Download presentation
Presentation is loading. Please wait.
Published bySharyl Osborne Modified over 9 years ago
1
1 Synchronization TTM4142, 2007 Harald Øverby/Leif Arne Rønningen
2
2 Outline What is synchronization Relationships Logical Data Units (LDU) Reference model for synchronization Specification
3
3 Definition of synchronization Synchronization The act or result of synchronizing; the state of being synchronous Synchronize To happen at the same time; to represent or arrange (events) to indicate coincidence or coexistence; to make synchronous in operation; to make (motion or picture sound) exactly simultaneous with the action Source: Merriam-Webster dictionary
4
4 Definition of synchronization Synchronization creates relationships between independent objects –Time dependent / time independent objects Three types of relationships –Content –Spatial –Temporal
5
5 Relationships
6
6 Content relationships Connection between media objects and data Example –Between data in a table and a picture Update in data triggers update in other views Consistency
7
7 Spatial relationships Layout relationships Define space of a media object –Objects arranged in a two dimensional area –Output device Content assigned to frames –Positioning: fixed, relative Example –Powerpoint slide –Web page
8
8 Temporal relationships Time relationships between objects –Important for time dependent media objects Examples –Timing relationships between audio object and video object Further on: focus on temporal relationships
9
9 Intra object synchronization Time relation between various presentation units of one time-dependent media object Example: bouncing ball
10
10 Inter object synchronization Time relation between two or more media objects Examples: Audio, Pictures (P), Video, Animation
11
11 Logical data unit (LDU) LDU: Information unit of a time-dependent media object Granularity of LDU –Video: Frame, object, pixel
12
12 Logical data unit (LDU) Closed LDU –Predictable duration –Ex: Stored media objects Open LDU –Duration not known before the presentation starts –Ex: Input from live source
13
13 Logical data unit (LDU) Physical units as LDU or blocks of samples as LDU
14
14 Logical data unit (LDU) User-defined vs capturing defined
15
15 Logical data unit (LDU)
16
16 Synchronization in multimedia systems Television systems –Sound and video are multiplexed –Delay affects both sound and video –Synchronization always maintained Focus on time-independent media –LDU to be put in relationship are independent media objects Quality of Service –Hard guarantees –Soft guarantees
17
17 Synchronization examples Lip synchronization –Coupling between audio and video
18
18 Lip synchronization experiment Skew between video and audio +/- 40 ms intervals Positive skew: audio ahead of video Short clips
19
19 Example questionnaire
20
20 Experiments - results
21
21 Experiments - results
22
22 Results summary Asymmetry –Positive skew more disturbing Difficult to detect errors when object far away Statistical errors Long movie –+/- 80 ms : no distraction –-240 ms, +160 ms : disturbing
23
23 QoS: Skew values
24
24 Reference Models for Multimedia Synchronization Support to understand requirements Many proposals Focus on the following four-layer model –Specification Layer –Object Layer - presentation object synch –Stream Layer - inter-stream synch of media streams –Media Layer - intra-stream synch of continious media
25
25 Reference model for synchronization
26
26 Media Layer Application handles only one continuous media stream as an LDU sequence Device-independent interface, file and device access –Read (device-handle, LDU) –Write (device-handle, LDU) –etc Application runs one process for each stream Guarantees single LDU processing
27
27 Stream Layer Handles continuous media streams and media stream groups Guarantees intra-stream synch Group presents streams in parallel Gurarantees inter-stream synch of streams in a group Handles resource reservation and scheduling of LDU processing Typical operations –start (stream), stop (stream) –create_group (list_of_streams) –start (group), stop (group) –setcuepoint (stream/group, at, event)
28
28 Object Layer 1 Deals with all kinds of media Hides the difference between discrete and continuous media Accepts a synchronization specification as input Media-oriented QoS (such as allowed skew, allowed jitter) Plans and coordinates presentation execution Initiates presentation of time-dependent and time- independent media objects 1 In DMP the term could have been Scene Layer
29
29 Specification Layer Does not provide a specific interface, is open Tools for generating synch specification –Edit –Format Maps user interface QoS specifications to the Object Layer
30
30 Synchronization Specification, main categories Interval-based –Temporal relationships between the presentation of media objects Axis-based –Presentation objects placed in common axes Control-flow-based –Presentation flow synchronized at certain points Event-based –Events trigger presentation actions
31
31 Synchronization in a distributed environment More complex than a local environment –Distributed storage of media –Distributed storage of synchronization information –Communications delay and delay jitter –Multi-party communication patterns
32
32 Transport of synchronization specification Additional synchronization channel Multiplexed channel
33
33 Location of synchronization operations
34
34 Multiple communications
35
35 Multi-step Synchronization Synchronization during object acquirement of retrieval during delivery of the LDUs to the network during the transport at the sink within the output device
36
36 Synchronization Specification Complex specification comprise: multiple object synchronization user interactions Requirements for a specification method: Support of object consistency and for maintenance of specifications Media objects should be kept as logical units in the specification All types of synchronization relations should be easily describable Support for the integration of time-dependent and time-independent media objects Quality of service requirements must be describable Support of hierarchical levels of a synchronization
37
37 Interval-based Specification
38
38 Synchronization Based on a Global Timer Media objects
39
39 Synchronization Based on Virtual Axes
40
40 Synchronization Based on Reference Points
41
41 Petri Net Specification
42
42
43
43 Event-based Synchronization
Similar presentations
© 2025 SlidePlayer.com. Inc.
All rights reserved.