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Published byTobias Eaton Modified over 9 years ago
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Flight Operations By LT Fullan
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Objectives Winds Terms Types of launches Types of recoveries Plane guard positions Casualty procedures Personnel involved Flight deck
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Winds F-1426 knots F-1826 knots EA-6B20 knots COD18 knots E-2C18 knots ES-315 knots S-315 knots
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Terms Angels - altitude Devils - depth Dirty-up - flaps out and gear down Final - 22k away Grove - last 18 secs, wings level 90, 180 - degrees Push - 22k off the stern in case III
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Personnel Involved CATCC - 50nm - 5nm Air Boss - 5nm - ~3/4nm LSO - ~3/4nm
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Launches Case I - clearing turn and climb to 500. At 10 mi you can climb Case II - climb to 500’. At 10 mi you can climb Case III - climb to a predetermined alt to a 10 mi radius
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Recoveries Case I - +5nm visibility, ceiling +3000’, VFR stack above Case II - +5nm visibility, ceiling +1,000, marshall stack Case III - <5nm visibility, ceiling <1,000, marshall stack
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Plane Guard Day - 190R/3000 yds Night - 170R/3000 yds
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Sweetening the winds Problem – > 2 STBD – > 7 Port No turns within 10K and steady by 5K No turns past the beam and steady by the grove
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Recovery methods 1. Helo 2. Plane guard 3. Motor whale boat
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Casualties Plane in sight –6 short, MOB procedure, lights –verify no plane in the grove or on final –turn to avoid the plane or crew –Get back on F corpen
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Casualties Plane out of sight –Verify no plane in the grove or on final –all stop 000 –Pass the word, 6 short, MOB procedure
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Casualties Plane of the waist or side –Verify no plane in the grove or on final –Swing the stern away –All stop 000 –Pass the word, 6 short, MOB procedure
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Crash/Fire on the Flight Deck Verify no plane in the grove or on final Turn to blow the smoke outboard Pass the word, GQ, AFFF Minimize heel
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Flight deck
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