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AME 40463 Senior Design Group E3: Hewlett-Packers Concept Design Review April 24, 2008 Caitlin Feely Ben Nelessen JJ Rees Jamie Rowland Patrick Tennant.

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Presentation on theme: "AME 40463 Senior Design Group E3: Hewlett-Packers Concept Design Review April 24, 2008 Caitlin Feely Ben Nelessen JJ Rees Jamie Rowland Patrick Tennant."— Presentation transcript:

1 AME 40463 Senior Design Group E3: Hewlett-Packers Concept Design Review April 24, 2008 Caitlin Feely Ben Nelessen JJ Rees Jamie Rowland Patrick Tennant

2 Project Description Robo-Football Demonstration and Competition Development Intercollegiate robotic “football” competition to encourage interest in science and engineering Develop robot-based game with elements similar to American Football Create rules of the game and quarterback prototype to demonstrate the feasibility and some fundamental features of the game

3 Product Design Requirements Customers – University Engineering Departments and Students – Alumni Sponsors Competition – Other Robo-Sport Competitions Robo Soccer Robotic Football League (RFL) College Competitions like Duke Annual Robo-Climb Competition

4 Product Design Requirements Design Requirements – As similar to American Football as feasible with robo-players Scoring Possession Player Types – Entertaining for everyone not just engineers

5 Options Considered - Ability to move on grass/turf - Indication of tackle/end of play - Use of compressed air as throwing mechanism - Mobile base with rotating parts - Pre-set plays - Embedded intelligence on side of robo-quarterback - Larger scale for greater entertainment value. - Aspiration of full-scale American football - Touch sensor to indicate tackles - Smaller robot for running backs

6 Rules of the Game Players Each team will consist of 7 robo-players: 1 Quarterback, 1 Kicker, 2 Linemen, 3 Receivers/Defensive Backs All players have size restrictions Playing Field The game is played on an indoor field 85 yards long by 50 yards wide with 8 yard end zones The field is surrounded by a barrier 1m high Game Play The game is 5 on 5: Offense – Quarterback, 2 Linemen, 2 Receivers, Defense – 2 Linemen, 3 Defensive Backs Overtime will consist of a kicking competition

7 Limitations Only one robot – Quarterback because we felt it would be the most interesting while displaying more key features of the game Size and Features – Could not buy adequate material to make the larger robot originally planned – Inclusion of bumper and force sensors to indicate a tackle or out of bounds – Remote control

8 Limitations Refinement – Necessity of counterweight Better aesthetics – Safety chain Stronger material – Vocal capabilities Ability to announce play, indicate start of play, etc.

9 Key Technical Issues Wheels – Number, Alignment, and Size – Coupler Design - Our design point

10 Key Technical Issues – Wheels Wheel Assembly Wheel Coupler

11 Key Technical Issues Air Cannon – Firing Mechanism Manual and electronic control – Securing Cannon Multiple HDPE supports to prevent lateral and backward movement

12 Key Technical Issues - Air Cannon Air Cannon Connection

13 Key Technical Issues Cam Design and Support – Lifting the Platform Designed Oscillating Flat Faced Cam-Follower Mechanism – Supporting Cam and Stepper Motor Central PVC support with two HDPE supports to prevent lateral movement

14 Key Technical Issues Cam-Follower Mechanism

15 Key Technical Issues Automation and Controls – Integration of motors and necessary electronic components to control them Two drive motors controlled by H-bridges and one stepper motor controlled by driver board – Writing and refining code to run plays Four preset plays and presets to demonstrate basic movements

16 Key Technical Issues Automation and Controls Circuit Diagram

17 Key Technical Issues Safety – 70 psi maximum pressure – Hand pumping for better pressure control – Schrader valve Manual pressure release – 90 o maximum turns – 5 second delay before play starts – Safety chain – Softer ball – Machine Screws

18 Prototype Performance Prototype Performance Requirements – Fits within rules developed – Demonstrates aspects of American Football – Includes embedded intelligence – Accuracy Accurate within desired ranges – 5 ft radius, 15 attempts Dependent on – Surface – Battery charge – Human error in filling air cannon pressure chamber

19 Final Prototype CAD assembly of the Robot

20 Final Prototype Air Cannon

21 Final Prototype Completed Prototype

22 Feasibility Repeatability – Return to the line of scrimmage – Consistent distance for pressure Entertainment Value – Appeals to engineers and non-engineers Potential – Long-term intercollegiate program

23 Thank You Questions?


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