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Evolution of the Human-Computer Interface UC Santa Cruz CMPS 10 – Introduction to Computer Science

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Presentation on theme: "Evolution of the Human-Computer Interface UC Santa Cruz CMPS 10 – Introduction to Computer Science"— Presentation transcript:

1 Evolution of the Human-Computer Interface UC Santa Cruz CMPS 10 – Introduction to Computer Science www.soe.ucsc.edu/classes/cmps010/Spring11 ejw@cs.ucsc.edu 18 May 2011

2 UC SANTA CRUZ Homework #4  Now posted on the web  Two parts  A skills-building part that builds up capability through a series of assignments  An open-ended creative part  Do something fun & interesting using Scratch  Submission instructions  Unlike previous homework assignments, you are to submit this assignment via eCommons  Use the DropBox capbility of eCommons to upload 4 files that represent the work requested (1 word processing file and 3 Scratch programs) for the homework assignment  Help sessions  Thursday, May 19, 3-5pm, Baskin Engineering 105 (Unix computer lab)  Tuesday, May 24, 3-5pm, Baskin Engineering 105 (Unix computer lab)  Thursday, May 26, 3-5pm, Baskin Engineering 105 (Unix computer lab)

3 UC SANTA CRUZ Maker Faire  May 21-22, San Mateo Fairgrounds  http://makerfaire.com/  Large show featuring many people who are creating novel things, many using computer controllers or software  Inspiration to become a maker, someone who makes things (as opposed to someone who only consumes things)  Extra credit deal:  Go to Maker Faire  Submit your ticket stub, along with a 3-4 paragraph description of what you liked and didn’t like about the show  Due end-of-day, day of the final exam.  Up to 10 extra credit exam points

4 UC SANTA CRUZ Midterm #2  Monday, May 23, in class  A review session will be held Sunday 4pm, Jack’s Lounge in the Baskin Engineering building (first floor, walk in from the front the building, walk stragith to the coffee cart and turn left. Walk about 100 feet. Jack’s Lounge is to the left. It’s a big area with whiteboards, desks, tables, etc.)  Test will be similar to exam #1  Closed book, closed note  Will cover material in class from the first midterm to Friday’s lecture  Reminder: lecture notes available from class website:  http://www.soe.ucsc.edu/classes/cmps010/Spring11/ http://www.soe.ucsc.edu/classes/cmps010/Spring11/

5 UC SANTA CRUZ Potential Exam Topics  As Univ. of California students, you are expected to be able to assess complex material and make judgments concerning its relative importance.  That said, it can be helpful to have some input from the Professor to help focus studying activity.  The following are questions/topics that are likely, but not guaranteed to appear on the exam.  Anything covered in class or in the assigned readings may appear, even if not explicitly mentioned today.

6 UC SANTA CRUZ Midterm Exam #2 Study Questions  What is machine code?  What is assembly language? What is a mnemonic?  How is assembly language converted into machine code? What is the name of the program that does this?  Can computer hardware directly execute machine code? Assembly language?  What are the problems with machine code?  What are the pros and cons of assembly language?  What does a compiler do?  Who was Grace Hopper? What are some of her “firsts”?  What were the three major early high-level programming languages developed in the 1950s?

7 UC SANTA CRUZ Midterm Exam #2 Study Questions  What are the four different styles of programming language discussed in lecture?  Imperative, functional, logic programming, domain-specific  Be able to give the name of an imperative language, a functional language, and a domain-specific language  What style of programming language is Context Free Art? Scratch?  What is a procedure (in procedural programming languages)?  What are some of the benefits of procedures?  What is the difference between local and global data in a procedural programming language?  What are some problems that emerge in procedural code that is not well- organized?  How does object-oriented software differ from procedural software?  What are some benefits of object-oriented software?

8 UC SANTA CRUZ Midterm Exam #2 Study Questions  What is the difference between compiled and interpreted software?  Are Context Free Art and Scratch compiled or interpreted?  What are the advantages and disadvantages of interpreted code?  What is an emulator? What is the relationship between emulators and interpreters?  What is a directly interpreted language? How does this differ from languages that are compiled, then interpreted?  What is a domain specific programming language?

9 UC SANTA CRUZ Midterm Exam #2 Study Questions  What is packet switching? How does it differ from circuit switching?  How is a message sent when using packet switching?  Why can the packets in a message arrive out of order when sent using packet switching?  What is an IP address?  What is the relationship between a domain name like www.ucsc.edu and an IP address? www.ucsc.edu  What is an IMP? Be able to name one of the original 4 nodes on the Internet  Note: see readings in the “resources” area of eCommons on Networking and World Wide Web

10 UC SANTA CRUZ Midterm Exam #2 Study Questions  What is a URL? What does it mean to be a resource locator?  In a URL, what is a local identifier?  What is HTML? Why was it necessary to invent HTML?  What is a markup language? What is being marked up?  Know the broad structure of an HTML document (body, head, html tags, and which goes inside what)  What is HTTP?  What is a web application?  What is a database-backed web site  One that has some portion of its content stored in a database. The server interacts with this database, and creates web pages using contents from the database.  Be able to draw the architectural diagram (boxes and arrows diagram) of the web once dynamism was added (i.e., the architecture of a web application)  What are advantages of web applications over static web sites?

11 UC SANTA CRUZ Midterm Exam #2 Study Questions  What are some of the characteristics of Web 2.0 websites?  Be able to give an example of a Web 2.0 site  Be able to provide a current Web 2.0 trend  What did Tim Berners-Lee invent?  In Scratch, what is a sprite?  In Scratch, does each sprite have its own separate code?  Be able to identify the contributions made by NLS/Augment, and the Xerox Alto

12 UC SANTA CRUZ How do people interact with computers?  In the early days of computing, it was fairly miraculous that a computer would work at all  As a result, many people were expected to work hard to ensure the computer could perform a given task  That is, the computer’s needs were dominant, and humans catered to the needs of the machine.  As the price of computing dropped, a broader population of people started using computers  This trend became particularly strong in the 1980s with the advent of personal computing  Instead of highly trained people using a computer, anyone, trained or not, might be using a computer  Brought to the foreground the question: how should people interact with computers?

13 UC SANTA CRUZ NLS/Augment  Project led by Douglas Engelbart  ~1959-1970/1  Explicit goal was to create a computer system capable of supporting knowledge workers  Goal was to make people more capable of analyzing information, tackling large tasks and problems  That is, the use of the computer to enhance or augment human intellectual capacity  Project invented word processing, hypertext, mouse  Provided a vision of what computing could do to support knowledge workers  1968 demonstration

14 UC SANTA CRUZ Xerox Alto  A personal computer developed at Xerox Palo Alto Research Center (PARC) in 1973  Many ideas from NLS/Augment find their way into the Alto  First graphical user interface  Integration of mouse into user interface  Alto features  Bravo and Gypsy word processors  Direct lineage to Microsoft Word  Email reader  Bitmap paint program  Vector graphics program  Worked out basic concepts that are now found in today’s windowing user interfaces  Direct influence on Lisa/Mac, which led to Windows Alto workstation

15 UC SANTA CRUZ Macintosh  Apple Lisa (1983)  First personal computer with graphical user interface marketed to a mainstream audience  Heavily influenced by ideas from Xerox Alto  Expensive, poor performance, did not sell well  Apple Macintosh (1984)  Co-developed at same time as Lisa, some ideas crossed over between teams  More simple design than Lisa, but still featured graphical user interface  Cheap enough so a mainstream audience could purchase  But, did not sell well initially, due to high price  Still, brought idea of graphical user interface to a broad audience. Made GUIs mainstream. Original Apple Mac (1984) Apple Lisa (1983)

16 UC SANTA CRUZ Microsoft Windows  Released in November, 1985 (development began in 1981)  A response to growing interest by public in graphical user interfaces, caused by Macintosh  Slow initial adoption  Competition from other window managers, notable among them GEM (released November 1984) Windows 1.0 screenshot

17 UC SANTA CRUZ Mobile computing – notable waypoints  Apple Newton (1993)  Full-feature handheld computer  Handwriting recognition  Too large, too expensive  Palm Pilot (1997)  Small form factor  Good handwriting recognition  Apple iPhone (2007)  Touch-based smartphone user interface  Carried over into touch-based user interface for iPad Newton (left), iPhone (right) Source: Wikipedia Palm Pilot

18 UC SANTA CRUZ


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