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Published byLaura Barrett Modified over 9 years ago
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‘An evaluation of emergent technologies and practices in relation to real-time online remote record production’
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Overview The ability to direct / record / produce artists online in real-time Controlled locally with a seamless interface Producer / artist relationship should be identical to ‘same room’ situation
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Overview Ultimate goal is to establish whether online can ever achieve the same results as traditional approach
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Overview Online real-time production – is it possible? Challenges include….. Technical Control Communications
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Some initial considerations... The producer / artist relationship For optimal conditions re the creative process this process cannot allow for any aspect of the interface to introduce any distraction / disruption
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Why? Artists Restrictions of locality removed Opens up endless new opportunities Reduces cost – travel, accommodation etc Reduces impact on the environment Scale becomes irrelevant
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Why? Studios Restrictions of locality removed Opens up endless new opportunities Reduces cost / environmental impact Opens up valuable new income stream
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Why? Producers / engineers Restrictions of locality removed Opens up endless new opportunities Reduces cost / environmental impact Can engage in more work – eg pre-production
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How? Remote control Producer assumes control of recording environment using dedicated software such as Team Viewer, Logmein etc
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How? Effective practice Software is local to producer or artist? Data storage / transfer? Latency?
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How? Communication Video Audio
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Options Remote Control of Y DAW hosted remotely Input recorded to PT at Y Output monitored at X Audio files sent to X for mixing later? Producer ( X )Artist ( Y )
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Options Remote Control of Y DAW hosted locally Input recorded to PT Output monitored and recorded at X Producer ( X )Artist ( Y )
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Examples…. Digital Musician Network OHM Studio Beta Source Connect v ISDN Audio TX
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Mono, stereo, multi-track? All current examples appear to favour one of the above formats Will increased speed/bandwidth/reliability develop to a point where true multitrack recording can be carried out without problems? Only simpler formats may be possible for now with hybrid scenarios?
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Research process Review current techniques Establish ‘best’ template for studio model production Create tests to establish effective working patterns
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Research process Major challenge will be shifting goalposts! A rapidly changing and developing process
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