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Skeleton Extraction from Binary Images Kalman Palagyi University of Szeged, Hungary
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The generic model of a modular machine vision system
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Feature extraction
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Shape representation to describe the boundary that surrounds an object; to describe the region that is occupied by an object.
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Skeleton result of the Medial Axis Transform: object points having at least two nearest boundary points; praire-fire analogy: the boundary is set on fire and skeleton is formed by the loci where the fire fronts meet and quench each other; the locus of the centers of all the maximal inscribed hyper-spheres.
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Nearest boundary points and inscribed hyper-spheres
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Skeleton of a 3D solid box
The skeleton in 3D generally contains surface patches (2D segments).
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Properties: It represents the general form of an object,
the topological structure of an object, and local object symmetries. It is invariant to translation, rotation, and (uniform) scale change. It is thin.
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Uniqueness The same skeleton may belong to different elongated objects.
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Stability
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Representing local object symmetries and the topological structure
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Skeletonization techniques
distance transform, Voronoi diagram, and thinning.
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Distance transform Input:
Binary array A containing feature elements (1’s) and non-feature elements (0’s). Output: Non-binary array B containing the distance to the nearest feature element.
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Example: distance map (non-binary image) input (binary image)
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M.C. Escher: Reptiles
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Distance transform using city-block (or 4) distance
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Distance transform using chess-board (or 8) distance
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Chamfer distance transform in linear time (G. Borgefors, 1984)
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forward scan backward scan
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Chamfer masks in 2D
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Chamfer masks in 3D
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original binary image initialization forward scan backward scan
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Skeletonization based on distance transform
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Positions marked boldface numbers belong to the skeleton.
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Voronoi diagram
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Incremental construction
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Delauney triangulation/tessalation
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Voronoi & Delauney
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Duality
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Skeletal elements of a Voronoi diagram
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A 3D example original Voronoi diagram regularization
M. Näf (ETH, Zürich)
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‘Thinning’ before after
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Thinning It is an iterative object reduction technique in a topology preserving way.
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Topology preservation in 2D (a counter example)
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Hole It is a new concept in 3D
”A topologist is a man who does not know the difference between a coffee cup and a doughnut.”
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Shape preservation
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End-points in 3D thinning
original medial surface topological kernel medial lines
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Types of voxels in 3D medial lines
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A 2D thinning algorithm using 8 subiterations
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A 3D thinning algorithm using 6 subiterations
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Blood vessel (infra-renal aortic aneurysms)
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Airway (trachealstenosis)
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Calculating cross sectional profiles and estimating diameter
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Colon (cadaveric phantom)
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Airway (intrathoracic airway tree)
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Example Centerlines Segmented tree Labeled tree Formal tree
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Requirements Geometrical: The skeleton must be in the middle of the original object and must be invariant to translation, rotation, and scale change. Topological: The skeleton must retain the topology of the original object.
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Comparison
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