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Published byPhilomena Maxwell Modified over 9 years ago
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Techniques and strategies developed to sell tickets to (or otherwise elicit payment for activities that amuse and involve us. Leisure is broadly used to designate time not spent in a profession or occupation in pursuit of compensation, or in taking care of children, and the household.
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Leisure time in the US has been steadily increasing Average work week has not changed dramatically We package leisure in long weekends, extra vacation days vs. shortening the work week
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Increasing › Emergence of technology savvy teenage audiences › Increase in the entertainment demands of 18-34 yr olds › Continuation of spending on leisure among baby boomers
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9 th most profitable industry on the Fortune 500 › Dominated by 5 entertainment companies Time Warner (publishing, media, films), Walt Disney Company(theme parks, media, filmed and recorded entertainment, resorts, merchandise), Bertelsmann(media), News Corporation (media, sports, film, tv) and Muruhan(media) Revenues projected to rise from $90.9 billion to $110.1 in 2018
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Entertainment Revenue by Region
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Mediated Entertainment › Filmed Entertainment Recorded Entertainment Live Performances › Art › Concerts › Theatre Destinations or Places › Vacation Activities Sports, Gambling Books, Magazines, Novels Collectibles Video games
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Great % of disposable income spent here Unique approaches to marketing these products/services Prosperous economy shows tremendous growth potential Advances in technology – video games, Internet Increasing importance of leisure time › Ex: Europe vs. U.S. vacation time
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Summer was critical this year.. No Avengers, Pixar, Katniss Guardians of the Galaxy only possible $300M film Box office down significantly compared to 2014 June down 16% July failed to reach $1b 1 ST time in 12 yrs Best major studio release 2014 and riskiest
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$3.77B 2014 $4.85B 2013 › Decrease of 22.2% › Lowest total box office since 2005; adjusted for inflation lowest since 1992 › What happened to R-rated comedies and horror films? › Tom Cruise great reviews but …
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What happened to the blockbusters? › Guardians of the Galaxy #1 at $274.6M; Iron Man 3 hit $409M and Man of Steel and Despicable Me 2 also beat Guardians.
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What About Star Power? What Went Wrong? Not a factor unless you are Angelina Jolie or Scarlett Johannson Tom Cruise, Adam Sandler, Duane Johnson, Sylvester Stallone all disappointed. Guardians and Transformers not dependent on stars. Better Movies and Audiences will come Advance Word and Reviews mattered › Remember, it has to be worth the effort to leave the house! Where were the kids and teens? Bad advance buzz on The Giver and If I Stay. The Fault is in Our Stars only teen film over $100M
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Cannibalization weekend after weekend Falling youth market Summer season expanding to seek better weekend openings Franchise fatigue? Transformers, Planet of the Apes, Expendables, Teenage Mutant Ninja Turtles › Sin City down 78% from original
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DVD Sales 2013 Sales dropped 8% Some Bright Spots! Frozen broke Amazon preorder records and has done more than a $1B at the box office. #1 animated movie of all time Top Seller 2013 Twilight Breaking Dawn 2 (units) at 4.89M copies $72 M
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Strategies to improve sales? Rentals too easy and cheap! Profits in sales (not rentals) Cut out bonus features from rentals offer 2 discs with BlueRay Grow BluRay market – cut prices and increase diffusion of innovation 3B units to 8 billion units in 2009
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First Sale Doctrine - retailers have the right to rent any legally purchased copy of a movie. Video stores could go buy copies of movies with these extras at Wal-Mart or Best Buy and then rent them to consumers!
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Recession – yet rental revenue virtually same over last year Content and Quality of films offered Digital Downloads Transition to High Def – Blue Ray For the first time since 2002 – more consumers went to the theater than rented or purchased DVDs
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What is play and how does a more advanced society experience greater levels of play? What is the value of play? Role of hedonism?
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› Set apart from reality and provides interludes from work › It is voluntary › Limited in locality and duration › Governed by rules › Has a sense of persistent social community › Promotes a sense of secrecy › Is a scared and profound activity
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Play is pleasure Work is reality and production Playing Games › Games of competition and chance
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Live Performances Destinations and Places Attractions and Themed Venues Mediated Entertainment › TV › Movies › Celebrities Well known through media exposure Well known for accomplishment Accidental celebrities Sarah Palin’s daughter
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How has technology impacted the industry? › The shift from mass entertainment to personal entertainment Silent movies and live plays to iPods and video games › Prepackaged entertainment to self-generated › Entertainment experiences have shifted from episodic to persistent › Shift from virtual experiences to embedded experiences Cell phone music and movies
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Internet › Blogs as promotion and feedback › Increased usage competes with other mediated forms of entertainment › Gaming technology is cost efficient (1/20 of cost of film product) and highly lucrative Changes interactive role of play and reach of play › Podcasting Affordable, prolific (12 million people listen) Competes with traditional radio
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Childhood obesity Violence Sexual Content Age Appropriateness › Example Grand Theft Auto
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Global Message TV Theme Parks Film, Cruises Theatre Local Message Standardized Content Customized Content
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