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stanford hci group / cs376 research topics in human-computer interaction http://cs376.stanford.edu Tangible Interaction / Augmented Reality Scott Klemmer 12 October 2004
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2 Tangible UIs / Augmented Reality Baychi tonight: Don Norman User Experience: Why Do So Many Organizations Believe They Own It? Kresge Auditorium, 7:45- 9:45pm
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12 October 2004 3 Tangible UIs / Augmented Reality Human Subjects http://www.stanford.edu/dept/D oR/hs Email me before class on Thursday that you have read and understand the guidelines
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12 October 2004 4 Tangible UIs / Augmented Reality “The future is already here. It is just not uniformly distributed” —William Gibson mentioned in Bill Buxton, Forward Into the Past, Time Magazine, 10/11/2004 http://www.time.com/time/covers/1101041011/ne xtessay.html
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12 October 2004 5 Tangible UIs / Augmented Reality Graphical User Interfaces Potato, keyboard, small “desktop” Seated, single-user Structured tasks (word processing, spreadsheets, …)
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12 October 2004 6 Tangible UIs / Augmented Reality Tangible User Interfaces Augment the physical world, integrating digital information with everyday physical objects Generally, physical input controls graphical or audio output
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12 October 2004 7 Tangible UIs / Augmented Reality Three main types Everyday (no actuation) Mechatronic (actuated) Ambient (actuated)
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12 October 2004 8 Tangible UIs / Augmented Reality
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12 October 2004 9 Tangible UIs / Augmented Reality Web Design Practice Interviews with 11 professional designers [Newman DIS 2000] Post-It notes on large surfaces affinity diagrams Brainstorming collaborative solo Advantages persistent immersive & haptic fluid, informal interface Difficulties hard to edit …to share …to make digital Contextual Design, by Hugh Beyer and Karen Holtzblatt Wall of a design room at a Silicon Valley web design firm THE DESIGNERS’ OUTPOST
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12 October 2004 10 Tangible UIs / Augmented Reality THE DESIGNERS’ OUTPOST
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12 October 2004 11 Tangible UIs / Augmented Reality The Designers’ Outpost Combining... affordances of paper and advantages of electronic media to support design practice [Klemmer et al, UIST 01] Electronic wall surface (180 cm diagonal SMART Board) Regular Post-it notes Computer vision, stylus, & physical tools UI
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12 October 2004 12 Tangible UIs / Augmented Reality
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12 October 2004 13 Tangible UIs / Augmented Reality Vision System I N F R A S T R U C T U R E Rear Camera Vision (640x480, 7fps) THE DESIGNERS’ OUTPOST
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12 October 2004 14 Tangible UIs / Augmented Reality I N F R A S T R U C T U R E Vision System THE DESIGNERS’ OUTPOST
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12 October 2004 15 Tangible UIs / Augmented Reality Geo-referenced I/O THE DESIGNERS’ OUTPOST
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12 October 2004 16 Tangible UIs / Augmented Reality
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12 October 2004 17 Tangible UIs / Augmented Reality Collaborage [Moran et al, UIST99] Rasa [McGee et al, CHI02] Illuminating Light [CHI98]
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12 October 2004 18 Tangible UIs / Augmented Reality Paper Flight Strips [Mackay et al, CHI98] MediaBlocks [Ullmer] Palette [Nelson, CHI99]
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12 October 2004 19 Tangible UIs / Augmented Reality Audio Notebook [Stifelman, CHI01] Listen Reader [Back, CHI01] Books with Voices [CHI03]
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12 October 2004 20 Tangible UIs / Augmented Reality
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12 October 2004 21 Tangible UIs / Augmented Reality
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12 October 2004 22 Tangible UIs / Augmented Reality
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