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Newton’s Playground GameDesk Module Donna Mandosa November 29,2012.

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Presentation on theme: "Newton’s Playground GameDesk Module Donna Mandosa November 29,2012."— Presentation transcript:

1 Newton’s Playground GameDesk Module Donna Mandosa November 29,2012

2 Overview Getting Started Newton’s Playground Physics Sandbox Key Terms 21 st Century Skills Teaching Points Question and Answer

3 Getting Started with Newton’s Playground Download most recent version here: http://gameassesslearn.org/ Browse game before you facilitate, as games are often updated Current version is slightly changed from what is in our module Playground Two is start of ‘free play’ area

4 Physics Sandbox: Tutorials and Playground Levels Agent Tutorials: four key tools Lever Pendulum Ramp Springboard Playground One: simplified instructions Playground Two: start of free play

5 Key Terms Lever: a machine consisting of a beam or rigid rod pivoted at a fulcrum Pendulum: a weight suspended from a pivot so that it can swing freely Ramp: flat supporting surface tilted at an angle, with one end higher than the other, used as an aid for raising or lowering a load ( aka: inclined plane ) Springboard: a linear flex spring ( ex: diving board )

6 Problem Solving 21 st Century Skill “Analyze how parts of a whole interact with each other to produce overall outcomes in complex systems” - Partnership for 21 st Century Skills “Solve different kinds of non-familiar problems in both conventional and innovative ways” - Partnership for 21 st Century Skills http://www.p21.org/overview/skills- framework/260

7 Articulation of Process Communication is a key 21 st Century Skill “Articulate thoughts and ideas effectively using oral, written and nonverbal communication skills in a variety of forms and contexts” – Partnership for 21 st Century Skills http://www.p21.org/overview/skills-framework

8 Evaluation of Information 21 st Century Skill Make Judgments and Decisions “Effectively analyze and evaluate evidence, arguments, claims and belief” http://www.p21.org/overview/skills- framework/260

9 Newton’s Playground Teaching Points Machines help us do work Problem solving Articulation / Communication Evaluation Key Concepts Lever Pendulum Ramp Springboard

10 Newton’s Playground Wrap-up Time: 1 Review key concepts 2 Review key teaching points 3 Promote observation of physics and machine use in daily life See-saw, swing set, crowbar

11 Question and Answer

12 GameDesk Contact Donna Mandosa Email: donnam@gamedesk.org Phone Number: 310 444 7481


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