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Vicarious Learning Theory Applied: Using GoAnimate to Develop Online Instructional Vignettes Dr. Bill Solomonson, CPT Dept. of Organizational Leadership School of Education and Human Services
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Human Learning…
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Multimedia Model of Learning Mental Model Formation/ Retrieval
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Instructional Methods Overt behavioral activity No overt behavioral activity
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How can computer-based instruction be designed to support knowledge acquisition processes when learners cannot physically interact with, or control the content of that which they are attempting to master?
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Vicarious Learning Theory Albert Bandura; 1962, 1986. Gholson, B., & Craig, S.D. (2006). Craig, S.D., Sullings, J., Witherspoon, A., & Gholson, B. (2006).
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Vicarious Learning Talking with Grandpa – 1970s PSA on prejudice Pre-fab characters in GoAnimate, 2014
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Historical Perspectives – “Discourse” – Religious Texts – Socratic Method – Socratic Circles (modern pedagogy)
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Research
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References Bandura, A. (1977). Social Learning Theory. Englewood Cliffs, NJ: Prentice Hall. Clark, Ruth C. (2008-11-03). Building Expertise: Cognitive Methods for Training and Performance Improvement (Kindle Locations 5475-5477). Wiley Publishing. Kindle Edition. Craig, S.D., Sullings, J., Witherspoon, A., & Gholson, B. (2006). The deep-level reasoning question effect: The role of dialogue and deep-level reasoning questions during vicarious learning. Cognition and Instruction, 24(4), 565-591. Gholson, B., & Craig, S.D. (2006). Promoting constructive activities that support vicarious learning during computer-based instruction. Educational Psychology Review, 18, 119-139.
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