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Published byIsabel Griffith Modified over 9 years ago
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. Markov Chains as a Learning Tool
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2 Weather: raining today40% rain tomorrow 60% no rain tomorrow not raining today20% rain tomorrow 80% no rain tomorrow Markov Process Simple Example rain no rain 0.6 0.4 0.8 0.2 Stochastic Finite State Machine:
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3 Weather: raining today40% rain tomorrow 60% no rain tomorrow not raining today20% rain tomorrow 80% no rain tomorrow Markov Process Simple Example Stochastic matrix: Rows sum up to 1 Double stochastic matrix: Rows and columns sum up to 1 The transition matrix: Rain No rain Rain No rain
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4 Markov Process Markov Property: X t +1, the state of the system at time t+1 depends only on the state of the system at time t X1X1 X2X2 X3X3 X4X4 X5X5 Stationary Assumption: Transition probabilities are independent of time ( t ) Let X i be the weather of day i, 1 <= i <= t. We may decide the probability of X t+1 from X i, 1 <= i <= t.
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5 – Gambler starts with $10 (the initial state) - At each play we have one of the following: Gambler wins $1 with probability p Gambler looses $1 with probability 1-p – Game ends when gambler goes broke, or gains a fortune of $100 (Both 0 and 100 are absorbing states) 01 2 99 100 p p p p 1-p Start (10$) Markov Process Gambler’s Example 1-p
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6 Markov process - described by a stochastic FSM Markov chain - a random walk on this graph (distribution over paths) Edge-weights give us We can ask more complex questions, like Markov Process 01 2 99 100 p p p p 1-p Start (10$)
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7 Given that a person’s last cola purchase was Coke, there is a 90% chance that his next cola purchase will also be Coke. If a person’s last cola purchase was Pepsi, there is an 80% chance that his next cola purchase will also be Pepsi. coke pepsi 0.1 0.9 0.8 0.2 Markov Process Coke vs. Pepsi Example transition matrix: coke pepsi coke pepsi
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8 Given that a person is currently a Pepsi purchaser, what is the probability that he will purchase Coke two purchases from now? Pr [ Pepsi ? Coke ] = Pr [ Pepsi Coke Coke ] + Pr [ Pepsi Pepsi Coke ] = 0.2 * 0.9 + 0.8 * 0.2 = 0.34 Markov Process Coke vs. Pepsi Example (cont) Pepsi ? ? Coke
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9 Given that a person is currently a Coke purchaser, what is the probability that he will buy Pepsi at the third purchase from now? Markov Process Coke vs. Pepsi Example (cont)
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10 Assume each person makes one cola purchase per week Suppose 60% of all people now drink Coke, and 40% drink Pepsi What fraction of people will be drinking Coke three weeks from now? Markov Process Coke vs. Pepsi Example (cont) Pr[X 3 =Coke] = 0.6 * 0.781 + 0.4 * 0.438 = 0.6438 Q i - the distribution in week i Q 0 = (0.6,0.4) - initial distribution Q 3 = Q 0 * P 3 =(0.6438,0.3562)
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11 Simulation: Markov Process Coke vs. Pepsi Example (cont) week - i Pr[X i = Coke] 2/3 stationary distribution coke pepsi 0.1 0.9 0.8 0.2
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How to obtain Stochastic matrix? u Solve the linear equations, e.g., u Learn from examples, e.g., what letters follow what letters in English words: mast, tame, same, teams, team, meat, steam, stem. 12
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How to obtain Stochastic matrix? u Counts table vs Stochastic Matrix 13 Pastme\0 a01/7 5/700 e4/7001/702/7 m1/8 003/8 s1/503/5001/5 t1/70004/72/7 @03/8 2/800
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Application of Stochastic matrix u Using Stochastic Matrix to generate a random word: l Generate most likely first letter l For each current letter generate most likely next letter 14 Aastme\0 a-127-- e4--5-7 m12--58 s1-4--5 t1---57 @-368-- If C[r,j] > 0, let A[r,j] = C[r,1]+C[r,2]+…+C[r,j] C
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Application of Stochastic matrix u Using Stochastic Matrix to generate a random word: l Generate most likely first letter: Generate a random number x between 1 and 8. If 1 <= x <= 3, the letter is ‘s’; if 4 <= x <= 6, the letter is ‘t’; otherwise, it’s ‘m’. l For each current letter generate most likely next letter: Suppose the current letter is ‘s’ and we generate a random number x between 1 and 5. If x = 1, the next letter is ‘a’; if 2 <= x <= 4, the next letter is ‘t’; otherwise, the current letter is an ending letter. 15 Aastme\0 a-127-- e4--5-7 m12--58 s1-4--5 t1---57 @-368-- If C[r,j] > 0, let A[r,j] = C[r,1]+C[r,2]+…+C[r,j]
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Supervised vs Unsupervised u Decision tree learning is “supervised learning” as we know the correct output of each example. u Learning based on Markov chains is “unsupervised learning” as we don’t know which is the correct output of “next letter”. 16
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K-Nearest Neighbor u Features l All instances correspond to points in an n- dimensional Euclidean space l Classification is delayed till a new instance arrives l Classification done by comparing feature vectors of the different points l Target function may be discrete or real-valued
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1-Nearest Neighbor
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3-Nearest Neighbor
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20 Example: Identify Animal Type 14 examples 10 attributes 5 types What’s the type of this new animal?
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K-Nearest Neighbor u An arbitrary instance is represented by(a 1 (x), a 2 (x), a 3 (x),.., a n (x)) l a i (x) denotes features u Euclidean distance between two instances d(x i, x j )=sqrt (sum for r=1 to n (a r (x i ) - a r (x j )) 2 ) u Continuous valued target function l mean value of the k nearest training examples
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Distance-Weighted Nearest Neighbor Algorithm u Assign weights to the neighbors based on their ‘distance’ from the query point l Weight ‘may’ be inverse square of the distances All training points may influence a particular instance Shepard’s method
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Remarks + Highly effective inductive inference method for noisy training data and complex target functions + Target function for a whole space may be described as a combination of less complex local approximations + Learning is very simple - Classification is time consuming (except 1NN)
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