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1 © Gavin Dudeney 2009 – EUROCALL, Gandía – 09/09 Gavin Dudeney EUROCALL, Gandía 09/09 Digital.

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Presentation on theme: "1 © Gavin Dudeney 2009 – EUROCALL, Gandía – 09/09 Gavin Dudeney EUROCALL, Gandía 09/09 Digital."— Presentation transcript:

1 1 © Gavin Dudeney 2009 – gavin.dudeney@theconsultants-e.com EUROCALL, Gandía – 09/09 www.theconsultants-e.com Gavin Dudeney EUROCALL, Gandía 09/09 Digital Literacy, Games & The Learner Beyond The Book…

2 2 © Gavin Dudeney 2009 – gavin.dudeney@theconsultants-e.com EUROCALL, Gandía – 09/09 www.theconsultants-e.com What is digital literacy? Beyond The Book… Digital Literacy, Games & The Learner

3 3 © Gavin Dudeney 2009 – gavin.dudeney@theconsultants-e.com EUROCALL, Gandía – 09/09 www.theconsultants-e.com the ability to understand and use information in multiple formats from a wide range of sources when it is presented via computers. the ability to locate, organize, understand, evaluate, and create information using digital technology (…). Digitally literate people can communicate and work more efficiently, especially with those who possess the same knowledge and skills. http://tinyurl.com/d5k9hm http://tinyurl.com/dn3uhw Beyond The Book… Digital Literacy, Games & The Learner

4 4 © Gavin Dudeney 2009 – gavin.dudeney@theconsultants-e.com EUROCALL, Gandía – 09/09 www.theconsultants-e.com Digital Literacy, Games & The Learner Beyond The Book… (…) our professors who are digital immigrants see the technology as a series of 'programs' or 'things' or - in linguistic terms - nouns. Today’s students, if they are 'native speakers' of digital technology view it in a very different way. They see technology as the means of getting things done: of communicating, of sharing, of presenting, etc. In linguistic terms our students see technology as verbs. http://tinyurl.com/6ax0b3

5 5 © Gavin Dudeney 2009 – gavin.dudeney@theconsultants-e.com EUROCALL, Gandía – 09/09 www.theconsultants-e.com Digital literacy unpacked Beyond The Book… Digital Literacy, Games & The Learner print texting search information personal intercultural participatory technological remix gaming Pegrum, M., “From Blogs to Bombs: The Future of Digital Technologies in Education”, UWA Press, forthcoming 2009, pp. 28-35 Multiliteracies media- audio - visual - video

6 6 © Gavin Dudeney 2009 – gavin.dudeney@theconsultants-e.com EUROCALL, Gandía – 09/09 www.theconsultants-e.com Are you digitally literate? Beyond The Book… Digital Literacy, Games & The Learner

7 7 © Gavin Dudeney 2009 – gavin.dudeney@theconsultants-e.com EUROCALL, Gandía – 09/09 www.theconsultants-e.com I have five or more friends who I met on the Net I check my email first thing in the morning When going out in town I first check the web for suggestions / directions I share my digital photos online for friends and family to see I often use my credit card to pay online I often download or buy music online I read at least five blogs a day I post comments on other people’s blogs I have my own blog that I update regularly Beyond The Book… Digital Literacy, Games & The Learner

8 8 © Gavin Dudeney 2009 – gavin.dudeney@theconsultants-e.com EUROCALL, Gandía – 09/09 www.theconsultants-e.com Beyond The Book… Digital Literacy, Games & The Learner

9 9 © Gavin Dudeney 2009 – gavin.dudeney@theconsultants-e.com EUROCALL, Gandía – 09/09 www.theconsultants-e.com I am a member of at least one social networking site I often chat with friends / colleagues via instant messaging software I often share amusing websites / videos with friends and colleagues I’ve edited a Wikipedia entry I use my mobile phone primarily for texting I get my news online, not from a newspaper I don’t watch live TV, but record it and watch it when I like I met my partner online Beyond The Book… Digital Literacy, Games & The Learner

10 10 © Gavin Dudeney 2009 – gavin.dudeney@theconsultants-e.com EUROCALL, Gandía – 09/09 www.theconsultants-e.com Why is it important? Beyond The Book… Digital Literacy, Games & The Learner

11 11 © Gavin Dudeney 2009 – gavin.dudeney@theconsultants-e.com EUROCALL, Gandía – 09/09 www.theconsultants-e.com because shift happens… …to the human race Beyond The Book… Digital Literacy, Games & The Learner

12 12 © Gavin Dudeney 2009 – gavin.dudeney@theconsultants-e.com EUROCALL, Gandía – 09/09 www.theconsultants-e.com because shift happens… …to technology Beyond The Book… Digital Literacy, Games & The Learner

13 13 © Gavin Dudeney 2009 – gavin.dudeney@theconsultants-e.com EUROCALL, Gandía – 09/09 www.theconsultants-e.com because shift happens… …to mobility Beyond The Book… Digital Literacy, Games & The Learner

14 14 © Gavin Dudeney 2009 – gavin.dudeney@theconsultants-e.com EUROCALL, Gandía – 09/09 www.theconsultants-e.com because shift happens… …to them! them! Beyond The Book… Digital Literacy, Games & The Learner

15 15 © Gavin Dudeney 2009 – gavin.dudeney@theconsultants-e.com EUROCALL, Gandía – 09/09 www.theconsultants-e.com because shift happens… …to them! Beyond The Book… Digital Literacy, Games & The Learner

16 16 © Gavin Dudeney 2009 – gavin.dudeney@theconsultants-e.com EUROCALL, Gandía – 09/09 www.theconsultants-e.com because shift happens… …but often not to us! Beyond The Book… I don’t know anything about technology… My students know so much more about computers than I do. I don’t like them so I don’t see why I should use them in class. Using computers isn’t interactive – my learners could do computer work at home. Digital Literacy, Games & The Learner

17 17 © Gavin Dudeney 2009 – gavin.dudeney@theconsultants-e.com EUROCALL, Gandía – 09/09 www.theconsultants-e.com because shift happens… Beyond The Book… Digital Literacy, Games & The Learner …but often not to us!

18 18 © Gavin Dudeney 2009 – gavin.dudeney@theconsultants-e.com EUROCALL, Gandía – 09/09 www.theconsultants-e.com I get the opportunity of "hanging" with students daily. Are they tech-comfy? You bet. Tech-savvy? Not even close in many cases. Just because our students and kids are digital natives (or digital residents?), it doesn't mean they are tech-literate. Mike Sansone - http://tinyurl.com/4m3dlq Beyond The Book… because shift happens… …to our roles Digital Literacy, Games & The Learner

19 19 © Gavin Dudeney 2009 – gavin.dudeney@theconsultants-e.com EUROCALL, Gandía – 09/09 www.theconsultants-e.com It’s not attention deficit - I’m just not listening! [ teen’s t-shirt slogan, New York City ] Beyond The Book… Digital Literacy, Games & The Learner Quoted in Prensky, M., “Don’t Bother Me Mom – I’m Learning!”, Paragon House, 2006, p. 6

20 20 © Gavin Dudeney 2009 – gavin.dudeney@theconsultants-e.com EUROCALL, Gandía – 09/09 www.theconsultants-e.com The cookies on my daughter’s computer know more about her interests than her teachers do. Henry Kelly President, Federation of American Scientists Beyond The Book… Digital Literacy, Games & The Learner Quoted in Prensky, M., “Don’t Bother Me Mom – I’m Learning!”, Paragon House, 2006, p. 11

21 21 © Gavin Dudeney 2009 – gavin.dudeney@theconsultants-e.com EUROCALL, Gandía – 09/09 www.theconsultants-e.com I remember my mom and dad yelling at me for playing too much – they didn’t know I had a 200 person online guild to manage. Beyond The Book… Stephen Gillette Entrepreneur Quoted in Prensky, M., “Don’t Bother Me Mom – I’m Learning!”, Paragon House, 2006, p. 9 Digital Literacy, Games & The Learner

22 22 © Gavin Dudeney 2009 – gavin.dudeney@theconsultants-e.com EUROCALL, Gandía – 09/09 www.theconsultants-e.com I don’t want to ‘study’ ancient Rome in school. Hell, I build it every day in Caesar III. [ a high school student ] Beyond The Book… Digital Literacy, Games & The Learner Quoted in Prensky, M., “Don’t Bother Me Mom – I’m Learning!”, Paragon House, 2006, p. 183

23 23 © Gavin Dudeney 2009 – gavin.dudeney@theconsultants-e.com EUROCALL, Gandía – 09/09 www.theconsultants-e.com Beyond The Book… Tim Rylands - http://tinyurl.com/capqez Digital Literacy, Games & The Learner

24 24 © Gavin Dudeney 2009 – gavin.dudeney@theconsultants-e.com EUROCALL, Gandía – 09/09 www.theconsultants-e.com Beyond The Book… http://tinyurl.com/byxhto 2007 - Without using SL, student interview skills average grade: 58%," Ken Hudson of Loyalist told New World Notes. "2008 - after using SL simulation, student interview skills average grade: 86%. Digital Literacy, Games & The Learner

25 25 © Gavin Dudeney 2009 – gavin.dudeney@theconsultants-e.com EUROCALL, Gandía – 09/09 www.theconsultants-e.com A report from the European parliament concluded yesterday that computer games are good for children and teach them essential life skills - "video games can stimulate learning of facts and skills such as strategic thinking, creativity, cooperation and innovative thinking, which are important skills in the information society." http://tinyurl.com/aankab http://tinyurl.com/5wslwl Results from the most extensive U.S. study on teens and their use of digital media show that America’s youth are developing important social and technical skills online (…) “we found that spending time online is essential for young people to pick up the social and technical skills they need to be competent citizens in the digital age.” Beyond The Book… Digital Literacy, Games & The Learner

26 26 © Gavin Dudeney 2009 – gavin.dudeney@theconsultants-e.com EUROCALL, Gandía – 09/09 www.theconsultants-e.com Persistent [ some typical Second Life locations ] Beyond The Book… Digital Literacy, Games & The Learner

27 27 © Gavin Dudeney 2009 – gavin.dudeney@theconsultants-e.com EUROCALL, Gandía – 09/09 www.theconsultants-e.com [ The SLanguages 2008 Conference on EduNation ] Multi-user Digital Literacy, Games & The Learner Beyond The Book…

28 28 © Gavin Dudeney 2009 – gavin.dudeney@theconsultants-e.com EUROCALL, Gandía – 09/09 www.theconsultants-e.com [ avatars in the SL Beijing Forbidden City ] Avatar based Digital Literacy, Games & The Learner Beyond The Book…

29 29 © Gavin Dudeney 2009 – gavin.dudeney@theconsultants-e.com EUROCALL, Gandía – 09/09 www.theconsultants-e.com Digital Literacy, Games & The Learner Beyond The Book…

30 30 © Gavin Dudeney 2009 – gavin.dudeney@theconsultants-e.com EUROCALL, Gandía – 09/09 www.theconsultants-e.com Digital Literacy, Games & The Learner Beyond The Book…

31 31 © Gavin Dudeney 2009 – gavin.dudeney@theconsultants-e.com EUROCALL, Gandía – 09/09 www.theconsultants-e.com Digital Literacy, Games & The Learner Beyond The Book…

32 32 © Gavin Dudeney 2009 – gavin.dudeney@theconsultants-e.com EUROCALL, Gandía – 09/09 www.theconsultants-e.com collaboration, creativity, engagement learner styles content based intercultural real-time interaction communication Digital Literacy, Games & The Learner Beyond The Book…

33 33 © Gavin Dudeney 2009 – gavin.dudeney@theconsultants-e.com EUROCALL, Gandía – 09/09 www.theconsultants-e.com Mark Prensky “Don’t Bother Me Mom – I’m Learning!” [ Paragon House Publishers, 2006 ] James Gee What Video Games Have to Teach Us About Learning and Literacy [ Palgrave Macmillan, 2007 ] Mihaly Csikszentmihalyi Flow: The Psychology of Optimal Experience [ Harper Perennial, 2008 ] Digital Literacy, Games & The Learner Beyond The Book…

34 34 © Gavin Dudeney 2009 – gavin.dudeney@theconsultants-e.com EUROCALL, Gandía – 09/09 www.theconsultants-e.com Do not confine your children to your own learning for they were born in a different time. [ Hebrew proverb ] Digital Literacy, Games & The Learner Beyond The Book… It’s all about attitudes…

35 35 © Gavin Dudeney 2009 – gavin.dudeney@theconsultants-e.com EUROCALL, Gandía – 09/09 www.theconsultants-e.com Digital Literacy, Games & The Learner Beyond The Book… It’s all about attitudes…

36 36 © Gavin Dudeney 2009 – gavin.dudeney@theconsultants-e.com EUROCALL, Gandía – 09/09 www.theconsultants-e.com Many Thanks! Web: www.theconsultants-e.com Email: gavin.dudeney@theconsultants-e.com Blog: slife.dudeney.com Twitter: dudeneyge Second Life: Dudeney Ge Skype: theconsultants-e Messenger: gavindudeney@hotmail.com Digital Literacy, Games & The Learner Beyond The Book…


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