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Published byAmy Webb Modified over 9 years ago
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The Breakpoint Graph 1 5- 2- 4 3
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The Breakpoint Graph Augment with 0 = n+1 6 1 5- 2- 4 3 0
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The Breakpoint Graph Augment with 0 = n+1 Vertices 2i, 2i-1 for each i 6 1 5- 2- 4 3 0 11 2 1 9 10 3 4 8 7 6 5 0
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The Breakpoint Graph Augment with 0 = n+1 Vertices 2i, 2i-1 for each i Blue edges between adjacent vertices 6 1 5- 2- 4 3 0 11 2 1 9 10 3 4 8 7 6 5 0
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The Breakpoint Graph Augment with 0 = n+1 Vertices 2i, 2i-1 for each i Blue edges between adjacent vertices Red edges between consecutive labels 2i,2i+1 6 1 5- 2- 4 3 0 11 2 1 9 10 3 4 8 7 6 5 0
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11 10 9 8 7 6 5 4 3 2 1 0 into n+1 trivial cycles Sort a given breakpoint graph
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11 2 1 9 10 3 4 8 7 6 5 0 Sort a given breakpoint graph Conclusion: We want to increase number of cycles 11 10 9 8 7 6 5 4 3 2 1 0 into n+1 trivial cycles
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Def:A reversal acts on two blue edges cutting them and re-connecting them 8 7 11 2 1 9 10 3 4 8 7 6 5 0 7 8 11 2 1 9 10 3 4 7 8 6 5 0
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A reversal can either Act on two cycles, joining them (bad!!) 8 7 11 2 1 9 10 3 4 8 7 6 5 0 7 8 11 2 1 9 10 3 4 7 8 6 5 0
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A reversal can either Act on one cycle, changing it (profitless) 8 7 11 2 1 9 10 3 4 8 7 6 5 0 6 11 2 1 5 6 7 8 4 3 10 9 0
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A reversal can either Act on one cycle, splitting it (good move) 8 7 11 2 1 9 10 3 4 8 7 6 5 0 8 7 11 10 9 1 2 3 4 8 7 6 5 0
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Basic Theorem Where d=#reversals needed (reversal distance), and c=#cycles. Proof: Every reversal changes c by at most 1. (Bafna, Pevzner 93)
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Where d=#reversals needed (reversal distance), and c=#cycles. Proof: Every reversal changes c by at most 1. Alternative formulation: where b=#breakpoints, and c ignores short cycles Basic Theorem (Bafna, Pevzner 93)
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Right-to-Right Left-to-Left Left-to-Right Right-to-Left Red edges can be : Oriented { Unoriented { Oriented Edges
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Right-to-Right Left-to-Left Left-to-Right Right-to-Left Red edges can be : Oriented { Unoriented { Def:This reversal acts on the red edge Oriented Edges
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Right-to-Right Left-to-Left Left-to-Right Right-to-Left Red edges can be : Oriented { Unoriented { Def:This reversal acts on the red edge Oriented Edges Thm: A reversal acting on a red edge is good the edge is oriented
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Def: Two red edges are said to be overlapping if they span intersecting intervals which do not contain one another. Overlapping Edges
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Def: Two red edges are said to be overlapping if they span intersecting intervals which do not contain one another The lines intersect
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Thm:A reversal acting on a red edge flips the orientation of all edges overlapping it, leaving other orientations unchanged Overlapping Edges Def: Two red edges are said to be overlapping if they span intersecting intervals which do not contain one another The lines intersect
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Thm:if e,f,g overlap each other, then after applying a reversal that acts on e, f and g do not overlap Overlapping Edges Def: Two red edges are said to be overlapping if they span intersecting intervals which do not contain one another The lines intersect
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Overlap Graph Nodes correspond to red edges. Two nodes are connected by an arc if they overlap
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Overlap Graph Def:Unoriented connected components in the overlap graph - all nodes correspond to oriented edges. Nodes correspond to red edges. Two nodes are connected by an arc if they overlap
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Overlap Graph Def:Unoriented connected components in the overlap graph - all nodes correspond to oriented edges. Cannot be solved in only good moves Nodes correspond to red edges. Two nodes are connected by an arc if they overlap
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Dealing with Unoriented Components A profitless move on an oriented edge, making its component to oriented
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Dealing with Unoriented Components A profitless move on an oriented edge, making its component to oriented or: A bad move (reversal) joining cycles from different unoriented components, thus merging them flipping the orientation of many components on the way
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Merging Unoriented Components
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Hurdles Def:Hurdle - an unoriented connected component which is consecutive along the cycle
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Hurdles Def:Hurdle - an unoriented connected component which is consecutive along the cycle Thm: ( Hannenhalli, Pevzner 95) Proof: A hurdle is destroyed by a profitless move, or at most two are destroyed (merged) by a bad move.
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Hurdles Def:Hurdle - an unoriented connected component which is consecutive along the cycle Thm: ( Hannenhalli, Pevzner 95) Proof: A hurdle is destroyed by a profitless move, or at most two are destroyed (merged) by a bad move. Thm:
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