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Ahmed Sabbir Arif York University, Toronto, Canada a.s.arif@gmail.com
Text Entry Nomadicity Ambient Awareness, Handedness, and Error Adaptation Ahmed Sabbir Arif York University, Toronto, Canada
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Character-Based Text Entry
One character at a time: Non-ambiguous: Qwerty, ... Ambiguous: Multi-tap, ... We also have: Word-based text entry: handwriting, ... Phrase-based text entry: predictive, ...
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Techniques: Timeline 1714 Mechanical Transcribing Machine
1830 Stenotype Machine 1870s Qwerty 1880s Typewriters 1936 Dvorak Personal Computers 1970s Mobile Keypads 1990s 1993 handwriting Apple Newton
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Typewriters & Computers
Qwerty Dvorak Qwerty vs. Dvorak: Path dependence?
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Chording Keyboards Chording keyboards: Twiddler, ...
Chorded keyers: Septambic Keyer, ... Was never widely accepted Stenotype machine was built by Karl Drais in 1830.
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12-Key Mobile Keypad Multi-tap: T9 Text Entry Other techniques:
Time-out, kill button T9 Text Entry Predictive Other techniques: TiltText, LetterWise, ... Other keypads: Less-Tap, Reduced Qwerty, ...
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Reduced Sized Keyboards
Mini-Qwerty or thumb keyboards Virtual or soft keyboards and keypads: Usually soft versions of physical keyboards A few use different methods: RollPad, ...
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Projection Keyboards The concept immerged from IBM in 1995
Failed to get its anticipated attention Business decision rather than usability issues
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Touchscreens Touchscreen devices are in demand
Many replace physical keyboards Difficult to input text with virtual keyboards: No synthetic tactile feedback: vibration, ... More error prone: Error prevention techniques: character replacements, key-target resizing, ...
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Nomadic Text Entry Non-stationary text entry Facts:
Walking, driving, or commuting Facts: Slower and more erroneous [Hillman][Lin][Mustonen] Perfect task-parallelism is not possible [Meyer] Involves a limited peripheral resource – our eyes Creates competition for the attention between the device and the ambient environment from gettyimages.ca
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Nomadic Text Entry Techniques
Eyes-free: Gesture – performs well only when guided by auditory feedback [Brewster][Lumsden] Voice – error prone, heavyweight, performance drops when noisy, not realistic [Mankoff] [Brewster] Other: Chorded – takes time to master [Yatani] Wearable – not convenient, erroneous [Chamberlain] Synthetic tactile feedback improves touchscreen performance [Hoggan]
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Nomadic Text Entry Ambient Awareness
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Our Approach Reduce the competition for focus: Real-time, because
Increase users’ awareness of ambient environment By providing real-time feedback on their surroundings Users already swap focus regularly between the text entry area and the keyboard [Arif] Real-time, because Users mostly occupied with instant spatial factors Human navigation system is a dynamic, egocentric representation [Wang]
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Four Feedback Techniques
Textual Visual Textual & visual Textual & visual via translucent keyboard
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Textual Feedback In textual or written form
Like turn-by-turn directional information by a GPS We used the WOz method during the experiment pre-set list containing messages, i.e. go straight, left turn ahead, etc.
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(Textual &) Visual Feedback
Live video using the embedded camera Textual feedback: Translucent (alpha = 0.5) in textual & visual Visual feedback area is not compromised Background doesn’t obscure text Users hold devices in 10–40° angles: Shows the next few metres of the path Allows short-term navigation Highly beneficial
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Textual & Visual via Translucent KB
A translucent virtual KB (alpha = 0.35) to show the visual feedback behind the keys Less focus swap within the interface Solid textual feedback area Background doesn’t obscure text
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Similar Techniques No empirical study
Video feedback obscures text input and the keys Input background keeps changing Causes confusion and irritation [Pilot study] Road SMS Type n Walk Walk and Text
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User Study Apple iPhone 4 Textual feedback simulated by the Wizard
Inputted the presented text phrases [Soukoreff] Textual feedback simulated by the Wizard Sent directly to the iPhone using a web app Initial walking speed Text entry Stationary and nomadic
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Obstacle Path Mimics realistic walking environments:
Forces users’ attention to the obstacles placed along the path Similar to [Barnard] Approx. 7.5×6 metres One lap 24 metres 13 turns, 3 intersections
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Design 12 participants + Initial text entry and walking performance
* 5 techniques * 15 phrases = 900 phrases + Initial text entry and walking performance Record: WPM, Total ER, Tfix automatic Lap time, total laps, wrong turns, bumps manual Wizard’s mistakes manual
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Results: WPM, Total ER Significant effect
No Significant effect Significant effect Textual, textual & translucent significantly faster
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Discussion: WPM, Total ER
Improved entry speed: Textual 14% Visual % Textual & visual, 6% Textual & translucent 11% compared to the baseline Textual & Textual & translucent significantly faster
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Results: Walking Speed
159% more time to finish a lap while nomadic No significant effect Considered walking a secondary task
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Results: Wrong Turns, Collisions
No Significant effect Significant effect
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User Feedback No significant effect Most felt “neutral”
Wanted to use in challenging scenarios i.e. busy street Wanted to acquire the textual feedback system
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Overall Performance Textual and textual & visual via translucent keyboard had better overall performance Improved entry speed by 14% and 11% Reduced error rates by 13% Textual – fastest walking speed (51.10 sec. per lap) Collision count was high (8 in total) Translucent – Low collision count (4 in total) Highest lap time (57.11 sec. per lap)
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Nomadic Text Entry Handedness
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Research Questions Do users input text while nomadic?
[YES] do they use Both hands, The dominant hand, or The non-dominant hand? While nomadic & only one hand is available? [YES] do they use:
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Survey Design Online – forums, e-mailing lists, ...
Voluntary sampling method – users self-selected Screened for: Adult – 18+ Owns a handheld device Fluent in English English is their primary mobile OS language
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User Demographics 133 users after pre-screening
From 20 countries (4 continents) 46% female 71% touch-typists Avg. usage – 4hrs/day Avg. texts – 26/day Handedness: 90% right-handed 7% left-handed 3% ambidextrous
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Devices & Keyboards 89% owned a smartphone
All of them use physical or virtual Qwerty keyboard 11% use regular mobile devices Use physical or virtual 12-key keypad
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While Walking 48% input text [almost everyday]
Gender – no significant effect Male 51% Female 49% Age – significant effect 18– % 26– % 36– % %
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While Walking: Handedness
Mobile handedness Handedness – no significant effect Both % Dominant 36.0% Non-dominant 9.3% Gender – no significant effect Age – no significant effect
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While Walking: Hand Availability
88.7% input text Gender – no significant effect Age – significant effect 18-25 years old younger users are more committed Mobile handedness Handedness – no significant effect 78.7% dominant & 21.3% non-dominant Gender – significant effect 65% male & 92% female users prefer using dominant hand Age – no significant effect
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While Commuting 90% input text [significantly higher]
Gender – no significant effect Age – no significant effect Mobile handedness Handedness – no significant effect 53.5% both, 46.5% dominant, & 0% non-dominant Age – no significant effect
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While Commuting: Hand Availability
85.8% input text [significantly higher] Gender – no significant effect Age – no significant effect Mobile handedness Handedness – no significant effect 85.9% dominant & 14.1% non-dominant Gender – significant effect 77% male & 95% female users prefer using dominant hand
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While Driving 75% drive: 58% input text [more than walking!]
Gender – no significant effect Age – no significant effect Mobile handedness Handedness – no significant effect 91.7% dominant, & 8.3% non-dominant Dominant hand use [significantly higher than walking/commuting] Age – no significant effect
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Key Findings A large number of users input text while nomadic
Commuting – significantly more Walking & driving – similar 96% drivers texts while driving: while doing such is illegal!! Age and gender do not influence the decision of texting + commuting or driving Age influence the decision of texting + walking No effect of handedness, age, or gender on mobile handedness ~50% use both & ~50% the dominant hand
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Key Findings Almost all users continue typing while while the other hand is occupied [Commute] no effect of age or gender on this choice [Walk] usually younger users Most female users prefer using the dominant hand Most drivers prefer using the dominant hand
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Conclusion & Recommendations
Nomadic techniques must be properly investigated In order to meet users’ need Stationary handedness do not apply Mobile handedness change based on: Whether walking/commuting or driving Hand availability Gender Must develop/explore driver-safe techniques
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Adapting to a Faulty Text Entry Technique
Adaptation
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Research Questions Do users adapt to a faulty system?
Do system errors influence adaptation process? Is there a threshold for identification as error-prone? How do users adapt to an error-prone system?
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Selection of the 7 Letters
To guarantee uniformity all letters must appear the same number of times Humans can remember 7 chunks ±2 in short-term memory tasks Require relatively similar effort to draw with Graffiti and Unistrokes
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Procedure Input letters with pen on tablet » Primary method: Graffiti (large above) » Alternate method: Unistrokes (small above) » Suggested usage of alternate if unreliable $1 Recognizer Injected 10%, 30%, 50% errors » Into three out of seven random Graffiti letters
» Different letters for each session
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Results of the Pilot Studies
Pilot Study 1 I) No reliable switching behaviour for < 10% errors Pilot Study 2 II) Error-prone letters not reliably identified Instead: Global switch to alternate method III) Extra care if error-prone letters were identified
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Final Study Within-subject, 12 participants
Initial session × 1 block × 280 letters + Final session × 3 blocks × 280 letters = 1120 letters/user, total letters
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The Usage of Alternate Method
Used Unistrokes instead of Graffiti - significant
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Extra Care while Inputting
More time than average to draw a letter - significant
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For Both Measures Significant effect for extra care per letter with more time than average to draw a letter error rates Significant learning effect
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Summary Users do gradually adapt to a faulty system
Adaptation is proportional to error rate Error rate has to be >10% to be perceived as error-prone Users learn to avoid frequently occurring errors faster
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Thank You! Questions?
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