Presentation is loading. Please wait.

Presentation is loading. Please wait.

Technology to the Warfighter Quicker SBIR Phase II Discussion 2/1/06.

Similar presentations


Presentation on theme: "Technology to the Warfighter Quicker SBIR Phase II Discussion 2/1/06."— Presentation transcript:

1 Technology to the Warfighter Quicker SBIR Phase II Discussion 2/1/06

2 Technology to the Warfighter Quicker 2 Topics Introductions What is BAF? BAF Interface Methods Example Use Key Concepts –BOMs –BAF Design Applications / Tools Planned Schedule Additional Discussion

3 Technology to the Warfighter Quicker 3 What is the BOM Aggregation Framework (BAF) ? A common framework for aggregating and deaggregating models and entities –Facilitate Agg-level / entity-level interoperability –Reduce memory, cpu, & network load What are its capabilities –Produces aggregate / deaggregate solutions –Supports transfer control –Manages / stores entity / agg models (library) –Monitors exercise activities Logger Scoreboard Load Balancing Automation –Transformation support What are its key components –Web Service Methods –Base Object Models How is it offered / implemented –BASS - an adjunct server application –Java –Web Services (SOAP) –SOA Aggregation - the coupling of multiple models/entities into a single inclusive group

4 Technology to the Warfighter Quicker 4 What are the BAF Interface Methods? Simulation Client Simulation Client BAF Server Simulation Client - Agg Solutions - Deagg Solutions -Transfer Control - Load Support Entities Aggregated Entities

5 Technology to the Warfighter Quicker Example Use - Demonstration Overview

6 Technology to the Warfighter Quicker 6 Example Use - Instance Aggregation Demonstration Overview Client – SV-AGG BASS Client: Join BASS network Client: Registers Models (i.e. BOM) with BASS BASS Library Client ID Item ID Item (BOM) Entity Driver Entity Data

7 Technology to the Warfighter Quicker 7 Example Use – BASS Monitors & Registers Federates Client – SV-AGG BASS Client: Requests aggregation solution of entities Instance Data Monitored Entity Driver Entity Data Analyze Data Entity Data BASS Library Solution ID Monitoring

8 Technology to the Warfighter Quicker 8 Example Use– BASS Monitors & Registers Federates Client – SV-AGG BASS Library Client: fetch aggregate solution Entity Driver Entity Data Agg Solution Client implements aggregate solution reducing resource load and improving performance Entity Data Solution ID Monitoring Instance Data Monitored

9 Technology to the Warfighter Quicker Demonstration Clip

10 Technology to the Warfighter Quicker 10 Model Aggregation WSDL Entity Aggregation WSDL Data Logging WSDL Transformation Support WSDL Error Handling WSDL Stats/Scores WSDL Library Services WSDL Exercise Support WSDL Agg/Deagg Services Monitoring / Intercessory Services Demo Review - BASS / SV-AGG Interaction Session_ClientJoin() client_id Lib_AddItem() item_id Entity_RequestAggSolution() entity_agg_solution_id Entity_FetchAggSolution() model Session_ClientLeave() Client app Soap calls External services (interface) Server-side app (implementation)

11 Technology to the Warfighter Quicker Key Concepts

12 Technology to the Warfighter Quicker 12 Key Concepts – BOM Aggregation Types Model Aggregations –Interface Groupings –Non-exercise specific (class based) –Examples Car (Engine / Wheels / Suspension / Braking System / Frame) Ship (Weapon System / Radar / CIC) Equipment Pack (Ammo / Weapon / Grenade / Water / First Aid Kit / MRE) First Aid Kit (Gauze / Wrap / Ointment / Knife / Aspirin / Blood Clot (kitty litter)) Human Anatomy (Heart / Liver / Kidney / Digestion system, Epidermis, etc…) Entity Instance Aggregations –Entity Groupings –Exercise specific (object driven) –Examples Battalion (Collection of Individual Soldiers) Air Squadron Battle group Weather (Storm Cells / Wind / Temperature / Atmospheric Pressure/ Bathymetry) Close Air Support (Forward Air Controller / Aircraft / Target / Target Locater / Designator) Crowds Composite PatternFlyweight Pattern Supported using BOMs

13 Technology to the Warfighter Quicker 13 Key Concepts - Why a BOM Approach? Offers modular way to represent simulation exchange elements Platform independent (XML) Captures / carries forward conceptual model Allows implementations to be represented independently Can be combined to form compositions (model aggregation) Can be used to define container classes (entity instance aggregation) Facilitates interoperability (the exchange of data) –BOMs can be mapped across different BOMs, FOMs and SOMs BOM – A piece part of a conceptual model, simulation object model, or federation object model, which can be used as a building block in the development and/or extension of a simulation or federation. Federate (SOM) BOM Assembly BOM 1 BOM 3 BOM n Composite Interface Composition Sim / System A Representation Federation (FOM) Federate B Federate X Federate A Aggregation Model #1 Model #2 Model #3 Model #n - or - Theater Warfare Representation BOM 2 Weapons Effect Radio Comms Repair Resupply Detect / Jam

14 Technology to the Warfighter Quicker 14 Key Concepts - How are we using BOMs? (1/3) RPR BOMs RPR FOM OneSAF Objective System Data exchange interface elements Model Aggregations Entity Instance Aggregations

15 Technology to the Warfighter Quicker 15 Key Concepts - How are we using BOMs? (2/3) RPR BOMs RPR FOM OneSAF Objective System Data exchange interface elements Model Aggregations Subsystem models BOMs gun radar vehicle soldier Humvee platform Composite pattern BOM Entity Instance Aggregations

16 Technology to the Warfighter Quicker 16 entities > M1A - 1403 > M1A - 1404 > Apache - 132 Key Concepts - How are we using BOMs? (3/3) RPR BOMs RPR FOM OneSAF Objective System Data exchange interface elements Model Aggregations Subsystem models BOMs gun radar vehicle soldier Humvee platform Composite pattern BOM > agg -123 Flyweight pattern Entity Instance Aggregations

17 Technology to the Warfighter Quicker 17 Key Concepts – Transfer Control Client Server Client Owner Session_TransferControlRequest(client_id, transfer_control) transfer_request_id Session_TransferControlCheck(client_id) transfer_control Session_TransferControlStatus(client_id, transfer_request_id) transfer_control Session_TransferControlRequest(client_id, transfer_control) transfer_request_id Session_TransferControlRequest(client_id, transfer_control) transfer_request_id Session_RegisterEntity(client_id, item_id, client_entity_identifier) entity_id Session_GetEntities(client_id, client_of_interest_id) entity_set Accept Request Complete

18 Technology to the Warfighter Quicker 18 Key Concepts - Aggregate Triggers/Criteria (1/3) TriggerCriteriaDescription Use Cases Proximity to Client Entities deagg_threshold_distance, agg_threshold_distance, exclude_list_of_item_ids (instance of a model), priority_level Proximity of entities/aggregations to a client's entities withing the synthetic battlespace for which aggregation / deagg solutions can be generated. When any aggregation group's proximity to a client's entity falls within the deagg_threshold value, then a deagg solution would be automatically generated. When any entity's proximity to a client's entity falls outside the agg_threshold value (other than those that are within the exclude list), an agg solution would be automatically generated. Proximity to Geographical Region list of cubic region areas (defined via alt_min, alt_max, lat_east, long_north, lat_west, long_south), agg_threshold_distance, deagg_threshold_distance, exclude_list_of_item_ids (instance of a model), priority_level Proximity to a specific cubic area in the synthetic battlespace; however any aspect of the three dimensional plane (which is framed using lat, long and alt) could be unbounded. When an aggregation group's proximity to a client's defined cubic region falls within the deagg_threshold value, then an deagg solution would be automatically generated. When an entity's proximity to a client's defined cubic region falls outside the agg_threshold value a agg solution would be automatically generated. In the case where space platforms may not be of interest at the entity level then an alt_min value could be identified whereas other values (alt_max, lat_east, long_north, lat_west, long_south) can be marked as xFFFF (all bits 1) representing unbounded axises

19 Technology to the Warfighter Quicker 19 Key Concepts - Aggregate Triggers/Criteria (2/3) TriggerCriteriaDescription Use Cases Proximity to Geographical Location Point list of location points (lat, long, alt) deagg_threshold_distance, agg_threshold_distance, exclude_list_of_item_ids (instance of a model), priority_level Proximity to a specific obstacle or feature in the synthetic battlespace; The lat and long define a specific point within the simulation space. When an aggregation group's proximity to a specific point falls within the deagg_threshold value, then an deagg solution would be automatically generated. When an entity's proximity to a specific point falls outside the agg_threshold value a agg solution would be automatically generated. In the case where altitude of a location is not of interest then the lat, long values could be identified whereas other the alt value, can be unbounded marked as xFFFF (all bits 1). This would resulting in a cylnder extending from the center of the earth to space around the specific (lat, long) point Domain of Interestlist of domains of interest, priority_level A change in the level of interest or significance regarding the specific domain a model or entity supports; Identifies the level of interest a client has within a specific domain for which entities may operate. Any entities that fall outside of this level of interest are candidates for aggregation. Any entities that fall within this level of interest are anticipated to operate as entities within a deaggregated state. When an aggregation group's domain falls within the domain_of_interest, then an deagg solution would be automatically generated. When an entity's domain falls outside the domain_of_interest, then a agg solution would be automatically generated. Entities can be grouped by mission, scope or domain (i.e. application domain). For example, a client responsible for managing air entities may not have a vested interest in entities within a subsurface or surface campaign. Thus it doesn't make sense to control and monitor entities which are not of interest to that client and it's entity(s).

20 Technology to the Warfighter Quicker 20 Key Concepts - Aggregate Triggers/Criteria (3/3) TriggerCriteriaDescription Use Cases Load_Changemax_client_entity_count, max_federation_entity_count_threshold, max_federation_agg_count_threshold, priority_level An increase (or decrease) in the physical entity load by the client and/or over the entire federation would reault in an appropriate transfer_control.or aggregation solution (deagg solution) can be suggested. May result in a TransferControlRequest to offload responsbility that one federate may have in managing multiple entities to another federate who has more CPU cycles available. May also result in offering an AggregationSolution to minimize the number of entities within the battlespace environment (i.e., federation). When the entity count exceeds max_client_entity_count for the client, than a TransferControlRequest solution would be automatically generated. When the entity count exceeds the max_federation_entity_count_threshouuld for the federation, then one or more Agg Solutions would be automatically generated. When the aggregate count exceeds the max_federation_agg_count_threshold for the federation, then one ore more Deagg Solutions would be automatically generated.

21 Technology to the Warfighter Quicker BAF Applications / BOM Tools

22 Technology to the Warfighter Quicker 22 BAF Applications BAF Server (BASS) –Java (Eclipse) –Web Services –Independent WSDLs for each service group –Not dependent on dedicated server –Uses and generates BOMs –Apache –HLA / RTI input BAF Clients –C++, C#, Java –Apps include BASS Text Clients (Java) BASS Viewer (C#) SV-Agg (C++) AAXE (under dev - Java) Apache Tomcat/5.0.28

23 Technology to the Warfighter Quicker 23 BOMworks Create BOMs Edit BOMs Grid/XML/UML Drag/Drop Cut/Copy/Paste Validate BOMs Import/Export FOMs 1.3/1516 Source Code Generation.NET Version available Java version to be released very soon www.simventions.com/bomworks

24 Technology to the Warfighter Quicker 24 SBIR Schedule Mar 06 –Complete BASS implementation to BAF version 1 April 06 (Spring SIW – Huntsville) –BASS / SV-AGG demo (compliant with BAF version 1) –06S-SIW-116 – “Adding Aggregate Services to the Mix: An SOA Implementation Use Case” –BOMworks 1.0 release! July 06 –WARSIM collaboration? –OOS collaboration? –Orlando / VA Demo Aug 06 –BAF Adjudication of Interface Spec (v1.0) Sept 06 (Fall SIW) –Orlando Demo Nov 06 –I/ITSEC Demo using WARSIM? Dec 06 – Mar 07 –Continued integration (using CMod) –WARSIM integration? –Phase III contract vehicle in place? SBIR EffortSTARTFINISH Phase I Agg / Deagg Framework11/1/20037/1/2004 Phase II Agg / Deagg Framework11/1/20049/30/2006 Phase II PU - BAF Automation of RCIP Navigator (BARN) 12/1/20059/30/2006 Phase II PU - Conceptual Model Generator (CMod) 3/1/2006?3/1/2007?

25 Technology to the Warfighter Quicker Discussion BOM Dev Env Entity Level Sim Warsim BASS Server-side app (implementation) SV Agg Agg – level Sim

26 Technology to the Warfighter Quicker 26 WARSIM WARSIM System Overview Contract PeriodApril 1996 - September 2009 S/W Product f/ U.S. Gov’t Includes all source/executable code in the operational system, support hardware, and databases LanguagesISO/ANSI C++, Java, XML Lifecycle ModelEvolutionary Spiral, Annual updates Development Standards MIL-STD-498, tailored via WARSIM Software Development Plan Host Development System Linux (Opteron) and Windows PCs Target SystemLinux (Opteron) and Windows PCs S/W Program Size74 KSLOC Reused 2685 KSLOC New CustomerPEO – STRI (Simulation, Training and Instrumentation) Orlando, Florida

27 Technology to the Warfighter Quicker Program Contacts Paul Gustavson pgustavson@simventions.com 540 372-7727 (work) 540 429-2550 (cell) Mike Haddad Mike.haddad@us.army.mil (407) 384-3853 (work) www.simventions.com/sbir_agg

28 Technology to the Warfighter Quicker Backup Slides

29 Technology to the Warfighter Quicker 29 Background Large-scale simulations exercises –High entity loads –High degree of resolution needed –Undue strain on Federation Network CPU RTI Performance* –Recognition that not all players need / care about each model / entity Approaches: Resolution scaling and aggregation –Concern for “water down” effect –Lack of techniques –No common infrastructure Aggregation - the coupling of multiple models/entities into a single inclusive group

30 Technology to the Warfighter Quicker 30 Definition Federate (SOM) BOM Assembly BOM 1 BOM 3 BOM n Composite Interface Composition Sim / System A Representation Federation (FOM) Federate B Federate X Federate A Aggregation Model #1 Model #2 Model #3 Model #n - or - Theater Warfare Representation BOM 2 BOMs are designed for enabling composability, providing extensibility, facilitating interoperability, improving manageability, and encouraging understandibility. BOM Palette -x Choose what fits conceptual model? A B C X State Machines Pattern of Interplay Events User Requirements Simulation Components Simulation Systems foms federates BOM – A piece part of a conceptual model, simulation object model, or federation object model, which can be used as a building block in the development and/or extension of a simulation or federation. Weapons Effect Radio Comms Repair Resupply Detect / Jam ConceptStandards Illustration Key Concepts – What are BOMs?

31 Technology to the Warfighter Quicker 31 BOM Elements a component-based standard describing reusable piece parts of a simulation or simulation space. BOMs can be used to document one or more of the following piece part elements: –Conceptual Model Patterns of interplay State machines Entities Events –Interface Description Object classes / attributes Interaction classes / parameters –Mapping between Conceptual Model and Interface Description Used as a building block in the development and extension of a simulation and/or a federation of simulations. Provides developers and users a modular approach –for defining and adding new capabilities to a federate or federation, –for quickly composing object models such as HLA FOMs and SOMs through BOM Assemblies. Model Identification (Metadata) Notes Lexicon (definitions) Object Model Definition HLA Object Classes HLA Object Class Attributes HLA Object Classes HLA Interaction Classes HLA Interaction Class Parameters HLA Interaction Classes HLA Data Types Conceptual Model Pattern of Interplay State Machine Entity Type Event Type Model Mapping Entity Type Mapping Event Type Mapping

32 Technology to the Warfighter Quicker 32 BOMs being using - RPR BOMs RPR FOM 2.0 DIS 1278 GRIM Repair Resupply Entity Creation Entity Reconst’n Entity Removal Action Request Post Comment Post Event Conceptual Model Object Model Def EntityObjects EnvObjects MinefieldObjects SignalObjects Weapons Effect Collision Entity State Update Minefield Synthetic Enviro SIMAN Logistics RadioComms “The use of interaction classes involves a detailed understanding of the state transitions and timing between events.” - RPR FOM GRIM Model Mapping

33 Technology to the Warfighter Quicker 33 SV Agg Model Composition Agg WSDL Entity Instance Agg WSDL Data Logging WSDL Load Balance WSDL Transfer Control WSDL Transform WSDL Stats/Scores WSDL BASS External services (interface) Client app Server-side app (implementation) Soap calls Library Services WSDL Exercise Support WSDL BASS Methods

34 Technology to the Warfighter Quicker 34 models entities SENDER RECEIVER Models used Entity instances First Level Aggregation - Stage 1 – Pre-aggregation Here the responsibility of aggregation, although it can be advised by a web service like BASS, is upon the sending federate that owns the models / entities. He must use the aggregated interface / msg. The benefit is a reduction in the amount of messages being generated over the network by one federate. Network Load CPU Load

35 Technology to the Warfighter Quicker 35 BASS models entities SENDER RECEIVER Models used Entity instances First Level Aggregation – Stage 2– Interest Identification Interest level Here the responsibility of aggregation, although it can be advised by a web service like BASS, is upon the sending federate that owns the models / entities. He must use the aggregated interface / msg. The benefit is a reduction in the amount of messages being generated over the network by one federate. Network Load CPU Load

36 Technology to the Warfighter Quicker 36 BASS models entities SENDER RECEIVER Interest level Models used Entity instances First Level Aggregation - Stage 3 – Aggregation Opportunity Here the responsibility of aggregation, although it can be advised by a web service like BASS, is upon the sending federate that owns the models / entities. He must use the aggregated interface / msg. The benefit is a reduction in the amount of messages being generated over the network by one federate. Monitors federation Aggregate Triggers/Criteria Proximity to a specific obstacle, entity or feature in the synthetic battlespace; A change in the level of interest or significance regarding the specific domain a model supports; or An increase (or decrease) in the physical entity load by the system and/or over the entire federation. Network Load CPU Load

37 Technology to the Warfighter Quicker 37 BASS models entities model aggregation entity aggregation aggregate solution SENDER RECEIVER Interest level First Level Aggregation - Stage 4 – Distributed Aggregation Employed Here the responsibility of aggregation, although it can be advised by a web service like BASS, is upon the sending federate that owns the models / entities. He must use the aggregated interface / msg. The benefit is a reduction in the amount of messages being generated over the network by one federate. Monitors federation Aggregate Triggers/Criteria Proximity to a specific obstacle, entity or feature in the synthetic battlespace; A change in the level of interest or significance regarding the specific domain a model supports; or An increase (or decrease) in the physical entity load by the system and/or over the entire federation. Network Load CPU Load

38 Technology to the Warfighter Quicker 38 models entities FEDERATE A RECEIVER Models used Second Level Aggregation - Stage 1 – Pre-aggregation FEDERATE B models entities Remote Entity instances Models used Entity Instances Here the responsibility of aggregation, which is also advised by a web service like BASS, is upon the recipient federate(s). The idea here is that the messages, once received by the federate, can then be pooled and represented as an aggregate locally by that receiving federate rather than as individual models or object instances that it has to hold in memory. The benefit of this is that it helps reduce the memory load and computing burden for those federate recipients. Network Load CPU Load

39 Technology to the Warfighter Quicker 39 BASS models entities FEDERATE A RECEIVER Models used Second Level Aggregation - Stage 2 – Interest Identification Interest level Remote Entity instances Models used FEDERATE B models entities Entity Instances Here the responsibility of aggregation, which is also advised by a web service like BASS, is upon the recipient federate(s). The idea here is that the messages, once received by the federate, can then be pooled and represented as an aggregate locally by that receiving federate rather than as individual models or object instances that it has to hold in memory. The benefit of this is that it helps reduce the memory load and computing burden for those federate recipients. Network Load CPU Load

40 Technology to the Warfighter Quicker 40 BASS models entities FEDERATE A RECEIVER Models used Second Level Aggregation - Stage 3 – Aggregation Opportunity Interest level FEDERATE B models entities Remote Entity instances Models used Monitors federation Entity Instances Here the responsibility of aggregation, which is also advised by a web service like BASS, is upon the recipient federate(s). The idea here is that the messages, once received by the federate, can then be pooled and represented as an aggregate locally by that receiving federate rather than as individual models or object instances that it has to hold in memory. The benefit of this is that it helps reduce the memory load and computing burden for those federate recipients. Aggregate Triggers/Criteria Proximity to a specific obstacle, entity or feature in the synthetic battlespace; A change in the level of interest or significance regarding the specific domain a model supports; or An increase (or decrease) in the physical entity load by the system and/or over the entire federation. Aggregate Triggers/Criteria Proximity to a specific obstacle, entity or feature in the synthetic battlespace; A change in the level of interest or significance regarding the specific domain a model supports; or An increase (or decrease) in the physical entity load by the system and/or over the entire federation. Network Load CPU Load

41 Technology to the Warfighter Quicker 41 BASS models entities FEDERATE A RECEIVER Models used Entity Instances Second Level Aggregation - Stage 4 – Localized Aggregation Employed Interest level Monitors federation FEDERATE B models entities aggregate solution Remote Instance Aggs Model Aggs Here the responsibility of aggregation, which is also advised by a web service like BASS, is upon the recipient federate(s). The idea here is that the messages, once received by the federate, can then be pooled and represented as an aggregate locally by that receiving federate rather than as individual models or object instances that it has to hold in memory. The benefit of this is that it helps reduce the memory load and computing burden for those federate recipients. Aggregate Triggers/Criteria Proximity to a specific obstacle, entity or feature in the synthetic battlespace; A change in the level of interest or significance regarding the specific domain a model supports; or An increase (or decrease) in the physical entity load by the system and/or over the entire federation. Aggregate Triggers/Criteria Proximity to a specific obstacle, entity or feature in the synthetic battlespace; A change in the level of interest or significance regarding the specific domain a model supports; or An increase (or decrease) in the physical entity load by the system and/or over the entire federation. CPU Load Network Load

42 Technology to the Warfighter Quicker 42 Demo Scenario Snapshot The following slides consist of snapshots obtained within OneSAF Objective System during a simulation execution for the 2005 Fall SIW Demo. The entities displayed on the PVD are captured during a task operation as defined by the user. The task organization is as follows: –BLUFOR Side Helicopters (Apache, Blackhawk, Chinook, Cobra, Longbow) Fixed Wing (F16 Falcon, A10 Thunderbolt, AC130U Global Hawk) Tanks (armored) Supply vehicles Heavy artillery guns –OPFOR Side Heavy artillery guns Infantry Service vehicles Mines / Bombs

43 Technology to the Warfighter Quicker 43 The simulation environment consists of different entities acting independent of each other with a mix of objectives. In this simulation the blue force is assembling to engage the red force.

44 Technology to the Warfighter Quicker 44 RequestAggSolutionForEntitySet

45 Technology to the Warfighter Quicker 45

46 Technology to the Warfighter Quicker 46

47 Technology to the Warfighter Quicker 47

48 Technology to the Warfighter Quicker 48 RequestAggSolutionForEntitySet

49 Technology to the Warfighter Quicker 49

50 Technology to the Warfighter Quicker 50 RequestAggSolutionForEntitySet

51 Technology to the Warfighter Quicker 51 RequestDeaggSolutionForEntitySet

52 Technology to the Warfighter Quicker 52

53 Technology to the Warfighter Quicker 53 Instance Aggregation Demonstration Overview Entity Driver

54 Technology to the Warfighter Quicker 54 Key Concepts - Aggregate Triggers/Criteria Proximity to a specific obstacle, entity or feature in the synthetic battlespace; A change in the level of interest or significance regarding the specific domain a model supports; or An increase (or decrease) in the physical entity load by the system and/or over the entire federation.

55 Technology to the Warfighter Quicker 55 Terminology TermDefinition AbstractionAn idea that concentrates on the essential properties of a common pattern of interplay rather than on concrete realizations or actual cases. Aggregationthe coupling of multiple entities/models into a single inclusive group Behavior Componentsmodel the needed behavior required of a conceptual entity to support patterns (Federate level) BOMa piece part of a conceptual model composed of a group of interrelated elements, which can be used as a building block in the development and extension of a federation, individual federate, FOM or SOM. ComponentA unit with a known set of inputs and expected output behavior, but the implementation details may be hidden. Composability“The capability to select and assemble components in various combinations into complete, validated simulation environments to satisfy specific user requirements across a variety of application domains, levels of resolution, and time scales.” [1] [1] Fidelitythe level of attribution in the model at a given level of resolution; Load Balancingdelegation of work responsibility among a federation to prevent overtaxing an individual federate and/or network and to ensure proper execution BOM AssemblyA composition of BOMs used to represent a higher order pattern. Pattern ComponentsRepresenting the relationship of activities among conceptual entities (FOM level), Pattern of Interplayreflects a set of activities related to one or more conceptual entities used for accomplishing a common objective, capability, or purpose Precisionthe accuracy of attributes and parameters in the model during input, processing, and output. Resolutionthe level of abstraction in the simulation or model, defining the things to be modeled; Simulation SpaceAny part of a simulation environment, which may be represented by one or more conceptual entitles modeled and reflected by a federate, federation, or as an aggregated force within a federation execution. [1] [1] M. D. Petty and E. W. Weisel, “A Composability Lexicon”, Proceedings of the Spring 2003 Simulation Interoperability Workshop, Orlando FL, March 30-April 4 2003, 03S-SIW-023.

56 Technology to the Warfighter Quicker X RPR FOMAggregate Container FOM Objective OneSAF Entity-Level Sim SV-AGG Aggregate-Level Sim BASS Transformation Support Deagg Solution Transformation Support Aggregation Solution

57 Technology to the Warfighter Quicker 57 Federate Service-oriented Architecture (SOA) Loosely Coupled Approach Minimize Unnecessary dependencies among systems and software Maintain functionality / individuality Potential Technologies –XML –WSDL –SOAP / XML-RPC –UDDI –BOMs –XSLT (FOM Mappings, BTMs –BOM Impl (Java Beans) Other Technologies (not SOA) –Network Distribution (RTI) –Federation Agreements (FOM) Key Concepts – SOA Design http://www.informit.com/articles/article.asp?p=336265&seqNum=1 BOMs Federates Interface elements discovery services messaging BAF Web Services The common interface must be leveraged by all participating software agents (i.e. federates) That the interfaces must be accessible and understood by all providers and consumers Interfaces serve as the framework for the messages that are to be exchanged Minimal system behavior is provided by these interfaces (or messages) An XML schema should be applied to define the vocabulary and structure Additional services should be able to be added without impairing the common interface. Service Oriented Architecture (SOA) FOCUS

58 Technology to the Warfighter Quicker 58 BAF Automation of the RCIP Navigator (BARN) How does it interact with the RCIP Navigator? – Capable of automating the execution process of the model – Able to extract/write BOM info from the model’s execution output –Can be retooled as a component instead of a standalone application Where is it at this moment in time? – Queries for a script file name – Executes script read in from file or manually entered Next Step –BAF (BASS) Integration Scripts exist already to execute the model in ProcessModel (i.e. RCIP Nav) and force export the data to an Excel spreadsheet. Automation and Extraction Agent (AAXE) BAF client prototype tool Java-based, so that it is available on multiple platforms Can integrate / wrap- around any client application (e.g. RCIP Nav) Will leverage BAF web services & BOMs


Download ppt "Technology to the Warfighter Quicker SBIR Phase II Discussion 2/1/06."

Similar presentations


Ads by Google