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Expedition Atlantis Using the engaging nature of robotics exploration to teach students skills in proportional reasoning.

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Presentation on theme: "Expedition Atlantis Using the engaging nature of robotics exploration to teach students skills in proportional reasoning."— Presentation transcript:

1 Expedition Atlantis Using the engaging nature of robotics exploration to teach students skills in proportional reasoning

2 Session Overview the intention of Expedition Atlantis how to implement what is involved in research participation Q & A remaining uncertainties successive scheduling

3 Who cares about proportional reasoning?

4 This is not a curricular deviation.

5

6 What the week will look like

7 Day 1 Introduce the game purpose of the game. What is Proportional Reasoning? (5 min, see page 6) Game play (20-25 min) Group discussion (10-15 min, see page 11) Student complete three Robot Movement Abstraction Bridge Problems, pages 35 - 37 (possibly homework)

8 Introducing the game Method 1: Introduction with Smartboard – modeling play Method 2: Introduction after exploration – students attempt play first Method 3: Introduction via direct instruction – intention is transparent and contextualized

9 Group Discussions – pages 11-12

10 Day One Worksheets

11 Day 2 Review 3 Robot Movement problems (5-10 min) Gameplay (30-35 min) Students complete A New Robot word problems (possibly homework).

12 Day Two Worksheets

13 Day 3 Review A New Robot word problems from Day 2 (5-10 min) Gameplay (30-35 min) Students complete Going on A Trip word problems (possibly homework).

14 Day Three Worksheets

15 Day 4 Review Going on a Trip word problems from Day 2 (5-10 min) Gameplay (30-35 min) Assign Students Extension Activities word problems (possibly homework).

16 Extension Activity Word Problems

17 Day 5 Review Extension Activity word problems from Day 4 *This is another important opportunity to help students see the connection (abstraction bridge) between the proportional reasoning in the game and these problems. Assess students’ understanding of applicable mathematics

18 Participating in our research pre- and post-tests classroom visits – observations – quick individual/small group questioning of students – discussions with teachers about successes and/or how implementation might be modified subsequently student game data

19 Observation checklist

20 Brief interviews with students What do you not enjoy today, or about the program in general? Do you use hints? – Are they helpful? Were you ever unsure of what to do? When? – How did you figure out what to do? Do you feel the program is getting easier or more difficult as you progress? – (If more difficult) Is that more fun or more frustrating?

21 Testing Students identified only by their log-in IDs Example questions: 1.The pizza shop advertises that 3 pizzas will serve about 10 people. How much pizza should I buy if there will be 50 people at my party? Make sure to explain your thinking. 2.Ann and Kathy each bought the same kind of bubble gum at the same store. Ann bought two pieces of gum for six cents. If Kathy bought eight pieces of gum, how much did she pay? Make sure to explain your thinking. Students self-report their demographics, interests, etc. during pre-test.

22 Discussion

23 Scheduling


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