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Universal Design for the Workforce Development System Joe Timmons University of Minnesota National Collaborative on Workforce and Disability for Youth.

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Presentation on theme: "Universal Design for the Workforce Development System Joe Timmons University of Minnesota National Collaborative on Workforce and Disability for Youth."— Presentation transcript:

1 Universal Design for the Workforce Development System Joe Timmons University of Minnesota National Collaborative on Workforce and Disability for Youth

2 In This Session Section 188 Checklist Functional Capacities What is Universal Design? 7 Principles of Universal Design Universal Design in Learning Accommodations at Work Assistive Technology vs. Universal Design

3 Section 188 Checklist http://www.dol.gov/oasam/programs/crc/section188.htm http://www.dol.gov/oasam/programs/crc/section188.htm Universal Access Non-discrimination Reasonable Accommodation and Modifications Most Integrated Setting Obligation to Communicate Effectively Programmatic and Architectural Accessibility

4 Functional Capacities Mobility Communications Self-Care Self-Direction Interpersonal Skills Work Tolerance Work Skills

5 Definition of Universal Design the design of products and environments to be usable by all people to the greatest extent possible without the need for adaptation or specialized design

6 Good Design Is based on needs of all users Has features that are incorporated into the design from the beginning, not added on Generally benefits more than one group of users

7 The Controversial Crosswalk

8 Principles of Design 1.Equitable Use: The design does not stigmatize or disadvantage users. 2.Flexibility in Use: A wide range of individual preferences and abilities can be accommodated by the design. 3.Simple, Intuitive Use: How to use the design is easy to understand regardless of the experience, knowledge, language skills, or current concentration level of the user.

9 Minneapolis Light Rail Equitable and Flexible

10 Kneeling Bus

11 Double Stair Railings Simple and Intuitive

12 Principles of Design 4.Perceptible Information: Information is effectively communicated to the user, regardless of the user’s sensory abilities, or surrounding conditions. 5.Tolerance for Error: Adverse consequences of accidental or unintended actions are minimized by the design.

13 Signage Perceptible by many

14 Click Thermostat Tolerance for Error With large print and raised dots

15 Principles of Design 6.Low Physical Effort: The design is used efficiently and comfortably with a minimum amount of fatigue. 7.Size and Space for Approach and Use: Regardless of the user’s body size, posture, or mobility, appropriate size and space is provided for approach, reach, manipulation, and use.

16 Ramp Low Physical Effort This ramp is heated in winter; no salt needed

17 Easy access to inside of truck Size and Space for Approach and Use

18 Accessible Nature Trail Sign

19 Accessible Elevator Buttons Braille, Large Print, Raised Print, Lighted

20 Easy to grasp door handle Good Contrast

21 Accessible and See Through Doors

22 Railings and Bench in Elevator

23 Fingerprint Identification Unlocks and Opens Doors; Turns on Equipment

24 Bathroom

25 Raised Tent Platform

26 Universal Design for Learning Multiple means of representation, to give learners various ways of acquiring information and knowledge

27 Universal Design for Learning Multiple means of expression, to provide learners alternatives for demonstrating what they know

28 Universal Design for Learning Multiple means of engagement, to tap into learners' interests, offer appropriate challenges, and increase motivation

29 Accommodations at Work Changes made at the workplace, usually to increase or improve the functional capacities of an individual employee 1.Transportation 2.Communications 3.Self-Care 4.Self-Direction 5.Interpersonal Skills 6.Work Tolerance 7.Work Skills

30 Assistive Technology Software or hardware that has been specifically designed to assist people with disabilities in carrying out daily activities. wheelchairs or other mobility aids reading machines devices for grasping screen readers screen magnifiers speech synthesizers voice input software

31 Universal Design places responsibility on designers and developers; Assistive Technology places responsibility on the user or user’s agent. Universal Design is done while the service or product is being developed; Assistive Technology is done after the product is finished or while service is being delivered. Universal Design serves many people at once; Assistive Technology serves one individual user at a time. Universal Design has renewable accessibility; Assistive Technology has consumable accessibility.

32 Assistive Technology vs. Universal Design

33 Add On Software Apple OS

34 NCWD/Youth Guideposts for Success School-Based Preparatory Experiences Career Preparation & Work-Based Learning Experiences Youth Development & Leadership Connecting Activities Family Involvement & Supports

35 NCWD/Youth The National Collaborative on Workforce and Disability for Youth (NCWD/Youth) is composed of partners with expertise in disability, education, employment, and workforce development issues. www.ncwd-youth.infowww.ncwd-youth.info Contact: Joe Timmons, Project Coordinator timm0119@umn.edu 612 624 5659 timm0119@umn.edu

36 Resources The Center for Universal Design http://www.design.ncsu.edu/cud/ http://www.design.ncsu.edu/cud/ CAST, formerly the Center for Applied Special Technology http://www.cast.org/index.html http://www.cast.org/index.html Adaptive Environments www.adaptenv.org/ www.adaptenv.org/


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