rios SAM SiteFalcon SAM
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13 AGILE Game Introduction Visuals: Show radar system descriptions for user’s selection. ajsdflj;sdfjosjrfa Adlfksjf;la; Zlkjdf;saljdf Aj;jslafj; Audio (Cell Chief) “Before starting your first mission, determine the radar system you will use. Select carefully. Although you will later have one opportunity to change your radar; doing so will result in a one day penalty and a missed mission.
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