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Model-Driven 3D Content Creation as Variation Hao (Richard) Zhang – 张皓 GrUVi Lab, Simon Fraser University (SFU) Talk @ HKUST, 04/21/11 TAUZJUNUDT SFU
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3D content creation Inspiration a readily usable digital 3D model Inspiration?
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Realistic reconstruction Inspiration = real-world data [Nan et al., SIGGRAPH 2010]
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Creative inspiration Creation of novel 3D shapes Inspiration = design concept, mental picture, … sketch High demand in VFX, games, simulation, VR, …
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3D content creation is hard 2D-to-3D: an ill-posed problem ▫ Shape from shading, sketch-based modeling, … Creation from scratch is hard: job for skilled artists One of the most central problems in graphics; One of the most discussed at SIG’10 panel
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Usable 3D content even harder Models created are meant for subsequent use Creation of readily usable 3D models
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Usable 3D content even harder Models created are meant for subsequent use Creation of readily usable 3D models Higher-level information beyond low-level mesh ▫ Part or segmentation information ▫ Structural relations between parts ▫ Correspondence to relevant models, etc. Hard shape analysis problems!
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Key: model reuse Reuse existing 3D models and associated info Model-driven approach: creation is driven by or based on existing (pre-analyzed) models
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Key: model reuse Reuse existing 3D models and associated info Model-driven approach: creation is driven by or based on existing (pre-analyzed) models Two primary modes of reuse: ▫ New creation via part composition
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Key: model reuse Reuse existing 3D models and associated info Model-driven approach: creation is driven by or based on existing (pre-analyzed) models Two primary modes of reuse: ▫ New creation via part composition ▫ New creation as variation or modification of existing model(s), e.g., a warp or a deformation
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Modeling by example New models composed by parts retrieved from an existing data repository Key: retrieve relevant parts Many variants … [Funkhouser et al., SIGGRAPH 2004]
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Pros and cons Pros: ▫ Significant deviation from existing models ▫ Exploratory modeling via part suggestions [Chaudhuri & Koltun., SIG Asia 2010]
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Pros and cons Pros: ▫ Significant deviation from existing models ▫ Exploratory modeling with part suggestions Cons: ▫ Are models composed by parts readily usable?
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Pros and cons Pros: ▫ Significant deviation from existing models ▫ Exploratory modeling with part suggestions Cons: ▫ Are models composed by parts readily usable? structure lost by part composition; how to stitch?
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Pros and cons Pros: ▫ Significant deviation from existing models ▫ Exploratory modeling with part suggestions Cons: ▫ Are models composed by parts readily usable? structure lost by part composition; how to stitch? ▫ Does part exploration always reflect user design intent?
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Model-driven creation as variation New creation as variation of existing model(s) Enrich a set; generate “more of the same” … Photo-inspired 3D model creation Inspiration = photographsInspiration = a model set
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Model-driven creation as variation New creation as variation of existing model(s) Enrich a set; generate “more of the same” … Inspiration = a model set
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Style-Content Separation by Anisotropic Part Scales Kai Xu 1,2, Honghua Li 2, Hao Zhang 2, Daniel Cohen-Or 3 Yueshan Xiong 2, and Zhi-Quan Cheng 2 1 Simon Fraser Universtiy 2 National Univ. of Defense Tech. 3 Tel-Aviv University
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Motivation Enrich a set of 3D models with their derivatives Set belongs to the same family or class
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Variations in shape parts in the set Geometric or content difference Part proportion (= style) difference
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? Style transfer as a derivative Part proportion style
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? Style transfer as a derivative Part proportion style
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Difficulty with style transfer Style transfer needs part correspondence Part correspondence is difficult ▫ Unsupervised problem ▫ Both content and style variations Variations can be significant!
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Work at part and OBB level Parts enclosed and characterized by tight oriented bounding boxes (OBBs)
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Style content separation To address both shape variations in the set ▫ Separate treatment of “style” and “content” Style 1 Style 2 Style 3 Content Style
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Style transfer as a derivative Creation = filling in the style-content table
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Style vs. content Fundamental to human perception ContentStyle LanguageWordsAccents TextLettersFonts Human faceIdentitiesExpressions
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Style content separation Previous works on faces, motion, etc. ▫ Prerequisite: data correspondence ▫ Correspondence dealt with independently ▫ Correspondence itself is the very challenge!
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Our approach One particular style: Anisotropic part scales or part proportions
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Our approach One particular style: Anisotropic part scales or part proportions The approach: Style-content separation with style clustering in a correspondence-free way
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Algorithm overview Pipeline Style clustering Co-segmentation Inter-style part correspondence Content classification
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Anisotropic part scales Measure style distance between two shapes
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Anisotropic part scales Measure style distance between two shapes Part OBB graphs of given segmentation
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Anisotropic part scales Measure style distance between two shapes Compute style signatures …… Part OBB graphs of given segmentation
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Anisotropic part scales Measure style distance between two shapes …… Part OBB graphs of given segmentation Euclidean distance Compute style signatures
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Style distance issues Unknown segmentation Unknown correspondence ? ?
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Style distance Search over all part compositions and part counts ……
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Style distance For each part count, find minimal distance …… A good signature will return min distance across all part counts to reflect corresponding part decompositions …
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Correspondence-free style signature Binary relations: difference of part scales between adjacent OBBs Use Laplacian graph spectra: OBB graph
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Correspondence-free style signature Unary attributes: anisotropy of parts Use Laplacian graph spectra: OBB graph linear planar spherical Graph spectra is permutation-free
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Style clustering Spectral clustering using style distances
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Pipeline Style clustering Co-segmentation Inter-style part correspondence Content classification
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Co-segmentation Approach: ▫ Consistent segmentation [Golovinskiy & Funkhouser, SMI 09] ▫ Initial guess: global alignment (ICP) [Golovinskiy & Funkhouser 09]
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Co-segmentation Approach: ▫ Consistent segmentation [Golovinskiy & Funkhouser, SMI 09] ▫ Initial guess: global alignment (ICP) We co-segment within a style cluster ▫ Removing non-homogeneous part scaling from analysis [Golovinskiy & Funkhouser 09]
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Co-segmentation Approach: ▫ Consistent segmentation [Golovinskiy & Funkhouser, SMI 09] ▫ Initial guess: global alignment (ICP) We co-segment within a style cluster ▫ Removing non-homogeneous part scaling from analysis [Golovinskiy & Funkhouser 09] After style separation
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Pipeline Style clustering Co-segmentation Inter-style part correspondence Content classification
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Inter-style part correspondence Approach: deform-to-fit ▫ Deformation-driven correspondence [Zhang et al., SGP 08] ▫ Consider common interactions between OBBs 1D-to-1D 1D-to-2D2D-to-2D 2D-to-3D
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Inter-style part correspondence Deform-to-fit: appropriate deformation energy Pruned priority-driven search
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Pipeline Style clustering Co-segmentation Inter-style part correspondence Content classification
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Content classification Use Light Field Descriptor [Chen et al. 2003] Compare corresponding parts Part-level LFDGlobal LFD
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Synthesis by style transfer OBBs are scaled Underlying geometry via space deformation content style style transfer
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Results: hammers
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Results: goblets
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Results: humanoids
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Results: chairs
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Pros and cons Pros: ▫ Automatic generation of many variations ▫ Unsupervised ▫ Deals with anisotropic part scales ▫ Variation = part scaling: structure preservation
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Pros and cons Pros: ▫ Automatic generation of many variations ▫ Unsupervised ▫ Deals with anisotropic part scales ▫ Variation = part scaling: structure preservation Cons: ▫ Rely on sufficiently good initial segmentations ▫ Variation does not create new content
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Interesting future work Learn and synthesize with generic styles
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Model-driven creation as variation New creation as variation of existing model(s) Photo-inspired 3D model creation Inspiration = photographs
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Photo-inspired 3D modeling Photo-Inspired Model-Driven 3D Object Modeling Kai Xu 1,2, Hanlin Zheng 4, Hao Zhang 2, Daniel Cohen-Or 3 Ligang Liu 4, and Yueshan Xiong 2 1 NUDT 2 SFU 3 TAU 4 ZJU Conditionally accepted
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Overview Input: single photograph + pre-analyzed dataset
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Overview 1. Model-driven labelled segmentation of photographed object
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Overview 2. Choosing of a candidate model from the database
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Overview 3. Silhouette-constrained deform-to-fit of candidate
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Overview Output
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Structure preservation Any higher-level structural info in the candidate models is preserved during deform-to-fit ▫ Symmetry relations ▫ Part-level correspondence in the set ▫ Controller structures [Zheng et al. @ HKUST, EG 11]
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Structure preservation Any higher-level structural info in the candidate models is preserved during deform-to-fit ▫ Symmetry relations ▫ Part-level correspondence in the set ▫ Controller structures [Zheng et al. @ HKUST, EG 11] Structures also serve to constrain deformation of candidate model
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Controller representations Controllers: cuboids and generalized cylinders Relations: symmetry, proximity, etc. Fitting primitives
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Controller representations Controllers: cuboids and generalized cylinders Relations: symmetry, proximity, etc. Fitting primitives
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Deformation of controllers photo
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Controller primitives Deformation of controllers photocandidate model
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Controller primitives Deformation of controllers Result of silhouette- driven deform-to-fit photocandidate model
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Structure preservation at work symmetry
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Structure preservation at work symmetry proximity
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Structure preservation at work symmetry proximity optimization
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Structure preservation at work symmetry proximity optimization output Short video
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Results Guidance in single view but coherent 3D results
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Results
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The Google chair challenge
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Not just chairs …
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Pros and cons Pros: ▫ Photos: immensely rich source of inspiration ▫ Silhouette-driven deformation ▫ Variation is less “intrusive” to retain high-level info of source model readily usable
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Pros and cons Pros: ▫ Photos: immensely rich source of inspiration ▫ Silhouette-driven deformation ▫ Variation is less “intrusive” to retain high-level info of source model more readily usable Cons ▫ Variation does not create new structures
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Future work Photo-inspired model deformation only a start Further model refinement, e.g., via sketches
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Future work Photo-inspired model deformation only a start Further model refinement, e.g., via sketches Model-driven structure modification
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Future work Photo-inspired model deformation only a start Further model refinement, e.g., via sketches Model-driven structure modification Other inspirations for 3D content creation ▫ Sketch-inspired model variation
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Future work Photo-inspired model deformation only a start Further model refinement, e.g., via sketches Model-driven structure modification Other inspirations for 3D content creation ▫ Sketch-inspired model variation Style transfer with unknown style in a set
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Thank you, 谢谢 TAUZJUNUDT SFU
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