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Yoram Bachrach Jeffrey S. Rosenschein November 2007
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Skill based models of cooperation Coalitional games and solution concepts ◦ Payoff vectors ◦ The Core ◦ The Shapley value and Banzhaf power index The CSG model ◦ Restricted CSGs – TCSG, WTSG and thresholds Overview of results ◦ Veto and dummy players ◦ Core representation and emptieness ◦ The Shapley value and Banzhaf index Conclusion
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Cooperation in multiagent systems ◦ Several selfish agents working together ◦ Different subsets of the agents can achieve various goals Focus on various skills agents have, which contribute to completing tasks Study the complexity of computing game theoretic solution concepts
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Agents obtain utility when cooperating A characteristic function indicates how much utility any coalition achieves The utility can be divided among the agents in any way Game properties ◦ Increasing: If then ◦ Super-additive: for all A,B ◦ Simple games: coalitions either win or loose
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Define how the total utility is distributed A payoff vector such that Individual rationality ◦ Otherwise, an agent can do better working alone The payoff of a coalition C is A coalition C is blocking if p(C) < v(C)
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Reasonable payoffs ◦ Stability: when agents behave rationally, which payoff vectors do not give them an incentive to split the coalition apart? ◦ Fairness: which payoff vectors reflect the contribution of the agents to the coalition? Power ◦ Which agent has the most influence on the outcome?
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The set of all payment vectors that are not blocked by any coalition For any coalition C, p(C) ≥ v(C) No coalition has an incentive to split off from the grand coalition Proposed by Gillies (1953) and von Neumann & Morgenstein (1947)
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Given an ordering of the agents in I, we denote the set of agents that appear before i in The Shapley value is defined as the marginal contribution of an agent to its set of predecessors, averaged on all permutations
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Used for measuring “real power” in weighted voting systems ◦ Suitable to any simple coalitional game Counts the number of coalition when an agent is pivotal out of all wining coalitions containing that agent
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A simple domain ◦ Agents, Skills, Tasks Each agent owns a set of skills Each task requires a set of skills A coalition owns the skills A coalition can achieve any task it has the required skills for
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The utility is determined by the set of the tasks a coalition can achieve Very basic model of cooperation ◦ No measure of capability for performing a task Probability of success, quality of performance ◦ No notion of skill quantity Required amounts of resources ◦ No plans for achieving a task Direct representation is still exponential in the number of tasks
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TCSG – Task Count Skill Games ◦ Utility is the number of achieved tasks WTSG – Weighted Task Skill Games ◦ Each task has a weight ◦ A subset of tasks has weight ◦ Utility is the weight of achieved tasks Polynomial representation ◦ List of skills for each agent and for each task ◦ List of task weights Misses synergies between tasks
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Coalitions can either win or loose ◦ Require a threshold of utility to win TCSG-T ◦ Number of achieved tasks must exceed k WCSG-T ◦ Weight of achieved tasks must exceed k STSG: Single Task Skill Game ◦ Need to achieve all the skills to win ◦ Can be characterized a single task, which requires all the skills
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Coalition Value (CV) ◦ Compute the value of a coalition Veto (VET) ◦ Test of an agent is veto (present in all wining coalitions) Dummy (DUM) ◦ Test if an agent is a dummy (contributes nothing to any coalition) Core Not Empty (CNE) ◦ Test if there is some payoff vector in the core Core (COR) ◦ Compute and return a representation of the core There may be infinitely many payoff vectors in the core Shapley (SH) ◦ Compute the Shapley value of an agent Banzhaf (BZ) ◦ Compute the Banzhaf index of an agent
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Polynomial to compute which tasks a coalition can achieve ◦ Iterate through the required skills for the task, and check if any member of the coalition has them Easy to compute the characteristic function ◦ TCSG – count the number of achieved tasks ◦ WTSG – sum the weights of achieved tasks ◦ General CSG – requires access to an oracle for computing the characteristic function given the subset of achieved tasks
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A Veto player is present in all winning coalitions ◦ Or any coalition with a non zero value Non veto players have a certain winning coalition C that they are not a part of CSGs are increasing ◦ If C wins, so does ◦ If looses, so does any subset of it, or any coalition that does not contain Can simply check
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Dummy players contribute nothing to any coalition Can be tested in polynomial time for TCSG and WTSG, but is co-NPC for threshold versions Denote the set of agents who do not cover skill s as Non dummies have a certain skill s that covers ◦ They contribute to a coalition C, so C covers but misses some ◦ Since is a superset of C, it also covers Divide the game into sub-games for various tasks and test
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Found an polynomial algorithm for TCSG and WTSG ◦ What about threshold versions? ◦ Can still be a dummy even if your addition to a coalition makes it achieve more tasks Maybe for all such coalition, this is not enough to make the coalition go over the threshold Dummy is co-NPC for threshold versions ◦ Reduction from 3SAT ◦ Hard to test if there are coalitions which can achieve exactly k tasks If you are an agent who always adds exactly one task, testing if you are a dummy for threshold k is really testing if there is a coalition that covers exactly k tasks
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The Core can have infinitely many vectors in it ◦ Cannot always find a polynomial representation for it ◦ Can be done in simple games No veto players -> the core is empty Any agent has a winning coalition C that does not contain him Give anything to that agent, and C blocks - it gets less than 1 Otherwise, any payoff vector that gives all the gains to the veto player (in any way) is in the core Only a winning coalition can bock It must contain all the veto agents If all the gains go to the veto agents, that coalition gets a total payoff of 1, which is exactly what it gains, so it cannot block
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Simply need to return a list of the veto players
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Unique skill agents ◦ Agents who have a certain skill no one else has If there are not unique skill agents, the core is empty ◦ Consider an agent ◦ Coalition covers all the skills, and wins, so it blocks any payoff vector where gets anything But this was any agent, so the core is empty
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Only dummy agents have a Shapley value of 0 ◦ Testing non-dummies in TCSG-T and WTSG-T is NPC ◦ Computing the Shapley value is NP hard
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Similarly to Shapley, we can show computing the Banzhaf index is NP-hard ◦ Can we give a better computational characterization? #P – the counting version of NP ◦ The number of accepting paths of a non-deterministic TM A problem is #P-complete if we can polynomial reduce any problem in #P to this problem Computing the Banzhaf index in CSGs is #P- complete ◦ Even for the most restricted case of STSG
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Reduction from #SET-COVER ◦ Counting the number of different set cover ◦ #SC-K – counting the number of set covers with size of at most k Known to be #P-complete Solving #SC-k easily allows solving #SC We need the other way around, which is harder but true ◦ We add an agent with a new required skill The Banzhaf index of this agent is proportional to the number of coalitions in which he is critical This agent is critical exactly for a set of agents which cover all the other skills, so given the index we can get the #SC solution
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Compact representation of TU coalitional games ◦ Bilbao - Cooperative Games on Combinatorial Structures, 2000 ◦ Conitzer & Sandholm Complexity of determining nonemptiness of the core, 2003 Computing shapley values, manipulating value division schemes, and checking core membership in multi-issue domains, 2004 Deng & Papadimitriou – on the complexity of cooperative solution concepts, 1994 Power indices complexity ◦ Matsui & Matsui – Banzhaf and Shapley in WVGs is NPC ◦ Deng & Papadimitriou – Shapley in WVG is #P-C ◦ Bachrach & Rosenschein –Banzhaf in network flow games is #P-C Similar models ◦ Wooldridge & Dunne - CRGs (Coalitional Resource Games) and QCG (Qualitative Coalitional Games ◦ Yokoo, Conitzer, Sandholm, Ohta and Iwasaki - coalitional games in open anonymous environments
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Suggested a skill based model of cooperation ◦ A basic general model ◦ Restricted form games – TCSG and WTSG ◦ Restricted simple threshold versions Analyzed complexity of several problems and game theoretic solution concepts ◦ Computing the value of a coalition ◦ Testing for veto and dummy players ◦ Computing the core ◦ Computing the Shapley value and Banzhaf index
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Complexity of other game theoretic solution concepts in CSGs: ◦ Least-core and epsilon-core ◦ Nucleolus Other restricted forms of CSGs Richer models ◦ Allowing some synergies between tasks ◦ Composition of games
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