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Published byHarvey Logan Modified over 9 years ago
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Protocols Plesiochronous digital hierarchy (PDH) Synchronous digital hierarchy (SDH/SONET) Medium access control (MAC)
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Plesiochronous Digital Hierarchy Level 0 1 2 3 4 Rate(Mb/s) 0.064 2.048 8.448 34.368 139.264 Factor 1 32 4.125 4.06818 4.0521415
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Synchronous Digital Hierarchy Also known as SONET in USA Designed to make multiplexing and de-multiplexing easy Global synchronisation Frame structure Includes management information – Section – Line – Path
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SDH Streams Level STM-1 STM-4 STM-8 STM-16 STM-64 Rate(Mb/s) 155.52 622.08 1244.16 2488.32 ~10GHz In USA: STM-N=STS-3N Optical: STM-N=OC-3N C-suffix: indicates unmultiplexed
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SDH Frames Voice calls use 8 bit sampling so sampling time is: 8/64000 = 125 s and this is the SDH frame size So an SDH frame from a stream of rate B carries So an STM-1 stream has 2430 bytes (octets) per frame
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SDH Frame Structure STM-1 frame has 2430 bytes arranged in a 9x270 matrix STM-N consists of N of this blocks
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SDH Frame Features Framing bytes – essential to enable the network equipment to locate the position of a frame boundary – scrambling is used to lower the probability of this occurring elsewhere in the frame Pointers – Reveal the location of specific payloads which have been multiplexed together – allows recursive multiplexing Management bytes
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SDH Access Ring ADM
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Shared Access Networks Common form of local area networking – sharing of network infrastructure – division of resources amongst users Optical implementations – Optical Ethernet – Fibre Distributed Data Interconnect (FDDI) Access Protocol – Static vs Dynamic – Collisions
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Static Channels User 1User 2User 3..............User N How many users? Simple to manage Wasteful if slots unused Little gain over independent provision of physical access
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Dynamic Allocation ALOHA – pure – slotted Carrier Sense – persistent – non-persistent Assumptions – independent arrival times (this may be bad) – Collisions destroy frames
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Ethernet Listen to channel Only begin to transmit if quiet The transmission is a single frame which has a minimum and a maximum size Stop immediately a collision is detected If a collision occurs wait a random time before trying again – beware cheating There are constraints on the network size and bandwidth
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Propagation Effects Propagation speed – limited to c, smaller in general = v LAN size – allowed size, L, specifies maximum time separation, T Time T2T collision Packet length (bit rate =B) – must be larger than 2T N=2LB/v
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Randomisation Need randomness to avoid collision locking Following successful frames there is a collision – divide time up into contention slots – apply some algorithm until no contention occurs Successful frame(s)Contention slots X
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O-E comparison LvBNLvBN ElectricalOptical 500m.9c 10MHz 70 10km.7c 1GHz 95238
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10Gbit/s Ethernet Pre-requisites – Preserve 802.3 Ethernet frame format – Preserve 802.3 min/max frame size Preserve 802.3 New specifications 802.3ae – Full Duplex operation – Fibre only – Support LAN up to 40km Define two families of Physical Layers – A LAN PHY, operating at a data rate of 10.000 Gb/s – A WAN PHY, data rate compatible with SONET OC-192
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Token Networks Originally designed for railways to avoid crashes – access to a single line section governed by possession of a token In LANs the token is virtual – Token ring (IEEE 802.5), passed in one direction – Token bus (IEEE 802.4), passed around a logical ring MAC protocols are much more complex than for Ethernet
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Next Lecture Optical LANs – FDDI – Reflective Star – TPON – RAINBOW
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