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Mixed Reality Reality – Virtuality Continuum Antonio Camurri Casa Paganini – InfoMus Lab – www.infomus.org.

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Presentation on theme: "Mixed Reality Reality – Virtuality Continuum Antonio Camurri Casa Paganini – InfoMus Lab – www.infomus.org."— Presentation transcript:

1 Mixed Reality Reality – Virtuality Continuum Antonio Camurri Casa Paganini – InfoMus Lab – www.infomus.org

2 Virtual Reality VR simulates a world (imitating or not the real world) to enable the user to interact with it. Use of specific interfaces: head-mounted displays, data gloves, etc. Objective: –to substitute the external world with a simulation, and to “connect” the senses to such an artificial world; –to illude the senses by connecting them to haptic, auditory, and visual feedbacks, which are not real, but relative to the simulated virtual world: the user perceives and acts not in the real world in which she is part, but on another virtual world.

3 Virtual Reality and Artificial Intelligence Artificial Intelligence substitutes the human in specific tasks; emulates rational skills (e.g., expert systems) Virtual Reality substitutes the world Origins of virtual reality are also in sound and music computing: –To simulate artificial worlds by means of sensorial dimensions, including auditory: –One of the first research fields which is at the origin of VR is the synthesis of sound: e.g., the simulation of the sound of “brass” as an attempt to simulate a virtual (sound) world.

4 Reality Virtuality Continuum Real Environment Virtual Reality Environment Augmented Reality Augmented Virtuality

5 Reality Virtuality Continuum Real Environment: only physical, real objects, in real view or through a display VR Environment: only virtual objects, CG simulations, monitor-based or immersive –the participant-observer totally immersed in a completely synthetic world –mimic or not the real world: can exceed the the bounds of physical reality

6 Reality Virtuality Continuum Mixed Reality: where the real and virtual worlds live together in a single display. Augmented Reality: augmenting natural feedback to the user with simulated cues (e.g., telemanipulator and telepresence technologies) Augmented Virtuality: the surrounding environment is principally virtual, but is augmented through the use of real (i.e. unmodelled) imaging/audio data


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