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Published byRoland Charles Modified over 9 years ago
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Six Types of Kicking Plays Revised: 7/24/14
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5 Man appears first, followed by 4 Man. To play the presentation, select “Slide Show” from top of screen, then click “From Beginning”. Words highlighted in red indicate changes for 2014. To get out of a slide to see the notes and motion, hit the “ESC” key. To resume, click “From Current Slide” from the top menu. For notes about each slide’s motion, print the “Notes Page.”
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R/LM/LJ count RT; U/BJ count KT. U/BJ work together to communicate with KT & HC regarding KT players being w/in 5 YDS of the Free Kick Line & 4 players on both sides of the Kicker. BJ will call “within 5 YDS” & both can call less than 4 KT players on either side of Kicker.
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Wings must trail the runner up field a minimum of 5 YDS & watch blocking. Wings must retreat toward the GL if the kick is inside the -15YL. If previous KO goes inside the -15YL, IP on next KO is GL. If LM/LJ disagree on their IP, then stay at the GL. BJ/U: Run, not jog, to the 50 YL HM.
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After the Try/FG: ◦ Back Judge Start your watch (1 minute) after securing the FB. Run up Press Box sideline. Clear home team out of restricted area. ◦ Umpire Jog up Opposite sideline. Clear visiting team out of restricted area.
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2x
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LM: Hold at LOS until there is no threat of a blocked punt. Let KT move downfield before moving downfield initially 10 YDS. LJ: Hold until you are sure the kick will cross the LOS. Your reference point is the down box. BJ: Your IP is 8 YDS wide with a single receiver. Wings: Read length of punt. Your “drop” is only 10 YDS unless the punt is more than 30 YDS downfield.
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Stay off the Center & Kicker
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2x
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Ball’s Away!
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2x
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BJ/U: GP Upright – Your choice as to which upright to cover. BJ/U: If the FGA is not good, signal “No Score” followed by the TB Signal if the FB breaks the GL plane. R: Help U with center/MG contact. Count 1001 & 1002.
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Stay off the Center, Holder & Kicker
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U: Strong & loud whistle once ball is kicked. U/BJ: Muddle Huddle – Your IP is on the EL. Wings: Once kicked, hustle in to players. R: Help U with center/MG contact. Count 1001 & 1002.
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Fire!!
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R/LM count RT; U/LJ count KT. U/LJ work together to communicate with KT & HC regarding KT players being w/in 5 YDS of the Free Kick Line & 4 players on both sides of the Kicker. U will call “within 5 YDS” & both can call less than 4 KT players on either side of Kicker.
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R & LM must trail the runner up field a minimum of 5 YDS & watch blocking. R/LM must retreat toward the GL if the kick is inside the -15YL. U/LJ will stay on SL after the KO. If previous KO goes inside the -15YL, IP on next KO is the GL.
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2x
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LM: Hold at LOS until there is no threat of a blocked punt. Let KT move downfield before moving downfield initially 10 YDS. U: Your IP is 8 YDS wide with a single receiver. LJ: Hold until you are sure the kick will cross the LOS. Your reference point is the down box. Wings: Read length of punt. Your “drop” is only 10 YDS unless the punt is more than 30 YDS downfield.
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Stay off the Center & Kicker
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2x
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Ball’s Away!
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2x
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Wing/U: GP Upright – Wing cover your upright, U cover other upright. Wing/U: If the FGA is not good, signal “No Score” followed by the TB Signal if the kick breaks the GL plane. R: Help U with Center/Middle Guard contact. Count 1001 & 1002.
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Stay off the Center, Holder & Kicker
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U: Strong & loud whistle once ball is kicked. LM/LJ: Muddle Huddle – Stay at LOS. Once KT shifts then one Wing moves to EL. Wings: Once kicked, hustle in to players. R: Help U with center/MG contact. Count 1001 & 1002.
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Fire!! Stay off the Center, Holder & Kicker
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Fire!!
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