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Published byThomas Benson Modified over 9 years ago
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Software Life Cycles ECE 417/617: Elements of Software Engineering
Stan Birchfield Clemson University
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The software crisis Three categories of S/W projects:
16% successful (fully functional, on-time, and on-budget) 53% challenged (reduced functionality, late, over-budget) 31% impaired (cancelled) [from Standish Group (1995)]
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Waterfall model [adapted from Royce (1970)] Requirements Analysis
System Design Object Design Coding Testing Installation Maintenance [adapted from Royce (1970)]
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Life cycle phases 5 phases of every S/W life cycle: Communication
Planning Modeling Construction Deployment
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What is wrong with waterfall?
Requirements Analysis Maintenance System Design Installation Object Design Testing Coding Interrelated nonlinear, sequential
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V-model is validated by less detail more detail build system
Requirements Analysis Acceptance Testing is validated by less detail System Design System Testing Object Design Unit Testing more detail Coding build system validate system
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Incremental model features time increment #3 version #3 increment #2
#1 A D C T M time
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Rapid application development (RAD)
Team #1 Modeling Communication Construction Planning Deployment Team #N Modeling Construction 60 – 90 days
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Prototyping Enables faster feedback
Communication Feedback Quick plan Delivery Quick modeling Construct Prototype Enables faster feedback Can be incorporated into other models But what is the danger?
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Shark tooth model [from Michael Black]
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Spiral model Deployment Communication Construction Planning Modeling
start Construction Planning Modeling
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Unified process inception elaboration transition construction
software increment inception Communication Deployment Planning transition elaboration Construction Modeling construction Incremental, iterative “Unified” same originators as UML Also called Rational Unified Process (RUP)
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Unified process work products
Inception phase vision document initial use-case model initial business case initial risk list project plan prototype(s) ... Elaboration phase use-case model requirements analysis model preliminary model revised risk list preliminary manual ... Construction phase design model SW components test plan test procedure test cases user manual installation manual ... Transition phase SW increment beta test reports user feedback ...
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Extreme programming (XP)
[Kent Beck 1999] [from extremeprogramming.org]
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XP principles Pros and cons? Test-driven development The planning game
On-site customer Pair programming Continuous integration Refactoring Small releases Simple design System metaphor Collective code ownership Coding standards 40-hour work week Pros and cons?
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Model summary Prescriptive models Waterfall Incremental RAD Spiral
Concurrent development Component-based development Formal methods Aspect oriented Unified process (RUP) Agile models Extreme programming (XP) Adaptive software development (ASD) Dynamic systems development (DSDM) Scrum Crystal Feature driven development (FDD) Agile model
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Synch-and-stabilize How to balance structure and flexibility?
Solution: Plan product with vision statement Translate into specification document with enough detail to divide the work Divide into parts and assign to teams Teams are free to implement, innovate as they wish Teams work under common environment Teams check-in work frequently Frequent (daily) builds Always a working system Easy to test, see defects, measure progress continually [from “How Microsoft Builds Software”, Cusumano and Selby]
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Capability maturity model (CMM)
Five levels of CMM: Performed Ad hoc, relies on heroic efforts of individuals, life cycle is black box to client – no way to interact Repeatable Each project has well-defined model, able to predict similar future projects, but models differ among projects Defined All managerial and technical activities follow documented model, customized version of model produced at beginning of each project Quantitatively managed Uses quanitifiable metrics for measuring progress of activities and deliverables Optimized Feedback from measurement data are used to improve the model over lifetime of organization [Carnegie-Mellon’s Software Engineering Institute (SEI)]
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Personal software process (PSP)
Individual developers should measure the quality of output plan (estimate and schedule work) identify likely and actual errors use metrics to improve process Activities: (1) planning, (2) high-level design, (3) high-level design review, (4) development, (5) postmortem Disciplined metrics-based approach to software engineering Requires significant training Improves productivity and quality, but resisted by many developers (culture shock) [SEI’s Watts Humphreys]
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Team software process (TSP)
Project team should be self-directed, able to plan and track their work, establish goals, and own their processes and plans have consistent understanding of its overall goals and objectives define roles and responsibilities track quantitative project data identify and implement an appropriate process for the project define local standards continually assess and respond to risks track, manage, and report project status Activities: (1) launch, (2) high-level design, (3) implementation, (4) integration and test, (5) postmortem Rigorous approach that requires a full commitment from the team Requires thorough training Improves productivity and quality [SEI’s Watts Humphreys]
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