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OLE D Darryl Friemann November 28 2013 Wearable Technology
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O rganic L ight E mitting D iode an OLED is any light emitting diode in which an emissive electroluminescent layer is composed of a film of organic components.
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Organic layers are often composed of Carbon and Hydrogen
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Light emits when electrons jump from the conductive layer to the emissive layer
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A flexible bending light that can be transparent A complete surface light source, with no system needed to spread light Low power Quick refresh rate Can be exposed to a wider temperature range Lighter weight than LEDs 1.8mm
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Philips Ambient lighting/Kinetic sculpture
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Philips
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Way finding
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Prometheus Conceptual OLEDs are extensively used in Sci-Fi film to provide information on seemingly impossible surfaces
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Philips and BASF has produced Lumiblade OLEDs of just 1.8 mm thickness, with materials and dyes that become transparent when light is not being emitted. Furthermore, this OLED can be put between solar cells to capture solar energy. The applications for transparent panels that capture solar energy and emit light can be used through out the modern solar home. Lumiblade organic LEDs (OLEDs) Philips and BASF.
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What does that mean for us?
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By using OLEDs we can augment our reality, whereby increasing our connectivity and channeling a deeper comprehension of the world.
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Data system Devices can now be fully integrated Into the clothing of the user because of the affordance This material provides
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Taking inspiration from games and film a new path of consumer Wearable Technology can be formed Halo 4
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The Heads Up Display is a commonly used mechanism in video games. It is used to give the player information that is deemed relevant to their experience and success in the game. Designers can use this mechanism for consumer products that enhance, inform and increase safety for the user.
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Recon Industries HUD s can be a reality, introducing a new standard for safety
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Recon Industries
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Safety concerns of Winter cycling improved by OLED HUDs
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Prometheus
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Users are given data pertinent to their task. In this scenario User David is part of a research team exploring an unknown planet. Vital signatures and communications are represented digitaly for the user to perceive and interact with. Users are given data pertinent to their task. In this scenario User David is part of a research team exploring an unknown planet. Vital signatures and communications are represented digitaly for the user to perceive and interact with. Prometheus
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Iron Man
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Darryl Friemann November 28 2013 Wearable Technology Thank You
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