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Published bySolomon Brown Modified over 9 years ago
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If you have any questions please feel free to interrupt me
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The vision system for Marie Curie
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Main Tasks in our system
Image recognition Machine Learning Control of robot’s behavior Environment
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Marie Curie will be communicating with Schroedinger’s Cat robot
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Interaction of Marie Curie and Cat
Marie Curie does not change its main coordinates, she can only move her hands, head and legs, but she remains attached to the desk. Cat can move freely in the area of the stage. Cat should not bump into Marie or furniture of the lab. Marie should know where the cat is located and look to him Cat should know where Marie is located and talk to her.
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Ideal view of the ceiling camera
Black curtain Cat shelf equipment Marie Curie equipment equipment
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There will be a Kinect camera looking from the ceiling to the stage
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The role of the ceiling camera
The camera will be attached to the ceiling or will be in some position very high, as high as we can. We have done something similar but the robots were small. The camera should know x,y coordinates of every robot and its orientation (pose) Marie Curie does not change its main coordinates, so it is easy Cat is fast so we have to track the triplet (x, y, )
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There is nothing like that in Disneyland
All behaviors of robots in commercial theatres are strictly scripted, robots move on rails, they cannot make an error. In our case we have interaction, improvisation, and robots are subject to noisy behaviors. This task is more similar to robot soccer than to existing robot theatres in the world.
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There will be another camera looking to faces of the audience
We will call it the human-control camera or a front camera
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The role of the front camera
The camera is attached to the wall near the glass window of the theatre, looking towards humans located in the corridor. This camera will look at the audience There are several goals of having this camera Recognizing (x, y, ) of every person that looks at the performance (perhaps not more than 5). Recognizing the emotion on the faces of these people. Recognizing their gestures with hands and legs, full bodies and faces. Use these data to control the behavior of the robots, songs selected, slides selected, lights and other effects.
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There is nothing like that in Disneyland
All behaviors of robots in Disneyland are strictly scripted. Rarely humans can change robots’ behaviors.
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This is a new task for our team
Marek Perkowski has never done anything like this before Perhaps nobody in the world has done something like this. This is good as we are doing something new. Hopefully we have done something similar and have a good experience from the past. We were doing ROBOT SOCCER. We will try now to use our past experience and theory for a new task.
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Ideal view of the ceiling camera
Black curtain Cat shelf equipment Marie Curie equipment equipment
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This is ideal, in reality the image will be much distorted with noise and lightning and geometry
Y axis Black curtain c Cat Yc Xc shelf equipment Marie Curie equipment equipment X axis
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The idea of Robot Soccer
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3. Robot Soccer and Similar Tasks
• Robot Soccer Competition – RoboCup – FIRA – Remote controlled systems – Autonomous robots • Clustering
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3.1 Robot Soccer “RoboCup is an international joint project to promote AI, robotics, and related fields. It is an attempt to foster AI and intelligent robotics research by providing a standard problem where a wide range of technologies can be integrated and examined. RoboCup chose to use the soccer game as a central topic of research, aiming at innovations to be applied for socially significant problems and industries. The ultimate goal of the RoboCup project is: By 2050, develop a team of fully autonomous humanoid robots that can win against the human world champion team in soccer.” [RoboCup 1998]
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As you see, it is difficult to approximate every robot with a rectangle.
It will be even more difficult in our case.
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Overhead Vision Our goal is to start with Overhead Vision (Ceiling Camera) and check how it will work. We may move to more cameras if necessary.
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Local Vision
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Design Criteria for robot soccer
• Controller Hardware: Enable on-board image processing – Interface to digital camera – Incorporate graphics LCD – Incorporate user buttons – Wireless communication between robots • Sensors: Allow variety of additional sensors: – Shaft encoders – Infra-red distance measurement sensors – Compass module • Software: Flexibility to accommodate for different robot equipment – Operating system RoBIOS – Hardware description table HDT
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What is AI? Research in Artificial Intelligence (AI) includes:
design of intelligent machines formalization of the notions of intelligence and rational behavior understanding mechanisms of intelligence interaction of humans and intelligent machines.
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Objectives of AI Engineering : costruct intelligent machines
Scientific : understand what is intelligence.
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A team of Robots will beat the FIFA World Cup champions by 2050!
Can a robot do these? Understand? Simulate its environment? Act rationally? Collaborate and compete? Display emotions? A bold claim: A team of Robots will beat the FIFA World Cup champions by 2050!
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RoboCup - Aim ”pushing the state-of-the-art”
”By mid-21st century, a team of fully autonomous humanoid robot soccer players shall win the soccer game, comply with the official rule of the FIFA, against the winner of the most recent World Cup. TO BOLDLY GO WHERE MAN HAS GONE BEFORE (cf. Star Trek) Formalised Testbed
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Do you really believe that a team of Robots could beat the FIFA World Cup champions by 2050?
By all accounts this may sound overly ambitious. In fact, if you compare this goal to other ground breaking achievements it is not ambitious at all. The Wright brothers' first airplane was launched and 50 years later man landed on the moon. Even more recently Deep Blue the computer programmed to play chess, played chess grand master Garry Kasparov and won -- roughly 50 years after the deployment of the first computer. It's a long time. Think what has happened since 1950.
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Power of AI Is the following AI?
In 1997 a computer, Deep Blue, won a chess match with world champion Kasparov. Accident? IBM paid Kasparov to loose? Brute force with no intelligence? So, what is intelligence?
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Simulation Turing test (1950)
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Chess versus soccer robot
Distributed Central Control Non-symbolic Symbolic Sensor Readings Incomplete Complete Info. accessibility Real time Turn taking State Change Dynamic Static Environment RoboCup Chess Difference of domain characteristics between computer chess and soccer robots
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Intelligent Agents Agents are situated
Perception of environment Execution of actions Agents can communicate and collaborate they can differ than can compete and be more or less egoistic/altruistic The agents have: objectives, communications, intentions.
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Professor Kim from KAIST
A New Approach Professor Kim from KAIST The founder of Robot Soccer and FIRA president Two organizations: 1. FIRA (earlier) 2. RoboCup (larger)
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Four Blocks in two PCBs (Printed Circuit Boards)
Micro-controller (upper PCB) Communication module (upper PCB) Motor and driving circuits (lower PCB) Power (lower PCB) side view top view front view
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Importance of Robot Soccer
Communication Cooperation Coordination Learning Competence Real Time Robot Soccer Evolution Computer simulations Wheeled brainless robots Wheeled autonomous robots Legged autonomous robots
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Robot Soccer Purpose “The number one goal of [robot soccer] is not winning or losing, but accumulating diverse technology.” - Mr. Dao (Senior VP of Sony Corporation).
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MiroSot FIRA category 3 robots on 1 team Size : 7.5cm * 7.5cm * 7.5cm
Ball : orange golf ball Playground : black wooden rectangular playground (150cm * 130cm * 5cm) Vision : global vision system (more than 2m above playground)
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Experimental Setup of the Vision System
Control panel
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NaroSot FIRA category 5 robots on 1 team Size : 4cm * 4cm * 5.5cm
Ball : orange table-tennis ball Playground , Vision : same as Mirosot
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KheperaSot FIRA category 3 robots on 1 team Ball : yellow tennis ball
Playground : green playground (105cm * 68cm * 20cm) Robot : Khepera Robot Vision : K213 Vision Turret
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RoboSot FIRA category 3 robots on 1 team Size : 15cm * 15cm * 30cm
Ball : red roller-hockey ball Playground : black wooden rectangular playground (220cm * 150cm * 30cm) Vision : on the robot Under preparation
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Small-Size League
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Small-Size League (F-180)
Field: 2.7 m x 1.5 m Size Area : 18cm rule (fit inside in 18cm diameter cylinder) Height : 15cm (global vision), 22.5cm (otherwise) teams of autonomous small size robot play soccer game on a field equivalent to a ping-pong table. Each team consists of 5 robots.
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Small size league The field is the size and color of a Ping Pong table
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Robots move at speeds as high as 2 meters/second
orange golf ball Robots move at speeds as high as 2 meters/second Global vision is allowed
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Robot Soccer Initiative
Vision system Host computer Communication System Host computer Communication System Robots on the playing field “Brainless” System Basic Architecture for Robot Soccer Systems
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Vision System Vision : global vision system (more than 3m above ground) Each team has its own camera and PC
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Small-Size League 20 minutes, 2 breaks
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Real Robot Small-Size League Competition
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Middle-Size League
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Middle-size Real Robot League (F-2000): Local VISION
The field is the size and color of a 3 x 3 arrangement of Ping Pong tables (9-3 5-meter field) Each team consists of 5 robots playing with a Futsal-4 ball (4 players, one goal-keeper) Larger (50 centimeters in diameter) robots Global vision is not allowed. Each robot has its own vision system Goals are colored Field is surrounded by walls to allow for distributed localization through robot sensing Rule structure based on the official FIFA rules
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Medium size league Teams of autonomous mid size robots
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Real Robot Middle-Size League Competition
Ball : red small soccer ball (FIFA standard size 4 or 5) Playground : green playground (10m * 7m * 0.5m)
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Medium Size League
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Medium Size League
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Robots can be heterogenous
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Middle-Size League
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Sony Legged Robot League
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Sony Legged Robot League
3 robots on 1 team (including the goalkeeper). Robot : AIBO ERS-110 (provided by Sony)
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No communication, autonomous robots, software only. Legged Robot League. 2.8 m x 1.8 m 2 players and 1 goal-keeper in a team
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Sony Legged Robot League
Is played on a field, approx 3x2 meter Sony develops the robots, and provides a interface for the programming of the robots.
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No Hardware modification is allowed
Playing time is 10 minutes per half, with a 10 minute break at halftime
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Do different Robots have different personalities?
Some teams have robots with very different capabilities. But it is hard to think of them as having personalities; rather the robots have different playing styles.
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Early Sony prototype
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Robot movements closely mirror those of animals
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The winner is the team that scores the most goals.
In the event of a tie, a sudden death penalty kick competition will determine the winner
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The Legged Robot League
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The Legged Robot League
If opposing teams' robots are damaged or play is excessively rough (whether intentional or not), penalties may be assessed to the offending robot
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Humanoid League
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Starting 2002, the humanoid league
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Humanoid League Bi-Ped League (Humanoid) Australia Japan
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Where is the science in these robot competitions?
Global vision Local vision Other sensors Cooperation Sensor fusion Strategy Learning
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Sensors and Actuators for Robot Soccer
Local and Global VISION
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Sensors for Robot Soccer
• Shaft Encoders – PI controller to maintain wheel speed – PI controller to maintain path curvature – Dead reckoning for vehicle position + orientation • Infrared Distance Measurement – Avoid Collision – Navigate and map unknown environment – Update internal position in known environment • Compass – Update orientation independent of shaft encoders – Fault-tolerance in case robot gets pushed or wheels slip
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Sensors for Robot Soccer
• Digital Camera – Low resolution, 60x80 pixels, 24bit color (Braunl) – Color or shape recognition • Communication – Sharing information among robots – Receiving commands from human operator
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VISION: Color Detection
• In robot soccer, objects are color coded: ball, goals, opponents, team mates, walls, etc. Teach ball and goal color (hue) before starting the game Match colors in HSI space → Better in changing lighting conditions
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Brain-on-board system
Role of Vision Brain-on-board system Robots The robots have functions such as velocity control, position control, obstacle avoidance, etc. Host computer The host computer processes vision data and calculates next behaviors of robots according to strategies and sends commands to the robots using RF modem.
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2.2 Robot-based system Distributed system
Intelligent part is implemented in the robots. Suitable when the large number of agents exist Complex and expensive Need communication among robots
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Role of vision Robot-based system Robots Host computer
The robots decide their own behavior autonomously using the received vision data, own sensor data and strategies. Host computer The host computer processes only vision data can be considered as a kind of sensor.
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System Comparisons Merits Demerits Research purpose Vision system
Multi-agent theory Cannot use local sensors High computing power & fast sampling time Remote-brainless system Low cost Easy to develop Robot system Multi-agent system development Robot -based system Complex and expensive robots. Hard to build the system Suitable for many agents Can use local information Robot-based and vision-based systems Brain-on-board system Suitable to modularize Risk of inconsistent property between host computer and robot system
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VXD: role of color Initialization Configuration
Click ‘Load VXD’ in the Initialize group box Click ‘Start Grab’ Configuration ‘Load Conf.’: load a configuration file ‘Save Conf.’: save current configuration ‘Set Robot Size’: set the robot size in number of pixels ‘Set Pixel Size’: set the size of each color (ball, team, robot, opponent) patch in number of pixels ‘Set Boundary’: set the field boundary on the screen ‘Change Color’: change the color setting of each color patch ‘Set Color’: set the range of tolerance of each color
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Subsystems and Vision Serial Port Home Goal Find Objects
Select the serial communication port Home Goal Select the home side on the screen Find Objects Check the box of which you like to find on the field Initial Position: tell the vision system the initial position of each object E.g.) for the ball i) turn on the radio button of ‘Ball’ ii) place the mouse on the ball and press the left button Repeat above procedure for another object
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Commands for Vision Select Situation Command
The situation in which the game is about to start Command Click ‘Ready’: the vision system starts finding the objects on the field Click ‘Start’ : the vision system starts sending commands to the robots Click ‘Stop’ : the vision system stops finding objects and sending commands
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Tasks for us How to organize the ceiling camera system?
How to describe (learn?) the shapes of robots? How to find the (x,y,) for each robot? How to modify the scripted behavior when the triplets for each robot are known? How to design the interactive behaviors?
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Task for Robot Theatre Team
For next week Write a half-page essay about the vision system that we discussed today. Use you knowledge from other lecture of today. Add your imagination and crazy ideas about what the robots should see and know for our particular scene of Marie Curie and Schroedinger’s Cat.
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