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Ahmed Sabbir Arif York University, Toronto, Canada

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Presentation on theme: "Ahmed Sabbir Arif York University, Toronto, Canada"— Presentation transcript:

1 Ahmed Sabbir Arif York University, Toronto, Canada a.s.arif@gmail.com
Text Entry Nomadicity Ambient Awareness, Handedness, and Error Adaptation Ahmed Sabbir Arif York University, Toronto, Canada

2 Character-Based Text Entry
One character at a time: Non-ambiguous: Qwerty, ... Ambiguous: Multi-tap, ... We also have: Word-based text entry: handwriting, ... Phrase-based text entry: predictive, ...

3 Techniques: Timeline 1714 Mechanical Transcribing Machine
1830 Stenotype Machine 1870s Qwerty 1880s Typewriters 1936 Dvorak Personal Computers 1970s Mobile Keypads 1990s 1993 handwriting Apple Newton

4 Typewriters & Computers
Qwerty Dvorak Qwerty vs. Dvorak: Path dependence?

5 Chording Keyboards Chording keyboards: Twiddler, ...
Chorded keyers: Septambic Keyer, ... Was never widely accepted Stenotype machine was built by Karl Drais in 1830.

6 12-Key Mobile Keypad Multi-tap: T9 Text Entry Other techniques:
Time-out, kill button T9 Text Entry Predictive Other techniques: TiltText, LetterWise, ... Other keypads: Less-Tap, Reduced Qwerty, ...

7 Reduced Sized Keyboards
Mini-Qwerty or thumb keyboards Virtual or soft keyboards and keypads: Usually soft versions of physical keyboards A few use different methods: RollPad, ...

8 Projection Keyboards The concept immerged from IBM in 1995
Failed to get its anticipated attention Business decision rather than usability issues

9 Touchscreens Touchscreen devices are in demand
Many replace physical keyboards Difficult to input text with virtual keyboards: No synthetic tactile feedback: vibration, ... More error prone: Error prevention techniques: character replacements, key-target resizing, ...

10 Nomadic Text Entry Non-stationary text entry Facts:
Walking, driving, or commuting Facts: Slower and more erroneous [Hillman][Lin][Mustonen] Perfect task-parallelism is not possible [Meyer] Involves a limited peripheral resource – our eyes Creates competition for the attention between the device and the ambient environment from gettyimages.ca

11 Nomadic Text Entry Techniques
Eyes-free: Gesture – performs well only when guided by auditory feedback [Brewster][Lumsden] Voice – error prone, heavyweight, performance drops when noisy, not realistic [Mankoff] [Brewster] Other: Chorded – takes time to master [Yatani] Wearable – not convenient, erroneous [Chamberlain] Synthetic tactile feedback improves touchscreen performance [Hoggan]

12 Nomadic Text Entry Ambient Awareness

13 Our Approach Reduce the competition for focus: Real-time, because
Increase users’ awareness of ambient environment By providing real-time feedback on their surroundings Users already swap focus regularly between the text entry area and the keyboard [Arif] Real-time, because Users mostly occupied with instant spatial factors Human navigation system is a dynamic, egocentric representation [Wang]

14 Four Feedback Techniques
Textual Visual Textual & visual Textual & visual via translucent keyboard

15 Textual Feedback In textual or written form
Like turn-by-turn directional information by a GPS We used the WOz method during the experiment pre-set list containing messages, i.e. go straight, left turn ahead, etc.

16 (Textual &) Visual Feedback
Live video using the embedded camera Textual feedback: Translucent (alpha = 0.5) in textual & visual Visual feedback area is not compromised Background doesn’t obscure text Users hold devices in 10–40° angles: Shows the next few metres of the path Allows short-term navigation Highly beneficial

17 Textual & Visual via Translucent KB
A translucent virtual KB (alpha = 0.35) to show the visual feedback behind the keys Less focus swap within the interface Solid textual feedback area Background doesn’t obscure text

18 Similar Techniques No empirical study
Video feedback obscures text input and the keys Input background keeps changing Causes confusion and irritation [Pilot study] Road SMS Type n Walk Walk and Text

19 User Study Apple iPhone 4 Textual feedback simulated by the Wizard
Inputted the presented text phrases [Soukoreff] Textual feedback simulated by the Wizard Sent directly to the iPhone using a web app Initial walking speed Text entry Stationary and nomadic

20 Obstacle Path Mimics realistic walking environments:
Forces users’ attention to the obstacles placed along the path Similar to [Barnard] Approx. 7.5×6 metres One lap 24 metres 13 turns, 3 intersections

21 Design 12 participants + Initial text entry and walking performance
* 5 techniques * 15 phrases = 900 phrases + Initial text entry and walking performance Record: WPM, Total ER, Tfix automatic Lap time, total laps, wrong turns, bumps manual Wizard’s mistakes manual

22 Results: WPM, Total ER Significant effect
No Significant effect Significant effect Textual, textual & translucent significantly faster

23 Discussion: WPM, Total ER
Improved entry speed: Textual 14% Visual % Textual & visual, 6% Textual & translucent 11% compared to the baseline Textual & Textual & translucent significantly faster

24 Results: Walking Speed
159% more time to finish a lap while nomadic No significant effect Considered walking a secondary task

25 Results: Wrong Turns, Collisions
No Significant effect Significant effect

26 User Feedback No significant effect Most felt “neutral”
Wanted to use in challenging scenarios i.e. busy street Wanted to acquire the textual feedback system

27 Overall Performance Textual and textual & visual via translucent keyboard had better overall performance Improved entry speed by 14% and 11% Reduced error rates by 13% Textual – fastest walking speed (51.10 sec. per lap) Collision count was high (8 in total) Translucent – Low collision count (4 in total) Highest lap time (57.11 sec. per lap)

28 Nomadic Text Entry Handedness

29 Research Questions Do users input text while nomadic?
[YES] do they use Both hands, The dominant hand, or The non-dominant hand? While nomadic & only one hand is available? [YES] do they use:

30 Survey Design Online – forums, e-mailing lists, ...
Voluntary sampling method – users self-selected Screened for: Adult – 18+ Owns a handheld device Fluent in English English is their primary mobile OS language

31 User Demographics 133 users after pre-screening
From 20 countries (4 continents) 46% female 71% touch-typists Avg. usage – 4hrs/day Avg. texts – 26/day Handedness: 90% right-handed 7% left-handed 3% ambidextrous

32 Devices & Keyboards 89% owned a smartphone
All of them use physical or virtual Qwerty keyboard 11% use regular mobile devices Use physical or virtual 12-key keypad

33 While Walking 48% input text [almost everyday]
Gender – no significant effect Male 51% Female 49% Age – significant effect 18– % 26– % 36– % %

34 While Walking: Handedness
Mobile handedness Handedness – no significant effect Both % Dominant 36.0% Non-dominant 9.3% Gender – no significant effect Age – no significant effect

35 While Walking: Hand Availability
88.7% input text Gender – no significant effect Age – significant effect 18-25 years old younger users are more committed Mobile handedness Handedness – no significant effect 78.7% dominant & 21.3% non-dominant Gender – significant effect 65% male & 92% female users prefer using dominant hand Age – no significant effect

36 While Commuting 90% input text [significantly higher]
Gender – no significant effect Age – no significant effect Mobile handedness Handedness – no significant effect 53.5% both, 46.5% dominant, & 0% non-dominant Age – no significant effect

37 While Commuting: Hand Availability
85.8% input text [significantly higher] Gender – no significant effect Age – no significant effect Mobile handedness Handedness – no significant effect 85.9% dominant & 14.1% non-dominant Gender – significant effect 77% male & 95% female users prefer using dominant hand

38 While Driving 75% drive: 58% input text [more than walking!]
Gender – no significant effect Age – no significant effect Mobile handedness Handedness – no significant effect 91.7% dominant, & 8.3% non-dominant Dominant hand use [significantly higher than walking/commuting] Age – no significant effect

39 Key Findings A large number of users input text while nomadic
Commuting – significantly more Walking & driving – similar 96% drivers texts while driving: while doing such is illegal!! Age and gender do not influence the decision of texting + commuting or driving Age influence the decision of texting + walking No effect of handedness, age, or gender on mobile handedness ~50% use both & ~50% the dominant hand

40 Key Findings Almost all users continue typing while while the other hand is occupied [Commute] no effect of age or gender on this choice [Walk] usually younger users Most female users prefer using the dominant hand Most drivers prefer using the dominant hand

41 Conclusion & Recommendations
Nomadic techniques must be properly investigated In order to meet users’ need Stationary handedness do not apply Mobile handedness change based on: Whether walking/commuting or driving Hand availability Gender Must develop/explore driver-safe techniques

42 Adapting to a Faulty Text Entry Technique
Adaptation

43 Research Questions Do users adapt to a faulty system?
Do system errors influence adaptation process? Is there a threshold for identification as error-prone? How do users adapt to an error-prone system?

44 Selection of the 7 Letters
To guarantee uniformity all letters must appear the same number of times Humans can remember 7 chunks ±2 in short-term memory tasks Require relatively similar effort to draw with Graffiti and Unistrokes

45 Procedure Input letters with pen on tablet » Primary method: Graffiti (large above) » Alternate method: Unistrokes (small above) » Suggested usage of alternate if unreliable $1 Recognizer Injected 10%, 30%, 50% errors » Into three out of seven random Graffiti letters
» Different letters for each session

46 Results of the Pilot Studies
Pilot Study 1 I) No reliable switching behaviour for < 10% errors Pilot Study 2 II) Error-prone letters not reliably identified Instead: Global switch to alternate method III) Extra care if error-prone letters were identified

47 Final Study Within-subject, 12 participants
Initial session × 1 block × 280 letters + Final session × 3 blocks × 280 letters = 1120 letters/user, total letters

48 The Usage of Alternate Method
Used Unistrokes instead of Graffiti - significant

49 Extra Care while Inputting
More time than average to draw a letter - significant

50 For Both Measures Significant effect for extra care per letter with more time than average to draw a letter error rates Significant learning effect

51 Summary Users do gradually adapt to a faulty system
Adaptation is proportional to error rate Error rate has to be >10% to be perceived as error-prone Users learn to avoid frequently occurring errors faster

52 Thank You! Questions?


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