Download presentation
Presentation is loading. Please wait.
Published byScarlett Barrett Modified over 9 years ago
1
Creating World Class Graphics on the PSP
2
Shipped Titles PSP Art Topics Asset breakdowns Open Q & A
3
Shipped Titles
4
The Lord of the Rings: Tactics LOTR used assets from 3 previous console titles and 1 PC title with additional assets created to match. All had to go through strict approvals by multiple parties in a very short development cycle. LOTR included 40 min of film footage & re-edited to tell story of Middle Earth from Mordor’s perspective. No true in-game cinematics were created, fly- throughs introduced the levels and lots of combat cameras were used throughout.
5
The Lord of the Rings: Tactics Text
6
The Lord of the Rings: Tactics Text
7
The Lord of the Rings: Tactics Text
8
The Lord of the Rings: Tactics Text
9
The Lord of the Rings: Tactics Text
10
Lord of the Rings: Tactics Attract Mode Video EA, Publisher LOTR Movie Here
11
The SiMs2 Text
12
The SiMs2 Text
13
The SiMs2 Text
14
The SiMs2 Text
15
The SiMs2 Text
16
The SiMs2 Text
17
The SiMs2 Text
18
The SiMs2 Text
19
The SiMS 2 Attract Mode Video EA, Publisher Sims Movie Here
20
Pirates of the Caribbean Text
21
Pirates of the Caribbean Text
22
Pirates of the Caribbean Text
23
Pirates of the Caribbean Text
24
Pirates of the Caribbean Text
25
Pirates of the Caribbean Text Walk Cycle movie here
26
Pirates of the Caribbean Text
27
Pirates of the Caribbean Text
28
Pirates of the Caribbean Text
29
Pirates of the Caribbean Text
30
Pirates of the Caribbean Attract Mode Video Buena Vista Games, Publisher Pirate Movie Here
31
PSP Art Topics
32
PSP Perceptions The PSP is not a true PS2 in terms of what can be loaded into memory (approximately 0.75) “Porting to PSP is not a simple matter of texture resolution!”
33
PS2 vs PSP workflow Smaller memory pool requires more coordination of art, sound, and design to pull back on typical PS2 pipeline and practices. Level effects vs sound files Game art vs. HUD texture resolutions # of unique characters vs design balancing
34
RUNTIME vs. LOAD TIME (Frame rate issues vs. Memory budgets) “To LOD, or not to LOD….”
35
Total Visible Mesh Count Hard edges Multiple shaders Combining close proximity meshes Separating large meshes – Skybox for example Cels and Portals Fog & far clip
36
Bone/Joint Count 200 Total Bones on screen is the (self-imposed) limit for frame rate LOTR: 16 characters max, each about 30-35 bones. TBA 1P Shooter: 7 characters max; 1 Player, 2 - 3 allies, 3 - 4 opponents (per average level) TBA 3P Action/Adventure: 16 characters max; target 25-30 bones each
37
Lighting “Fast Track”: Like PS2, our pipeline like 2 Dynamic Lights, 1 ambient & 1 directional Baked in lighting for environments is best for load & run time issues. Painted-in shadows or baked into verts.
38
Texture Resolution Less resolution resulted in less noise and cleaner looking characters. LOTR test image.
39
Shaders Too much alpha = sorting issues Too many passes on a surface = Runtime Slowing (decals, shine, UI, shadows, layers, etc) Effects: a good savings is to use add blend for glowing effects. No alpha channel needed
40
Environment Resolution Foreground, middle ground, background/skybox
41
Environment Resolution Foreground, middle ground, background/skybox
42
Total Visible Mesh Count Hard edges Multiple shaders Combining close proximity meshes Separating large meshes – Skybox for example Cels and Portals Fog & far clip
43
LODs [Level of Detail] Spend the memory loading in extra meshes to help run-time? Shadows Blob/Dots shaded across all, use LOD to draw, or go full detail?
44
Clipping No PSP software/hardware clipper built in Software clipper can be added at a runtime cost Environments can be subdivided, use scalable terrain mesh, or LOD system Overdraw: Try to minimize the amount so runtime sorting is less taxing.
45
Project Asset Breakdowns
46
The Lord of the Rings: Tactics Chart Here
47
The SiMs2 Chart Here
48
Pirates of the Caribbean Chart Here
49
TBA Flight Combat Chart Here
50
TBA 1 st Person Shooter Chart Here
51
TBA 3 rd Person Action/Adventure Chart Here
52
Creating World Class Graphics on the PSP
Similar presentations
© 2025 SlidePlayer.com. Inc.
All rights reserved.