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Tuesday – November 9, 2004 3:30-4:30 PM Engineering Building 1033 Tuesday – November 9, 2004 3:30-4:30 PM Engineering Building 1033 Between computer gaming,

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Presentation on theme: "Tuesday – November 9, 2004 3:30-4:30 PM Engineering Building 1033 Tuesday – November 9, 2004 3:30-4:30 PM Engineering Building 1033 Between computer gaming,"— Presentation transcript:

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2 Tuesday – November 9, 2004 3:30-4:30 PM Engineering Building 1033 Tuesday – November 9, 2004 3:30-4:30 PM Engineering Building 1033 Between computer gaming, movie & commercial effects, and scientific visualization, computer graphic career options abound, but what’s the graphics job market really like these days? Professor Bill White from the Department of Computer Science will discuss several of the professional panels and seminars on this subject that he attended at the SIGGRAPH 2004 conference in LA in August 2004. He’ll also show several of the award-winning computer animation videos from the SIGGRAPH 2004 Computer Animation Festival. Between computer gaming, movie & commercial effects, and scientific visualization, computer graphic career options abound, but what’s the graphics job market really like these days? Professor Bill White from the Department of Computer Science will discuss several of the professional panels and seminars on this subject that he attended at the SIGGRAPH 2004 conference in LA in August 2004. He’ll also show several of the award-winning computer animation videos from the SIGGRAPH 2004 Computer Animation Festival. Careers in Computer Graphics FREE SODA & PIZZA! FREE SODA & PIZZA! FREE SODA & PIZZA!

3 CORTEX ACADEMY 3D CGI on AMD 1.2GHz and dual P3 800MHz CPU using Maya on Windows 2000 Video editing on Apple G3 with Mac OS Compositing on SGI Onyx using Inferno on UNIX Ave. CPU time for rendering per frame: 5 minutes Total production time: 130 days CORTEX ACADEMY 3D CGI on AMD 1.2GHz and dual P3 800MHz CPU using Maya on Windows 2000 Video editing on Apple G3 with Mac OS Compositing on SGI Onyx using Inferno on UNIX Ave. CPU time for rendering per frame: 5 minutes Total production time: 130 days SIGGRAPH 2004 Electronic Theatre ATTACK OF THE NOTE SHEEP PC Intel P3 single 550MHz CPU using Adobe After Effects and Photoshop on Windows 2000 Hand-drawn animation Total production time: six weeks ATTACK OF THE NOTE SHEEP PC Intel P3 single 550MHz CPU using Adobe After Effects and Photoshop on Windows 2000 Hand-drawn animation Total production time: six weeks ROCK THE WORLD PC AMD dual 1.67GHz CPU using Maya and Adobe After Effects on Windows XP Ave. CPU time for rendering per frame: 30 minutes Total production time: 600 days ROCK THE WORLD PC AMD dual 1.67GHz CPU using Maya and Adobe After Effects on Windows XP Ave. CPU time for rendering per frame: 30 minutes Total production time: 600 days

4 Pam Hogarth Gnomon School of Visual Effects Pam Hogarth Gnomon School of Visual Effects SIGGRAPH 2004 Educators Program Panel Discussion Preparing Students for Job Hunting in the High- End CG Industries SIGGRAPH 2004 Educators Program Panel Discussion Preparing Students for Job Hunting in the High- End CG Industries Debra Blanchard DreamWorks SKG Debra Blanchard DreamWorks SKG Kathleen Milnes Entertainment Industry Development Corporation Kathleen Milnes Entertainment Industry Development Corporation Barbara McCullough Rhythm & Hues Studios Barbara McCullough Rhythm & Hues Studios Stan Szymanski Sony Pictures/Imageworks Stan Szymanski Sony Pictures/Imageworks Peter Grassi Electronic Arts Peter Grassi Electronic Arts John Hazelton BioLucid John Hazelton BioLucid Robin Thompkins Electronic Arts Robin Thompkins Electronic Arts A 90-minute discussion with industry professionals regarding the tools that students need in order to improve their chances of obtaining CG employment.

5 Preparing Students for Job Hunting in the High-End CG Industries Artistic & Technical Skills Traditional Artistic Experience Sketching, Painting, Sculpting, Animation Traditional Artistic Experience Sketching, Painting, Sculpting, Animation Digital Artistic Experience Maya, 3ds Max, Softimage|XSI, LightWave 3D Digital Artistic Experience Maya, 3ds Max, Softimage|XSI, LightWave 3D Programming Experience C++, UNIX, OpenGL, DirectX Programming Experience C++, UNIX, OpenGL, DirectX Mathematics Experience Linear Algebra, Multivariable Calculus, Geometry Mathematics Experience Linear Algebra, Multivariable Calculus, Geometry

6 Preparing Students for Job Hunting in the High-End CG Industries Interpersonal Skills Literacy Poorly written cover letters, resumes - all too common Literacy Poorly written cover letters, resumes - all too common Speaking Skills “Deer In Headlights”, “Babbling Idiot” – common extremes Speaking Skills “Deer In Headlights”, “Babbling Idiot” – common extremes Evidence Of Teamwork School projects, jobs, extracurricular activities Evidence Of Teamwork School projects, jobs, extracurricular activities Research Know what the employer does and what they’re seeking Research Know what the employer does and what they’re seeking

7 Preparing Students for Job Hunting in the High-End CG Industries Future Growth Assessment of Individual Strengths & Weaknesses Ongoing, reality-based, with efforts to improve Assessment of Individual Strengths & Weaknesses Ongoing, reality-based, with efforts to improve Rapid Shifts in the CG Market Continuous appraisals of trends in technology, art, style Rapid Shifts in the CG Market Continuous appraisals of trends in technology, art, style Versatility Broadening one’s capabilities as much as possible Versatility Broadening one’s capabilities as much as possible

8 THE PAINTER PC Intel dual 1GHz CPU using Maya, Quantel Editbox, and experimental HP rendering software on Windows 2000 RedHat Linux used to network 18-104 CPUs Ave. CPU time for rendering per frame: 22 minutes Total production time: 2.5 months THE PAINTER PC Intel dual 1GHz CPU using Maya, Quantel Editbox, and experimental HP rendering software on Windows 2000 RedHat Linux used to network 18-104 CPUs Ave. CPU time for rendering per frame: 22 minutes Total production time: 2.5 months SIGGRAPH 2004 Animation Theatre I’M WALKING Single 2GHz CPU using Hash Animation Master and Adobe After Effects on Windows 2000 Ave. CPU time for rendering per frame: 7 minutes Total production time: 2.5 months I’M WALKING Single 2GHz CPU using Hash Animation Master and Adobe After Effects on Windows 2000 Ave. CPU time for rendering per frame: 7 minutes Total production time: 2.5 months

9 Rachel Falk PDI/DreamWorks Rachel Falk PDI/DreamWorks SIGGRAPH 2004 Panel Discussion Careers in Computer Graphics Entertainment SIGGRAPH 2004 Panel Discussion Careers in Computer Graphics Entertainment Kate Shaw Industrial Light & Magic Kate Shaw Industrial Light & Magic Hael Kobayashi Animal Logic Hael Kobayashi Animal Logic Luke O’Byrne The Orphanage Luke O’Byrne The Orphanage Dan Scherlis Etherplay Dan Scherlis Etherplay Bob Nicoll Electronic Arts Bob Nicoll Electronic Arts A two-hour discussion with industry professionals regarding the needs of the job market and how to best prepare for entry into the industry.

10 Careers in Computer Graphics Entertainment Size Matters Large Companies Departmentalized Require specific skills for each production department Large Companies Departmentalized Require specific skills for each production department Small Companies Core teams of all-rounders Rely on individuals to become skilled generalists Small Companies Core teams of all-rounders Rely on individuals to become skilled generalists

11 Careers in Computer Graphics Entertainment Medium Alternatives Visual Effects for Live Action Work divided between several facilities Primarily 3D artists Occasionally 2D artists Schedules between several weeks and several months Visual Effects for Live Action Work divided between several facilities Primarily 3D artists Occasionally 2D artists Schedules between several weeks and several months Digital Features Work done by a single company or studio Primarily 3D artists Artists divided into skill groups due to complex pipeline Digital Features Work done by a single company or studio Primarily 3D artists Artists divided into skill groups due to complex pipeline Games Industry Art directors balance storytelling with game design Technical artists balance art and technology of graphics Level designers, animators, modelers, engineers,… Games Industry Art directors balance storytelling with game design Technical artists balance art and technology of graphics Level designers, animators, modelers, engineers,…

12 Careers in Computer Graphics Entertainment Desired Skills Problem-Solving Skills This often means (gasp!) math Problem-Solving Skills This often means (gasp!) math Interpersonal Skills Deadline pressures mean long hours in close quarters Good sense of humor helps Good hygiene is essential Interpersonal Skills Deadline pressures mean long hours in close quarters Good sense of humor helps Good hygiene is essential Aesthetic Background Creative and visual Aesthetic Background Creative and visual Technical Skills Solid computer skills Long list of software packages (including non-graphics) Technical Skills Solid computer skills Long list of software packages (including non-graphics) Love The Medium Play the games, watch the films, know the audience Love The Medium Play the games, watch the films, know the audience

13 THE SITE PC/Intel dual 2.9GHz CPU using Maya. After Effects, Shake, Combustion, and Photoshop on Windows 2000 Ave. CPU time for rendering per frame: 10 minutes Total production time: 150 days THE SITE PC/Intel dual 2.9GHz CPU using Maya. After Effects, Shake, Combustion, and Photoshop on Windows 2000 Ave. CPU time for rendering per frame: 10 minutes Total production time: 150 days SIGGRAPH 2004 Animation Theatre THE PIER PC Intel dual 2.6GHz CPU using Maya, Shake, and Adobe Premiere on Windows 2000/XP Ave. CPU time for rendering per frame: 10 minutes Total production time: seven months THE PIER PC Intel dual 2.6GHz CPU using Maya, Shake, and Adobe Premiere on Windows 2000/XP Ave. CPU time for rendering per frame: 10 minutes Total production time: seven months THE BALLOON PC/Intel dual 2.6GHz CPU with Quadro FX 2000 using Maya, Renderman, and Shake on Windows 2000 Ave. CPU time for rendering per frame: 7 minutes Total production time: seven months THE BALLOON PC/Intel dual 2.6GHz CPU with Quadro FX 2000 using Maya, Renderman, and Shake on Windows 2000 Ave. CPU time for rendering per frame: 7 minutes Total production time: seven months


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